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Darkkender

Latest Posts

Page: 27 of 57
Posted in: New Editor... Maybe
 Darkkender
11-25-2005, 12:31 PM
#6
Allegro is an open source Game Library, One of it's many uses is as a wrapper library for game programming so that you can write a program on any platform and have it recompiled on any other platform without having to change the program to handle the...  [Read More]
Posted in: New Editor... Maybe
 Darkkender
11-25-2005, 12:13 PM
#4
C++ is my current language that I've been cramming into my head since May again. I'm using the VC++.NET compiler however I recently got ahold of DEV C++ and have found that to be a good compiler as well. Untill May my programming skills have become s...  [Read More]
Posted in: New Editor... Maybe
 Darkkender
11-25-2005, 11:48 AM
#2
If you haven't gotten ahold of the source for nwnnsscomp from Torlack's site yet I would highly recomend it. I've been working on the same thing in my freetime and have already released a beta in the tools section. My big factor is integrating torlac...  [Read More]
Posted in:  Sith Vibrosword at Darth InSidious request
 Darkkender
11-20-2005, 11:47 AM
#4
Hey oldflash do you know which mod that awesome armor skin is from by chance? Because that sword and armored out fit look great together....  [Read More]
Posted in: AniCam - animated camera editor for K2
 Darkkender
11-16-2005, 12:47 PM
#3
This is Great JDNoa. Might I ask do you run with a windows or linux based machine. As I have found most of the Java Programs are too memory intensive vs the utilities wrote in a lower level language. Also might you have a link for sorcerers notes on...  [Read More]
Posted in: Death of GMax?
 Darkkender
11-09-2005, 11:58 AM
#4
This is not surprising in the least bit. I guess this is further motivation to get copies of 3ds Max for I and my friend/business partner for our development of a video game....  [Read More]
Posted in: New Color Cyrtal Idea
 Darkkender
11-09-2005, 10:38 AM
#6
I have a Navy lightsaber blade color I can send your way this evening with a light blue glow added to it if you want....  [Read More]
Posted in: Jedi in the Hood
 Darkkender
11-09-2005, 11:43 AM
#13
Kreia doesn't have head model. It's only one model for her which include head. Same as atris, sion, nihilus. Actually she does have a head model however it is only a face model for Kreia's head. There is like 3 or 4 different appearance's for kreia...  [Read More]
Posted in: New colors for K1
 Darkkender
11-12-2005, 11:09 AM
#7
The textures should be named something like w_lsaber????.tga where the ???? = the colors name such as red or green, etc. Look in the the first texture pack erf listed in KT the one without a Letter extension at the end of the name. Your texture will...  [Read More]
Posted in: New colors for K1
 Darkkender
11-06-2005, 11:11 AM
#2
In truth the Cyan is the regular Red Saber. AS to the others there are numerous mods for k1 for lightsabers of various different colors if you search through pcgm for lightsabers and skins I'm sure you'll find at least a couple for orange sabers I kn...  [Read More]
Posted in: Mod request
 Darkkender
11-06-2005, 11:16 AM
#4
I have enjoyed all of the themed mods including the k1 Halloween themed skins that one modder made. This would be totally cool to have a valentines day themed one. Who knows maybe with enough time we could do a easter themed one as well with Literal...  [Read More]
Posted in: Obi Wans Clone Armor
 Darkkender
11-06-2005, 11:13 AM
#5
I think General Kenobi formerly Darth Melignous also made a General Kenobi Clone wars armor as well....  [Read More]
Posted in: Request:Blaster Replacement
 Darkkender
11-04-2005, 12:01 PM
#3
Also Svosh made a Uzi mod for K1, I don't know if it ever got ported to TSL or not. Also Mono Giganto has done various weapon mods one of which was a M-16 this was ported from k1 into his Big Gun mod for TSL if I recall correctly. Do a search of PCG...  [Read More]
Man Svosh seeing that Avatar of yours in use as a helmet is just freaky scary now. It's so Scary that I'm scared to look at you avatar now. :scare5:...  [Read More]
Posted in:  PVC Revans Robes
 Darkkender
10-31-2005, 11:05 AM
#6
Very nice indeed I'll have to get these....  [Read More]
Posted in:  PVC Jedi Robes
 Darkkender
10-31-2005, 11:07 AM
#2
Hmm, Superman Carth just needs a cape. Not bad though....  [Read More]
Posted in:  PVC Bastila Clothes
 Darkkender
11-04-2005, 11:15 AM
#17
Well done:) but I haven't been to into KI lately:( any chance of getting the same work done on Bastila's clothes in TSL, adapted for the female PC?:) Because this is a Mod RJM and Bastilla is in both K1 & TSL for a model you can port the mod fro...  [Read More]
Posted in:  PVC Bastila Clothes
 Darkkender
10-31-2005, 11:06 AM
#2
Wow, can I get those in Purple....  [Read More]
Posted in: Malak into Vader
 Darkkender
10-31-2005, 11:17 AM
#5
Yes its possible. Unfortunately we dont have a model of Darth Vader on KoTOR 1 if Avol trasfered theirs to KoTOR 1 then it would just be as simple as changing his appearance in Kotor tool. That's not quite true there is a Darth Vader Armor reskin fo...  [Read More]
Posted in: Chinese Halberd?
 Darkkender
10-31-2005, 12:10 PM
#22
Unfortunately I can't tell the difference as your comparison screenie is so small and can't be blownup from my pc....  [Read More]
Posted in:  USM Released!!!
 Darkkender
11-19-2005, 12:02 PM
#171
Anyone have a complete items list of the USM and what the bonuses are for each item? Have you read the readme for the USM? I believe there is a list in there of the different sabers. Most of these weren't issued much if anything for special bonuses...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
11-22-2005, 10:55 AM
#1622
Actually, I am also working on an open source editor for use with NWScript, based on the SharpDevelop core. I already have full syntax highlighting working, but I would also like to add function parameter completion, like one would find in Microsoft...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
11-20-2005, 11:22 AM
#1620
I can't remember why you use 2 different versions... Until I can add the feature you mention, if you need to have both the converted and unconverted files, why not do the "double-click convert", followed by clicking the extract button to ju...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
11-05-2005, 11:30 AM
#1582
Man I feel a song coming on. Karaoke time! -- "I'm So Excited, and I just Can't Hide it, I think I'm about to Lose control and I think I like it."...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
11-04-2005, 11:02 AM
#1576
Here's a new map I'm working on for use with the module editor. http://kotortool.home.comcast.net/151har_lg.jpg (6144 x 4608 px) This model consists of 17(!) parts and would have normally taken a few hours (at the least) to get the first-pass assem...  [Read More]
Page: 27 of 57