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Darkkender

Latest Posts

Page: 26 of 57
Posted in: Appearances.2da Picture Reference Tool
 Darkkender
02-09-2006, 1:29 PM
#4
May I suggest adding model names in the second column so that people can see which are full body models and which have separate heads so that if people just want the head they don't have to look through the appearance.2da to find it. Unless the appe...  [Read More]
Posted in: 2005 Top mods - Final results!
 Darkkender
02-06-2006, 11:18 AM
#17
I for one am glad that none of my mods made it. In particular the [TSL]Holowan Plugin. Mostly because it was a compatibility mod of mods by other authors and myself. I would have felt horrible if it had made the list because it was the effort and wor...  [Read More]
I went with the first 3 options as well Fred. As much as the AutoUpdate feature is nice my machine I use for modding & gaming never goes online as a form of manual firewall to protect it as much as possible from viruses.(not that it always works....  [Read More]
Posted in: Kotor Tool.......For linux
 Darkkender
02-03-2006, 1:17 PM
#18
First of all, it's Wine, not WINE. Second, the .NET Framework doesn't run under Wine, but there is a separate project called Mono, which is a free independent implementation of .NET. The bad news is, KOTOR Tool, being a rather sophisticated Windows F...  [Read More]
Posted in: Kotor Tool.......For linux
 Darkkender
02-01-2006, 1:12 PM
#16
I've been actively working with the most Recent WINE release and some of the WINE developers to get K1 & K2 running with impunity on Linux. If I can get both of these games to work it may emulate enough of the windows calls to allow the .NET fram...  [Read More]
Posted in: [WIP] Kotor 2 : TSL Enhanced (spoilor contained)
 Darkkender
01-31-2006, 1:54 PM
#57
Hey rgdelta, now that I'm done with my christmas peak job rush I have some more time again. I had been working on A after ending mod at one time and have many of my notes still on how to setup the ending transition to continue after the game technica...  [Read More]
Posted in: How do lightsabers work?
 Darkkender
12-15-2005, 10:38 PM
#5
Thanx for the help guys, but i have one more question :) I found the texture w_lsabrered01.tga, but how can that little circle possibly be mapped onto the planes to resemble a lightsaber? Effectively that little circle is applied horizontally acros...  [Read More]
Posted in: new faces?
 Darkkender
12-14-2005, 12:23 PM
#5
for the most part the tutorial will work for k1 heads. You may have to Hex edit the MDL file for some heads for K1. However most of them should work the same way as the tutorial for K2....  [Read More]
Posted in: 2da Help! [ TSL ]
 Darkkender
12-13-2005, 12:20 AM
#4
Or do you mean you still costs more force points for someone who is lightside to use then it does for someone who is darkside to use it? There is a high likely hood of some of this being the case as there is alot of redundancy built into the various...  [Read More]
Unfortunately I spaced that out. Since armor & clothes are driven by your appearance.2da entries what we have is what we get....  [Read More]
The only way that would work is to setup the item with a disguise property....  [Read More]
It's relatively easy by simply doing an appearance.2da edit. Find a line for one of the TSF soldiers or officers and copy there model & tex information to columnB Model & tex info for a character. Also if you have the [TSL] Holowan Plugin jus...  [Read More]
Actually old flash the TSF sodiers and officers outfits are just the republic soldier body & model with a different skin. This same body bodel is used by your default character in k1 if your a soldier. Also I used this very same set of bodies &am...  [Read More]
Posted in: KoTOR Tool problems
 Darkkender
12-10-2005, 1:09 PM
#2
It could be because it was built on .NET1.1 and there may be calls to that framework that are now expired. however this really should be asked in the tools page in the KotorTool thread as that is where Fred checks for bug and error reports....  [Read More]
Posted in: 2da Help
 Darkkender
12-09-2005, 11:49 PM
#2
Most likely you will need to start a new game. However there may be redundant or alternate systems the game is using for creature speeds. Not to mention there are alot of 2da files that are carryover from NWN that have no effect in KOTOR 1 or 2....  [Read More]
Posted in: help with ERF files
 Darkkender
12-09-2005, 10:46 AM
#5
If your working on a custom module you can insert the dlg file into the "*.MOD" file when you build it and it will also stay local to that module only....  [Read More]
Posted in: help with ERF files
 Darkkender
12-09-2005, 12:47 AM
#2
when you place your "*.dlg" file in overide it only overides the original dlg not the entire erf....  [Read More]
Posted in: New Editor... Maybe
 Darkkender
12-24-2005, 11:04 AM
#14
Hey LF just a heads up when going through the syntax highlighting I noticed some that were not highlighting. I was able to resolve it for my copy however I'm not sure if others can. I could release an updated version if you would like or send it your...  [Read More]
Posted in: New Editor... Maybe
 Darkkender
11-29-2005, 1:11 PM
#8
I'll check it out tonight LoneFerret. I would also say if this is something you want to have and feel it's worth any amount of effort then put as much effort into it as you want....  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
02-09-2006, 10:39 AM
#273
The Revans robes are one I noticed. When I wear them my character is wearing Bandon style armor robes instead of Revan/Starforge style robes. If this is supposed to be like this then nevermind. The only two mods I have installed are USM and this. Th...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
02-08-2006, 12:31 PM
#271
For me the most annoying thing is messed up appearances. For example, the Revan Robes when I make them look like the Jedi Armor in appearance when I wear them (the ones based on Bandon's armor appearance) I was gonna edit the 2das myself but I am so...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
02-03-2006, 11:14 AM
#268
I've been hard at work recovering much of my modding materials off of backups so once I've gotten that done I'll take a look at both the uti and spells.2da entry. Since I had been working on a updated version of this mod that had been near release it...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
11-26-2005, 12:59 AM
#258
Yes install all of the listed patch materials in the first post. Trying to run the game with the materials missing for the mods will definetley crash the game. However the wsbr fix seemed to resolve alot of those same crash issues everybody had been...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Darkkender
12-01-2005, 12:27 PM
#114
Hey Stoffe, you could always distribute a batch file that calls nwnnsscomp that way somebody could adjust it for there own folders. As for distributing the source I think it would take a simple permission PM to Fred. The Original sourcecode by Torlac...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
02-02-2006, 11:37 AM
#1793
Fred You are a GOD among the Godless. That is probably one of the best technical detail features you've added yet....  [Read More]
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