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The Dark Apprentice: Holowan Consortium - Released

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 DarthMaul v.1/2
04-12-2006, 6:35 PM
#51
Hello mr. MacLeod! I was just stopping by this thread to say THANK YOU for the great work on Dark Apprentice, and PRESTO! BONUS! NEW AND IMPROVED TOYS!

I guess that's what I get for giving some positive feedback, huh?

Seriously, AWESOME MOD the way it already was, but now this?!? You REALLY are MacLeod, of the Clan MacLeod!!!

Much Respect, my Highlander friend!
 JediAthos
04-13-2006, 5:22 AM
#52
WTG Mac! I love this mod already...can't wait to see the new stuff.
 The Source
04-13-2006, 12:06 PM
#53
Here is an updated list:

The Dark Apprentice: 'Holowan Consortium'
Mini-Expansion Pack
Being Released Sunday April 23rd!
Adds to DAP:HC
(2) New Bounties for Bossk
(1) New 'Jedi Royal Guard' Robe DS Texture Variation III For Bastila - 100% Done
(2 M/F Sets) New 'Hoth' Robe Texture Variation/Revamp For PC - 100% Done
(1) New Kreia Robe and Head Texture: 'Eternal Kreia'. - 100% Done
Enhancement to DAP:HC
Sonia's Difficulty (Harder To Beat)
Nomi's Difficulty (Harder To Beat)
Sith Assassin Difficulty (Harder To Beat)

This expansion cannot function without the installation of:
The Dark Apprentice: Holowan Consortium (Vrs. 1.00.23).

You can find more information here when it is available:
http://www.lucasforums.com/showthre...094#post2067094)

Hoth Robe Set: This robe set was done about a year ago, so I decided to revisit the idea. After progressing in modding experience, and have been influenced by other's work, I revamped the robes to look more like they belong on Hoth. I scrappted the entire original idea, and redesigned a two robe sets for male and female.
 bdjkn
04-17-2006, 6:45 PM
#54
OK, I just registered here to post a comment on this mod (and because I have too much time right now ;)

First, I also use the German version of the game and had the same problem with the text not showing which has now been solved. Maybe you could explain this in the readme file? The readme file is also something which I think could be better. The installation instructions are somewhat complicated (not for me, but surely for some of the "average" players).

Now for the positive things: I didn't follow the mods for Kotor in the last months, but most of the mods on the 2005 top mods list didn't impress me that much. Most of them are textures or lightsabers and such. These things are nice, but I wouldn't play the game again because of them. But this mod is more. It really adds something new to the game which changes the game experience itself. I had hoped to have some kind of real interaction with the Kotor 1 NPCs in the original game, but that didn't happen. A completely missed opportunity, especially since Bastila has been the favourite NPC of many players (including myself). This mod really adds something that should have been in the game from the beginning. And it lets you not only talk to NPCs, but role-play.

Anyway, I just wanted to thank you for this outstanding mod. I think it is the best mod for Kotor 2 from those I have played or seen so far. This is definitely something that makes is worth to play the whole game again. Please keep up the good work.

BTW: Since pcgamemods.com doesn't seem to upload new mods - are there other mods I may have overlooked that add something like quests to Kotor 2?
 The Source
04-17-2006, 7:54 PM
#55
I have been working on a way to design my readmes, so they can be easily read by non-modders. While I create the 'Expansion Pack', I will keep in mind that the readme may be a little complicated.
 The Source
04-23-2006, 6:22 PM
#56
The Dark Apprentice: 'Holowan Consortium'
Mini-Expansion Pack
Postponed Release: Saturday May 6th!
Adds to DAP:HC
(2) New Bounties for Bossk
(1) New 'Jedi Royal Guard' Robe DS Texture Variation III For Bastila - 100% Done
(2 M/F Sets) New 'Hoth' Robe Texture Variation/Revamp For PC - 100% Done
(1) New Kreia Robe and Head Texture: 'Eternal Kreia'. - 100% Done
Enhancement to DAP:HC
Sonia's Difficulty (Harder To Beat)
Nomi's Difficulty (Harder To Beat)
Sith Assassin Difficulty (Harder To Beat)

This expansion cannot function without the installation of:
The Dark Apprentice: Holowan Consortium (Vrs. 1.00.23).

You can find more information here when it is available:
http://www.lucasforums.com/showthread.php?t=157555)

I have been working diligently on this expansion. At the moment, I can only wait for the changes to come back. I have been working on a few new things, which I hope people will enjoy.

Jedi 'Hoth' Robe (M & F)
Sith 'Hoth' Robe (M & F)
Jedi 'Hoth' Master's Robe (Female Only)

This exnapsion is slightly larger than planned, so I hope you will all forgive me. Well, I will keep you updated.
MacLeodCorp.
 LenaMarieD
05-01-2006, 5:39 PM
#57
Great work on the mod! It sounds really fun but im having some problems, is it possible at all to get it working with USM/Holowan Plugin pack ? I dont know anything about modding but i've tried to edit the files and every seems to be okay (the new npcs show up and i can get bossk's quests) but Bastila on Telos doesnt have the appropriate dialog and gives me a padawan saber instead of a robe and doesnt trigger the main DAP quest. Im sure there might be away but like i said i dont know much about modding so any help would be greatly appreciated :)
 Darkkender
05-01-2006, 5:49 PM
#58
The DAP uses the TSLPatcher I thought? If that so then all you should be doing is extracting the archive to a seperate directory and running the TSLPatcher.exe. You shouldn't have to be self editing the files.

My mistake. In this case it is probably a mod conflict that you haven't caught yet. Probably a UTC file. As the DAP is a mod that has evolved for over a year now it could be that there were conflicts deriving from the Holowan Plugin which included many of Macleodcorps early works. I would recomend installing Holowan Plugin/USM first then place DAP in the Override and see how many files it prompts to overwrite. Write down which ones they are and send me a PM I'll help you troubleshoot from there.
 The Source
05-01-2006, 7:28 PM
#59
I agree with Darkkender. I would install the USM first, and then install DAP. If you find you are asked to override a file that was placed in by USM, then you have found your conflict.

I did use the TSLPatcher on my .2da files; however, I did not include an installer. I will be adding the Changes.ini file in the expansion, so you can load it up to see the changes.

Another thought came to mind. There was only one file that I didn't run through the Patcher, and that was the global.jrl. This files controls the journal entry discriptions. Since I am on a three week exam scheduled for finals, I will not be able to get to finishing the expansion for at least another few weeks. I was hoping to get it done by this weekend, but I do not believe I have enough time.

Regardless, I will copy the changes I made in the global.jrl to a new global.jrl, which I wiull run through the TSL Patcher.

Let me know what is up...:)
 LenaMarieD
05-01-2006, 7:45 PM
#60
Thanks for responses! I will do that, however I dont think they have TSL patchers.. Im using Holowan Plugin 1.03 and DAPHC 1.23 and both (at least the versions i've found) are just folders with the files in them, but no TSLPatcher.... Do i just have the wrong versions maybe?

edit: I sent you a PM dark, but if anyone else wants to know after making a test override then 1. putting USM 2. Holowan PLugin then trying to copy in DAP these are the files it prompts for overwriting

Appearance.2da
Global.jrl
Globalcat.2da
heads.2da
IA_ClassZS_007.tga
ia_JediRobe_011.tga
n_darkjedif01.tga
n_JediMemF01.tga
P_BastilaH04.tga
PFBI11.tga
PMBI11.tga
PBM07.tga
 DarthMaul v.1/2
05-02-2006, 12:53 AM
#61
Thanks for responses! I will do that, however I dont think they have TSL patchers.. Im using Holowan Plugin 1.03 and DAPHC 1.23 and both (at least the versions i've found) are just folders with the files in them, but no TSLPatcher.... Do i just have the wrong versions maybe?

edit: I sent you a PM dark, but if anyone else wants to know after making a test override then 1. putting USM 2. Holowan PLugin then trying to copy in DAP these are the files it prompts for overwriting

Appearance.2da
Global.jrl
Globalcat.2da
heads.2da
IA_ClassZS_007.tga
ia_JediRobe_011.tga
n_darkjedif01.tga
n_JediMemF01.tga
P_BastilaH04.tga
PFBI11.tga
PMBI11.tga
PBM07.tga
Hello LenaMarieD! :dmaul3:

I'm definitely not the expert on these MODs, but I do have over 40 active MODs in my override for TSL - all working properly, and all installed without using KotOR Tool to merge them (I only recently was able to get KT downloaded properly). I am using USM and DAHC 123, but not Darkkender's Halowan Plug-In - so I am guessing that the global.jrl file that you are prompted to overwrite is a result of 2 of these files - 1 from DAHC and 1 from Holowan Plug-In - if you install DAHC last and overwrite the files it prompts you to, then you should have the proper DAHC journal entries in your game. Also, did you by chance install an older version of Dark Apprentice (like Dark Apprentice Gold), if you did, then you must uninstall the old version before installing the new one. At any rate, if you just install DAHC last (no other MODs after it) and overwrite all the files it prompts you to, DAHC should work just fine - journal entries and all! :)

I hope this helps!

P.S. LenaMarieD, I know this may sound a little strange, but do you by chance have an aunt that goes by the nick-name "Mamma D" ? And are you a barber? Sorry if this is a little personal, but I know a girl (woman) named Lena D. (she is a men's barber) - anyways, just curious if that's you! :)

- DM.005 :maul5:
 LenaMarieD
05-02-2006, 1:06 AM
#62
thanks for trying! I dont think im using a older version of DAPHC, the readme says Version 1.00.23 also will overwriting these files make USM and the Holowan plugins stop working?

As for my name, im no barber :) Im a Network Admin and occasional Mistress; as in slave keeper!

Edit: I think i found what it conflicts with, some mod where Bastila is called the Lost Jedi in Telos Medical ward. At least theres one there with that name with the same dialog.
 DarthMaul v.1/2
05-02-2006, 1:40 AM
#63
thanks for trying! I dont think im using a older version of DAPHC, the readme says Version 1.00.23 also will overwriting these files make USM and the Holowan plugins stop working?

As for my name, im no barber :) Im a Network Admin and occasional Mistress; as in slave keeper!
HELLO LENA!!! :urpdude:

Well now! Business before pleasure first, I suppose! As for USM, no it should not interfere- as MacLeod made DAHC USM compatible. As for Halowan Plug-In, it probably will as some of MacLeod's older MODs are included in the Plug-In, that is likely where the conflict is happening. :dmaul3:

But enough of this MOD talk! We have discussed business - now for the pleasure !

"Mistress; as in slave keeper!" huh? Well, obviously I have been an insolent dog - and as such am deserving of the harshest of punishments!

:smirk2: :lightning OR :tied: OR :dev11: :whip1: !!!!

Yes, I have been a VERY bad boy! Who will put me in my place? I am IMPOSSIBLE to dominate - you... you w - w- won't break me! :dsaber:

Yeah, that's MY double- bladed saber! See how it pulses and throbs with the power of the Dark Side?

SINCERELY,

- DM.005 :maul5:
 Darkkender
05-02-2006, 2:00 AM
#64
Edit: I think i found what it conflicts with, some mod where Bastila is called the Lost Jedi in Telos Medical ward. At least theres one there with that name with the same dialog.

Actually the DAP was originally titled the Lost Jedi. When Mac made alot of changes to the mod It became the Dark Apprentice Holowan Consortium. He had done a name the mod contest for the Lost Jedi in which the winning name was the DAP. So if you have that mod installed then simply overwrite all of it's files with this mod. I can't recall if I had included the Lost Jedi in the release of the Holowan Plugin or not.

@DM -- Down boy, down. Your kinda reminding me of a NPC that was in a friend of mines D&D game. The analogy would be very crude. :p
 DarthMaul v.1/2
05-02-2006, 3:02 AM
#65
Yes Darkkender, once again my unbridled enthusiasm has managed to overwrite ALL the files in my higher-brain functions' override folder! :lol:

So, the 'Lost Jedi' Bastila file Lena pointed out is almost surely from one of Mac's older MODs that is included in your Holowan Plug-In, and as such is causing this journal problem? She must have installed the Holowan Plug-In AFTER DAHC was installed - and in doing so probably overwrote (is that even a word?) the global.jrl file - SO, if she just installs DAHC AFTER the other MODs and overwrites the prompted files (global.jrl, I presume), then the DAHC journal entries should work correctly? OR, is Mac's older MODs in Holowan Plug-In basically acting like an older version of DAP, thus meaning that the old DAP files MUST be removed from the override folder BEFORE installing the new DAHC?

Although I am beginning to confuse myself, one of these hypothesis' sounds correct (probably the second, huh?) - so I will quit now, while I'm ahead! :dev7:

P.S. Well DK, I HOPE your friend's D&D NPC isn't really like me - for ALL our sakes! :)

- DM.005 :maul5:
 The Source
05-02-2006, 12:03 PM
#66
Darkkender used a mod, which was a previous incarnation of The Dark Apprentice. Before I decided to change the name to The Dark Apprentice: Gold, I originally named the mod: 'The Lost Jedi - Bastila PC/NPC'. After holding an poll, I changed the surname to Holowan Consortium. After three incarnations of this mod, the name is now called: The Dark Apprentice: Holowan Consortium.

Since Darkkender used the previous version, and if you installed that version, there will most likely be a conflict. Just override the mactching files, which relate to DAP and Lost Jedi.

I was just sent a nice PM by Stoffe, and I miss understood the Patcher. Therefore, I will be releasing the 'Expansion' pack with the formula she came up with for installation. I must have been a little confussed.

Therefore, I will be releasing another version of:
'The Dark Apprentice: Holowan Consortium'
Within this version, the player will get the expansion built into the set, and a revised installation process. The name of the mod will stay perminately. All that will change is the version number.

For those who do not want to redownload the file, I will release the Expansion set seperately as well.
 LenaMarieD
05-02-2006, 7:26 PM
#67
Thanks for all your help! Strangely the Lost Jedi files dont seem to be the DAPHC files, but after some digging through the credits folder, i found information on Lost Jedi, it seems there where two culprit files "Ond_dip.utc" and "999Comf.dlg" because after i deleted them, the merged .2da files i did for heads, appearence and globalcat kicked right in (and i just overrided the global.jrl) and it started working right away, even in my old save games, i was able to go back to telos and get the quest :) Kudos to you holowan guys for great mods!

As for my other calling, i dont enslave males, its much too annoying as many dont seem to know their place! Though, like the exile i seem to attract many followers male and female :)
 The Source
05-03-2006, 6:39 PM
#68
Important updates can be found here as well:
http://www.lucasforums.com/showthread.php?t=157555)
 Darth Manus
05-04-2006, 1:11 AM
#69
Is there any chance of this interfering with the concent in envida's Complete Mods set? I was just wondering since that mod set makes a couple of minor changes to Khoonda.
 The Source
05-04-2006, 11:15 AM
#70
Is there any chance of this interfering with the concent in envida's Complete Mods set? I was just wondering since that mod set makes a couple of minor changes to Khoonda.
I have Envida's mod on my computer, but I haven't had it installed with DAP. If there were tweaks to the .git files, then yes there will be unfixable conflicts.
 Darkkender
05-04-2006, 4:58 PM
#71
Envida's mods had no ".git" file tweaks. His were almost all script driven. He inserted a custom script that calls an execute script command to the original script. So if there are scripts that are asked to be overwritten then I might be able to help.
 Quatra
05-05-2006, 3:31 PM
#72
Hello MacLeodCorp,

I installed your mod last week and i found an wierd bug.
I talked to Bastila on Telos then i went to Dantooine, i killed the sith assasin just outside the Ebon Hawk then i talked to Bastila about it and blablabla she told me to talk to BossK on Nar Shadaa. I went immediatly to Nar Shadaa and there was something wrong. All bounty hunters were scattered in the first map of Nar Shadaa.
Mira, Hanharr, Twilek sisters, duros gang, lillte bugs with mask (can't remember their name). Everyone was in this map except HK-50 robots. These robots were near the Hutt.

I found another bug, maybe you know it. It's about the Dia's bounty. When you talk to her and you say that you will persuade Bossk that you killed Dia to collect the bounty, there is a problem in the dialog.
You say that you want to collect the bounty and he says here is your reward... This was too easy. You didn't even use a sentence to persuade him or he didn't try to find if you really killed Dia. In Korriban in KOTOR, when you help the Sith renegate escape, Master Uthar says that some students went to the cave and didn't find them. They said maybe the monsters ate them.

I have a question for you. You say that Mission isn't included with your mod. How can i install a Mission model so it will be a part of your mod? Do i only need a model?

thanks for your answers and your mod
 The Source
05-05-2006, 5:38 PM
#73
Hello MacLeodCorp,

I installed your mod last week and i found an wierd bug.
(Edited for space saving)
thanks for your answers and your mod

I am a little confussed. What do you mean by scattered? Which map? What were you doing at the time?

There is no Mission mod, which connects to this one.

Dia has no bounty to collect on. Do you mean Sonia?
 Quatra
05-06-2006, 5:20 PM
#74
All bounty hunters are everywhere in the first map of Nar Shaddaa except all 3 HK-50 are in the docks near the Hutt.


I think the bounty with the message problem is Sonia.
 Pavlos
05-06-2006, 7:26 PM
#75
Excellent work, Mac!

You get the giant smiley of doom: :rock:

Because this does rock! Well done on creating and releasing a truly brilliant mod!
 The Source
05-06-2006, 9:17 PM
#76
All bounty hunters are everywhere in the first map of Nar Shaddaa except all 3 HK-50 are in the docks near the Hutt.


I think the bounty with the message problem is Sonia.
I am slightly confussed... Do you mean that all the hunters show up except for the HK-50s? Or - Do you mean that the hunters appear without talking to Vossk?
 KHauser
05-06-2006, 9:40 PM
#77
The Only Problem i have had since installing your Mod is that after i killed the Sith Assasin on Dantoonie i get massive game slowage in the area where they were located on the map. It is like the game puts me in slow motion.

It only happens on dantoonie and not on the other 2 plants your mod changes.
 DarthMaul v.1/2
05-06-2006, 9:49 PM
#78
Hey there MacLeod:

I myself seem to remember something along these lines when I played the MOD. If it is what I am thinking, then the bounty hunters (- the HK-50's) appear in a semi-circle in front of the entrance to the cantina/pazaak room (in a similar formation like your party NPCs appear outside the Ebon Hawk in that cutscene when you first arrive on Nar Shaada) - though in my experience they did not interfere in the storyline (no attacks, no dialog). And once I ignored them and went about playing the game they dispersed and nothing 'bad' happened. I think this is what he is trying to say.

BTW, nice work on this MOD! :) And I am looking forward to the MOD collector's series and DAHC expansion! Are you really giving up MODding KotOR and TSL after your current WIP's are completed? Permanently I mean?

I hope not!

- DM.005 :maul5:
 The Source
05-07-2006, 10:17 AM
#79
I just played through Dantooine, and I also saw the slowdown. I will see what is causing the problem, and release a fix.

I will also check that Nar Shaddaa issue. At the moment, my hands are slightly tied. But, I will get that fixed as well.
 DarthMaul v.1/2
05-07-2006, 12:39 PM
#80
I just played through Dantooine, and I also saw the slowdown. I will see what is causing the problem, and release a fix.


Hey there MacLeod:

I also had this 'slow down' bug/annoyance on Dantooine. It looks like the PCs feet are 'sunk' in the ground (only slightly). This happened to me whenever I went to Dantooine and would exit the Ebon Hawk to the landing pad, and also whenever I would enter the Khoonda building and exit it via the main entrance (if it happened to me exiting through one of the side entrances, it was far less pronounced, as I only recall the 'slow down' happening upon leaving the main entrance).

I also noticed (after experiencing the 'slow down' a couple times) that if I would just remain still and not move any of my party members for about 30-45 seconds (guess-timate!), that the 'slow down' problem would not happen any more- at least until I went through 1 of the 2 loading screens I mentioned above. I should also mention that it seems to be a 'lag' in the game's response to the characters' movement - i.e. the blotchy, slowed movement (AND camera movement!) of the character(s) did not mean that I wasn't actually moving while it was buggin' out, before I learned to just stand still for that 30-45 second window, I would try to force my movement through the problem, and while nobody moved for a short time, the movements and actions that I selected would indeed still be executed by the game, albeit in a slow and very blotchy manner. For example: when I first arrived on Dantooine and exited the 'Hawk, I encountered the bug and proceeded to guide my controller movement around the 'L' shaped corridor on the docking pad (the path from the 'Hawk to Khoonda). The game did not respond for that 30-45 second time-frame, but once it got past that bug my party went from being stuck in front of the 'Hawk to a surprise encounter with one of the Sith assasins - because it finally recognized and executed the movements I made with my PC. That was actually kinda cool for me - talk about a 'surprise attack' ! :)

Anyways, these minor bugs/annoyances didn't nearly take away the fun I had playing this GREAT MOD of yours! I just wanted to post this to help you trouble-shoot it, if you like. Now that I know to just wait a few seconds and let it pass, I don't even consider it a real problem!

P.S. - I almost forgot, the slow down also happened to me upon exiting the kinrath/crystal cave - so that makes a total of 3 areas/load screens it occured after!



- DM.005 :maul5:
 Quatra
05-07-2006, 2:38 PM
#81
When i go to Nar Shaddaa, all bounty hunters are always at the same place and when i try to talk to them, nothing happen, they don't even move. If i leave Nar Shaddaa and go to other planets and finish all missions then i return to Nar Shaddaa, all bounty hunters are still there.
 DarthMaul v.1/2
05-07-2006, 2:48 PM
#82
When i go to Nar Shaddaa, all bounty hunters are always at the same place and when i try to talk to them, nothing happen, they don't even move. If i leave Nar Shaddaa and go to other planets and finish all missions then i return to Nar Shaddaa, all bounty hunters are still there.
Hey there, Quatra! :smilsab

Did you attempt to go about your business on Nar Shaada? (as in complete some of the main story missions?) I had a similar occurence in my game. I believe the bounty hunters just dispersed and no harm done once Atton went into the cantina while waiting for the Exile (you know - when Atton has to battle the Twin Sun Sisters).

- DM.005 :mauls:
 The Source
05-07-2006, 3:10 PM
#83
About the Nar Shaddaa and Dantooine Bugs!
I have plans on returning to modding in full weekend force starting in two weeks from today. Since I am under a tight schedule, I will be too busy stuying for finals.

What I have planned is to rebuild the .git files for NAR301, DAN601, and DAN602. Since the errors surround a files, it will take me no time to reput the input.

Since there will be bug fixes, I will release the mod with the 'Expansion' pack intergrated. Therefore, you will not need to download any other seperate pack.

I wonder if this is due to the 1.0b patch. Since these modules were created before the 1.0b patch, I wonder if there may be a problem that I have not foreseen.
 Quatra
05-07-2006, 3:28 PM
#84
About the Nar Shaddaa and Dantooine Bugs!
I have plans on returning to modding in full weekend force starting in two weeks from today. Since I am under a tight schedule, I will be too busy stuying for finals.

What I have planned is to rebuild the .git files for NAR301, DAN601, and DAN602. Since the errors surround a files, it will take me no time to reput the input.

Since there will be bug fixes, I will release the mod with the 'Expansion' pack intergrated. Therefore, you will not need to download any other seperate pack.

I wonder if this is due to the 1.0b patch. Since these modules were created before the 1.0b patch, I wonder if there may be a problem that I have not foreseen.

thanks MacLeodCorp

________

to DarthMaul :
I have completed the main story on Nar Shaddaa. Mira and G0t0 are in the ebon hawk and i can play with them. The problem i have is only a minor bug and graphic problem.
 The Source
05-07-2006, 6:00 PM
#85
When I created the .git files, I was using the GFFEditor that came out a while back. I forgot that I had a K-GFFEditor, so I am going to go back and use the latest version.

The original GFFEditor messes up the camera settings, so I had to use a camera editor. I think this is the cause of the slowdown. TK102 created a K-GFFEditor that does not damage the camera settings in .git files. Unfortunately, I didn't have the program installed when I created the original .git files.
 Dyliak
05-16-2006, 6:37 AM
#86
Sorry for the double post, but I have not been around for a while. I was just wondering:

1. How is everyone doing with this mod?
2. Did everyone enjoy the short story?
3. Anything else?

Hi Mac,

I just downloaded the mod, so I'm yet testing it, anyway having played an older version and having appreciated it, I bet that also this mod is great ;)

I had the language problem (I've the game with Italian one) and my workaround has been those of decompile the mod, use the converter dialog tool and repack all (before to read the post of Stoffe saying that I could modify the dialog.tlk permanently with english language that I prefer than the really bad original italian translation anyway...).

So the only strange thing I noticed, happen at first mission for the Ithorian (I'm playing with a female light side exile for now). When you reach the module 126 you're stopped as usual from the two Czerka guys that try to convince you to work for them and not for Ithorian. The last answer you give before they go away, I found that it receive your chose, but it take almost 2 second before appear the Czerka guy answer.
First time I though was a video card problem (I love playing with more details I can), so I redo that sequence several time changing details lowering ever more and look like that the problem is caused from this mod (I've also uninstalled all other mod for the test).
This is not a great problem, I'm just writing this, because I don't know if that could happen also in other circumstance inside other modified zones (Dantooine and Nar Shadaa). I'll let you know anyway.

If you need more info contact me freely,

Ciao
 The Source
05-16-2006, 10:04 AM
#87
Hi Mac,

I just downloaded the mod, so I'm yet testing it, anyway having played an older version and having appreciated it, I bet that also this mod is great ;)

I had the language problem (I've the game with Italian one) and my workaround has been those of decompile the mod, use the converter dialog tool and repack all (before to read the post of Stoffe saying that I could modify the dialog.tlk permanently with english language that I prefer than the really bad original italian translation anyway...).

So the only strange thing I noticed, happen at first mission for the Ithorian (I'm playing with a female light side exile for now). When you reach the module 126 you're stopped as usual from the two Czerka guys that try to convince you to work for them and not for Ithorian. The last answer you give before they go away, I found that it receive your chose, but it take almost 2 second before appear the Czerka guy answer.
First time I though was a video card problem (I love playing with more details I can), so I redo that sequence several time changing details lowering ever more and look like that the problem is caused from this mod (I've also uninstalled all other mod for the test).
This is not a great problem, I'm just writing this, because I don't know if that could happen also in other circumstance inside other modified zones (Dantooine and Nar Shadaa). I'll let you know anyway.

If you need more info contact me freely,

Ciao
Module 126 should not be affected. I did not change anything in that module.
 Dyliak
05-16-2006, 11:49 AM
#88
Module 126 should not be affected. I did not change anything in that module.

Yes, I saw it but without this mod doesn't happen, anyway isn't so annoying I've just wrote to you for info ;)

I'll let you know if I'll find something odd, in particular I'll recheck what I read about the slowliness of Dantooine and the strange problem of Nar Shadaa.
 The Source
05-16-2006, 12:05 PM
#89
Thank You! :)
 Dyliak
05-17-2006, 6:57 AM
#90
About the Nar Shaddaa and Dantooine Bugs!
I have plans on returning to modding in full weekend force starting in two weeks from today. Since I am under a tight schedule, I will be too busy stuying for finals.

What I have planned is to rebuild the .git files for NAR301, DAN601, and DAN602. Since the errors surround a files, it will take me no time to reput the input.

Since there will be bug fixes, I will release the mod with the 'Expansion' pack intergrated. Therefore, you will not need to download any other seperate pack.

I wonder if this is due to the 1.0b patch. Since these modules were created before the 1.0b patch, I wonder if there may be a problem that I have not foreseen.

Until now I've completed Telos without problem, speaking with Bastila and I went directly to Nar Shadaa.
There I haven't spoken yet to Nomi Sunrider, but I spoken with Bossik that gave me two bounty to collect.
I met also Dia that gave to me 20000 credits for get info from Bossik, but this last doesn't show any dialogue for requesting them until now.
I haven't find yet Sonia, but I haven't neither open all doors inside the refugee bay. I'll try this evening.

Sorry... when should happen the problem in Nar Shadaa?
 The Source
05-17-2006, 8:37 AM
#91
Until now I've completed Telos without problem, speaking with Bastila and I went directly to Nar Shadaa.
There I haven't spoken yet to Nomi Sunrider, but I spoken with Bossik that gave me two bounty to collect.
I met also Dia that gave to me 20000 credits for get info from Bossik, but this last doesn't show any dialogue for requesting them until now.
I haven't find yet Sonia, but I haven't neither open all doors inside the refugee bay. I'll try this evening.

Sorry... when should happen the problem in Nar Shadaa?
I believe people are talking about a lag in movement. Otherwords, your PC starts to move in slow motion. I drew the conclusion that it must be the editor I used to alter a few game files. I will be uploading a fix in about six days.

As for Dia giving you credits, I forgot to write a piece of the story, and accidently left her haning. I will also deal with that as well..

I keep forgetting that the first version of DAP: HC has only two bounties for Bossk. The expansion adds two new bounties to collect on. So, keep your eye out for the expansion's release.

I will be rewritting the .git files for Dantooine and Nar Shaddaa, so I can fix the slow motion problem. I didn't forget this issue, I am just studying at the moment.
 Dyliak
05-17-2006, 10:23 AM
#92
...

I will be rewritting the .git files for Dantooine and Nar Shaddaa, so I can fix the slow motion problem. I didn't forget this issue, I am just studying at the moment.


I had no lag at all in Nar Shadaa!!!

I'm using a ATI Radeon 9800 Pro and with 2x as antialising and 16x as anisitropic (or how is called that damned filter), with all shadows off.
I remember having lags on Dantooine without any mod installed, but after having added to the file kotor2.ini the parameter "disablevertex=1" above graphic proprieties, all problems have been fixed.
Obviously I don't know if the problem could be that, anyway as soon as possible I'll check Dantooine also.

Ciao
 The Source
05-17-2006, 6:30 PM
#93
I had no lag at all in Nar Shadaa!!!

I'm using a ATI Radeon 9800 Pro and with 2x as antialising and 16x as anisitropic (or how is called that damned filter), with all shadows off.
I remember having lags on Dantooine without any mod installed, but after having added to the file kotor2.ini the parameter "disablevertex=1" above graphic proprieties, all problems have been fixed.
Obviously I don't know if the problem could be that, anyway as soon as possible I'll check Dantooine also.

Ciao
If you don't mind me asking, do you have lag on the surface of Dantooine? It will be near Khoonda. Or - Does your PCs feet fall through the ground?

I know Khoonda was a slight problem for other people who have installed the mod. I am just curious.
 Dyliak
05-20-2006, 5:25 AM
#94
If you don't mind me asking, do you have lag on the surface of Dantooine? It will be near Khoonda. Or - Does your PCs feet fall through the ground?

I know Khoonda was a slight problem for other people who have installed the mod. I am just curious.

Sorry if I answer so late, but only just yesterday night I played the game :P

Anyway I had no lag at all!!! I found also Sonia and I also understood how to use the 20000 credit that Dia gave to me, completing all quests.

At the end no problem at all with the module.

I don't now if this can help, but I played the module with a exile female and the path I followed, was first to go to Nar Shadaa and then to Dantooine.

It's correct that Bastila was light side when I first found on Telos and Dark side when I found on Dantooine?
 The Source
05-20-2006, 11:00 AM
#95
Sorry if I answer so late, but only just yesterday night I played the game :P

Anyway I had no lag at all!!! I found also Sonia and I also understood how to use the 20000 credit that Dia gave to me, completing all quests.

At the end no problem at all with the module.

I don't now if this can help, but I played the module with a exile female and the path I followed, was first to go to Nar Shadaa and then to Dantooine.

It's correct that Bastila was light side when I first found on Telos and Dark side when I found on Dantooine?
Yes. You will have to follow her dialogue from beginning to end to find out why.
 BrokenArrow
05-22-2006, 9:29 AM
#96
First off, great mod!

I was thinking, I've been looking and D/L'ing mods for awhile and I believe there is a mod that allows you to use your own music. Since V/o really isnt an option, might I suggest adding music to the dialogs for the npcs you talk to?

The only think I found I didnt like about the mod, had nothing to do with the mod, but with the backround noise while going through the dialof options. (First one that comes to mind is on the telos station, first talking to Bastila there was the noise of a terminal in the backround, very annoying hum)

Just a thought, again SUPER mod.
 Denny33142
05-29-2006, 3:44 AM
#97
Hey, i just have a simple question: where does this mod end?

does it end when you finish talking to the jedi master nomi? after you meet bastila on dantooine?



thanx, i hope someone can answer my question



great mod by the way! best ive ever played
 Quatra
05-29-2006, 3:01 PM
#98
The mod ends on Nar Shadaa after you talk to Nomi and collect your money for all bounties.
 The Source
05-29-2006, 6:19 PM
#99
The Dark Apprentice: Series Update!
Report for May 29, 2006

The Dark Apprentice: HC (Vrs. 1.00.24) - is the next version of this mod. Since I received some kind feedback about a few issues, I thought I would deal with them. They are very minor, but I thought it would be good to take care of them.

The Dark Apprentice: HC (Expansion Pack) - is an expansion pack that will extend the Bossk's bountys up to four, add three new NPCs, adds two new Jedi Robes, and a Jedi Master Robe.

The Dark Apprentice: Fan-Fiction - is a fan-fiction version of the Dark Apprentice. My editor Jae Onasi is aboard the editing. At the moment, she has the first six and a half chapters.

For more information, please feel free to click:
http://www.lucasforums.com/showthread.php?t=157555)
 The Source
06-02-2006, 6:57 PM
#100
Dantooine 601DAN - Feet Problem:
I just did some tests, and I concluded that it was not caused by this mod. When your feet disapear on Dantooine, I found it may be a graphics card problem, or the level was designed that way. I entered the module without the mod installed, and found that the PC's feet disapear when you first enter the grass. I didn't walk around the whole module, but I can tell you it was not caused by The Dark Apprentice. The problem existed before hand.

Telos 'Docking Module - Lighside Dialogue 2 Second Hang Up:
I did a test with and without the mod installed, and found that the dialogue hang up is not caused by this mod. If you are wondering what I am talking about: When you are heading towards the Ithorian shuttle bay, you are intercepted by two Czerka Officers. After you follow the lightside dialogue, the last line 'I am not intrested' will hang for a few moments. This hang up is unrelated.

Dantooine 601DAN - Rebuilt:
Eventhough I didn't find any problems that were a direct result of my changes, I went ahead an rebuilt the .git file for module 601DAN.

NPC - Dificulty Levels:
I have altered all the NPC dificulty levels of the characters that I have added. Someone had mentioned they were too easy to defeate, so I took care of that problem. It is now too dificult for one of your team mates to defeate them alone. You will have to work out a skillfull way to overcome the new NPCs. They are beatable.
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