u can make new npc's,,,,
or just script it,,,, i think it is like this,,,,
//(BHVD)
affect ( "stormie1", /*@AFFECT_TYPE*/ FLUSH )
{
set ( /*@SET_TYPES*/ "SET_DONTFIRE", /*@BOOL_TYPES*/ "true" );
}
//(BHVD)
affect ( "stormie1", /*@AFFECT_TYPE*/ FLUSH )
{
set ( /*@SET_TYPES*/ "SET_DONTSHOT", /*@BOOL_TYPES*/ "true" );
}
u can download behaved here (
http://www.jk2files.com/file.info?2888)
u dont need to use SET_DONTSHOT , that only makes npc's to not shot at the npc,,,, i think that will work,,,