I have an odd prob with a target speaker... it works, but only if U R faceing a sertain way, and no, its not towards the speaker, its acualy so the speaker is to your right O_o other wise U can't hear it, neone know whats up?
Did you give it, or the trigger_multiple it is attached to (if there is one) an angle? That might be the problem... Not sure though, but you could check.
I have discovered that the target_speaker doesn't work at all.. makes no noise... yes all is set right, looped_ on blah blah... the noise all along was coming from the spark effect, but U can still only hear it if its to your right ^_^
this is wealy weird O_O
Wrong file path?? I dunno I'm not that good with target_speakers... I can't get mine to work properly either lol.
I have the same problem. The path is right and I get no errors in-game but yet the sound doesn't play.
target_speakers were not made with what we want them to do in mind. when they were making the engine they thought that all of the sound would either go through a soundset or through a script changing what is heard on one of the audio chanels. i find that trial and error is the only way, changing one or 2 things at a time till i get it acting the way i want