The other day I was thinking about additional PC heads for TSL, and I was wondering why I'd never seen Bao-Dur's head used before. I've seen a number of Maul skins, but they have all been skins of human heads. That struck me as odd, until I loaded up Bao-Dur's head and discovered why. Seems he quite literally has a big head. Consequently it sits back further than the standard PC heads and doesn't line up with the standard PC body.
http://img295.imageshack.us/img295/2389/zabrakfx8.th.jpg) (
http://img295.imageshack.us/my.php?image=zabrakfx8.jpg)http://img295.imageshack.us/images/thpix.gif) (
http://g.imageshack.us/thpix.php)
So I figured it would need to be imported into GMax and scaled down a tad. I imported his head along with one of the standard PC male heads as a reference. Scaled it to what looked about right, but then trying to export it I hit a snag. It keeps popping up an error message about needing to select the skin. I'm a C4D user, so GMax is something of an alien concept to my delicate user-friendly sensibilities. Can anyone walk me through the export process? All of the tutorials I've come across just gloss over it in a line or two which doesn't help much.
Well I am not sure about exporting from gmax and such but I am pretty sure you will need Tania's Replacer to accomplish what you are trying.
As for exporting one of the expert modders would be able to help you better than I could :)
Eefluxx
Thanks for the link Dragoon ZER0. Kristy Kistic's head does the trick. Would be nice to figure out how she did it though.
Thanks for the link Dragoon ZER0. Kristy Kistic's head does the trick. Would be nice to figure out how she did it though.
You could import bao's original head and compare it to Kristy's modified head.
Well I already did that with one of the PC male heads, so I suspect she scaled it down or at least just moved it forward and down slightly from the original position. My problem is not that part, it's the exporting it back out as a MDL.
The skin error you are getting is because somewhere along the line you must have added an other modifier above skin in your modifier stack . Skin mesh will only export if it's at the top of the stack , for all parts of your model that are SKIN. If for example you added an unwrap uvw just drag it below skin in the stack. You could scale it to be the same size mesh as a default head using the align tool the bottom 3 check boxes ;) and like a saber hilt copy the old models pivot point.
Be sure to have launched gmax via the green and black nwmax icon or nothing will export ever. So to export you simply click the aroura base go to the Modifiers tab, below for the destination dir I copy in my desktop location like C:\Documents and Settings\your name\Desktop then hit export geom only. Fallow Tania's Replacer read-me and her app it's self will prompt you along don't be surprised if it gives you an error the first time just do it over and it should be fine, like body models you must have the original binary mdl and mdx to compile from
good luck
svösh