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DarthParametric

Latest Posts

Page: 11 of 26
Posted in: Custom weapon.
 DarthParametric
09-30-2010, 11:42 AM
#9
http://lucasforums.com/showpost.php?p=2544775&postcount=12...  [Read More]
Posted in: Custom weapon.
 DarthParametric
09-30-2010, 10:21 AM
#7
By "texture in Blender" presumably you are referring to procedural textures? No, those are not usable in the game (or any game). You will need to UV map your model and make a raster texture for it (the TGA format is what is used for KOTOR)....  [Read More]
Posted in: Custom weapon.
 DarthParametric
09-29-2010, 12:35 PM
#5
If you are already proficient with Blender then do all your modelling and mapping there and then export your finished model as an OBJ. Do a search here for info on the GMax OBJ import plugin and how to use it to get your model into GMax. If you are j...  [Read More]
Posted in: Resizing model problem
 DarthParametric
08-27-2010, 12:48 PM
#2
Tried Reset XForm?...  [Read More]
Posted in: Resetxform Problem...
 DarthParametric
08-08-2010, 2:08 AM
#10
I've never encountered that problem myself, but I've never unwrapped (or modelled) in GMax. I've only ever used it as an export tool, exporting models modelled and mapped in another app. Detaching the faces as TriggerGod described is something I've a...  [Read More]
Posted in: A Whole New Item
 DarthParametric
08-01-2010, 8:16 AM
#5
There are some tutorials in the tutorial section that cover making UTIs for custom items....  [Read More]
Posted in: TSL Offhand Blaster Model Issue
 DarthParametric
08-01-2010, 2:05 AM
#4
Yeah all the hand helpers are bugged pretty much. In my experience with sabers, the bugged helpers are reversed between males and females (i.e. if the left hand helper in males is screwed, the right hand helper in females is screwed for the same set...  [Read More]
Posted in: Varmint's K2 Weapons Overhaul
 DarthParametric
07-24-2010, 7:32 AM
#7
Not bad e-varmint. They look a tad oversized to me, but nice work otherwise....  [Read More]
Posted in: Modding Help
 DarthParametric
07-05-2010, 12:10 PM
#5
You also need to make a TXI file that specifies what texture will show through the transparency. Make a text file and add the line: envmaptexture CM_baremetal Save it and rename it the same as your saber's texture. So, for example, if you saber's t...  [Read More]
Posted in: Alpha Protocol - Obsidian's new RPG
 DarthParametric
09-16-2010, 5:37 AM
#177
people have been reporting runtime errors and corrupted save games when using this patch.Good to see Obsidian haven't lost their Midas touch. Maybe I'll tempt fate and dig it out for another playthrough....  [Read More]
Posted in: Alpha Protocol - Obsidian's new RPG
 DarthParametric
07-06-2010, 9:39 PM
#161
FixedLol. But presumably if it was a financial success that would all have been completely down to Obsidian no?...  [Read More]
Posted in: Duke Nukem Forever this year?
 DarthParametric
09-11-2010, 1:24 AM
#40
This is the box art apparently: http://i374.photobucket.com/albums/oo185/DarthParametric/Duke_Box_Art.png...  [Read More]
Posted in: Duke Nukem Forever this year?
 DarthParametric
09-05-2010, 4:04 AM
#31
Some interesting info on how the resurrection by Gearbox came about - http://kotaku.com/5630192/how-duke-nukem-forever-was-brought-back-to-life?skyline=true&s=i I wasn't previously aware of Pitchford's Duke links, so it makes a lot more sense no...  [Read More]
Posted in: Duke Nukem Forever this year?
 DarthParametric
09-04-2010, 12:13 AM
#28
So does this actually bear any resemblance to what was in development for the last decade plus, or is it something entirely new Gearbox has come up with?...  [Read More]
I had it out with the one in the dead end just before the Last Round....  [Read More]
I have been doing another run through as a Malk and I just discovered something new that I hadn't seen before on previous Malk playthroughs (although admittedly I'd only done 2 prior). When in the Downtown hub you can have an argument with a stop sig...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
09-02-2010, 11:19 AM
#234
No, no, you still have to link them all as previously discussed. It's just when processing the model in MDLOps you only need to replace the hilt....  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
09-01-2010, 2:02 PM
#232
Ah yes, it has been so long since I've played with that stuff I'd forgotten about that. I would say that would be the problem. Just replace the hilt. The only time to replace the blades is when you physically alter the blade planes, which in my limit...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
08-31-2010, 11:04 AM
#229
You don't link them to the AuroraBase, you link them to the hilt. Your hierarchy should look like this: http://i374.photobucket.com/albums/oo185/DarthParametric/Saber_Setup.jpg...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
08-31-2010, 10:35 AM
#227
Yes, that's why I asked if you were using custom textures. The default blade colours don't need a TXI. Are you linking all 4 blade planes to the hilt? You mentioned something about only 2 in an earlier post. Remember that two of them will appear as...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
08-31-2010, 10:00 AM
#225
You're using custom blade textures? The blade TXI usually has the info on two separate lines: blending additive decal 1 Not sure if that is significant or not, but I suspect it is....  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
08-30-2010, 3:38 AM
#221
Well there's two things there. The first is I don't model in GMax, so my models always had to be imported and set up for use first, hence why I always had them as a separate file. The second is I haven't touched a KOTOR mod in a long time, so I'm goi...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
08-28-2010, 7:10 AM
#219
The blade planes are linked to the hilt, the hilt is linked to the dummy, the dummy is linked to the AuroraBase. You should only ever need to touch the hilt and the blade planes though - there is no reason to ever unlink/relink the dummy. The NGon is...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
08-26-2010, 9:15 AM
#217
I always found the best way to link was by using the Select By Name tool rather than doing it in the viewport. Just make sure everything is linked exactly the same as the original hilt was. As far as orange sabers go, I assume you are referring to t...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 DarthParametric
08-25-2010, 11:25 AM
#215
If you are missing blade planes it could be you are not linking them all up before export. Double check that. You might want to try NWMax v0.7. There's a link to it in one of my posts earlier in the thread. And stick with MDLOps v0.5 - v0.6 doesn't w...  [Read More]
Page: 11 of 26