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Making gamx complatable with .are files

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 Darth Dex
08-01-2004, 10:22 AM
#1
I'm not a programmer could someone please help me though doing this (it's just a experiment). TK102, please help or a thing like MDLOPs that makes .are to .gmax, or .3ds format. PLease some one help it could open a new world of modding!
 StormTrooper789
08-01-2004, 10:32 AM
#2
*.are files have no model information contained in them they only have information about the module. They are base on GFF format so you cant edit them in gmax, sorry. :(
 Darth Dex
08-01-2004, 12:06 PM
#3
I though that was git files.
 Darth333
08-02-2004, 9:58 AM
#4
.git files too and a lot more: check this site for info on the gff format (including the .are files) : http://nwn.bioware.com/developers/)
 Darth Dex
08-02-2004, 4:35 PM
#5
Then where do the maps for KotOR come form?
 Mono_Giganto
08-03-2004, 6:58 PM
#6
Isn't it .MOD's? LoL modules aren't my thing, but I'm learning!
 Darth Dex
08-03-2004, 9:19 PM
#7
No .MODs have all the gff, stuff and more (utc files used for chacter is in that module and dlg's, etc.)
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