Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Jedi_Vogel

Latest Posts

Page: 9 of 19
Posted in: Question #2 ;)
 Jedi_Vogel
06-05-2004, 12:20 PM
#8
Just checking as I keep having wars with func_plats and trigger_multiples. But knowing someone else has achieved it with relative ease'll keep my rebuilding and retrying :)...  [Read More]
Posted in: Question #2 ;)
 Jedi_Vogel
06-05-2004, 11:13 AM
#6
Out of idle curiosity, as you managed to get it to work :p were you using func_button or func_usable and were you mapping for MP or SP? :)...  [Read More]
Posted in: Question #2 ;)
 Jedi_Vogel
06-05-2004, 7:01 AM
#4
Check the "height" of the func_plat, and don't forget to take into account the starting height and the height of the floor ;)...  [Read More]
Posted in: Question #2 ;)
 Jedi_Vogel
06-05-2004, 3:50 AM
#2
Normal func_plat and a normal button. If you know how to do func_plats (EVILEVILEVILEVIL) *cough*, and buttons, then you're ok. And you don't need func_train......  [Read More]
Posted in: ugly lights
 Jedi_Vogel
06-05-2004, 3:52 AM
#4
And don't set a default brightness for your map either, unless you REALLY REALLY want to....  [Read More]
Posted in: 3 Couestion
 Jedi_Vogel
06-05-2004, 11:48 AM
#5
*sigh* Originally posted by wedge2211 [B]For #1 - Check the entity description on a trigger_multiple and func_button. Is it just me or are people no longer taught how to read?...  [Read More]
Posted in: 3 Couestion
 Jedi_Vogel
06-04-2004, 10:43 AM
#2
I think on the shot trigger you need to use the health spawnflag. Or that might be doors and switches. What's the trigger for?...  [Read More]
Posted in: Keys and Values
 Jedi_Vogel
06-05-2004, 3:48 AM
#7
lol *puts a pillow under GothiX's head and saves his URL to favourites*...  [Read More]
Posted in: Keys and Values
 Jedi_Vogel
06-04-2004, 11:11 AM
#3
Yeah but wedge, sometimes not all the keys are there? I've learned a load of keys from ppl here that aren't even listed in entity viewer......  [Read More]
Posted in: Thx
 Jedi_Vogel
06-04-2004, 10:42 AM
#9
Sure :) Search this forum for "Script tutorial Kengo" and you'll find it....  [Read More]
Posted in: Thx
 Jedi_Vogel
06-03-2004, 11:36 AM
#6
lol Finns?...  [Read More]
Posted in: Thx
 Jedi_Vogel
06-03-2004, 10:48 AM
#4
Lessive writes good tutorials :)...  [Read More]
Posted in: Cliff...
 Jedi_Vogel
06-04-2004, 7:27 AM
#30
Create a brush, give it one of the rock textures and cut it up a bit to give you your ledges? It tends to be the textures that make rocks look real :)...  [Read More]
Posted in: Cliff...
 Jedi_Vogel
06-03-2004, 5:45 AM
#21
Originally posted by GothiX Use the _remap key on a misc_model. ;)...  [Read More]
Posted in: Cliff...
 Jedi_Vogel
06-03-2004, 4:24 AM
#18
Originally posted by Druid Bremen anybody know how to re-texture the models? I've never tried, but you could try replacing the default textures for these models with your own pics and see what happens. I think......  [Read More]
Posted in: Cliff...
 Jedi_Vogel
06-02-2004, 5:36 AM
#9
I apologise, it wasn't meant to be a personal comment, so I'm sorry if I caused offence....  [Read More]
Posted in: Cliff...
 Jedi_Vogel
06-02-2004, 4:48 AM
#7
You know, search engines are wonderful things, I don't understand why people don't think of them... hmmm......  [Read More]
Posted in: Link for new GtkRadiant
 Jedi_Vogel
06-04-2004, 3:59 AM
#6
Originally posted by KASHMIRS I Have GtkRadiant 1.3.1.2 but wan't something better like 1.4 but where to get it? Please someone give me some link. A good place to start just might be where you found 1.3.1.2... you know it's just possible that the...  [Read More]
Posted in: Urgent: Need objects to move and turn.
 Jedi_Vogel
06-02-2004, 9:21 AM
#3
hmm, lots of fish swimming backwards lol...  [Read More]
Posted in: tutorials for noobs
 Jedi_Vogel
06-03-2004, 4:22 AM
#14
That's just great, you go and call him "old" the I go and call him "her". We're both in line for a death of some description lol....  [Read More]
Posted in: tutorials for noobs
 Jedi_Vogel
06-02-2004, 8:15 AM
#12
Originally posted by dervish lol, you guys are full of encouragment. thanks for you help. Best to be told in advance of the trials ahead. Plus, if you wanna produce a good map, it takes time. I did one map to learn a load of stuff and now I'm work...  [Read More]
Posted in: Real Doors
 Jedi_Vogel
06-02-2004, 5:35 AM
#17
lol, yeah I found that thread, but thanks anyway...the search feature's a bit temporamental on me, but it still works lol....  [Read More]
Posted in: Real Doors
 Jedi_Vogel
06-02-2004, 4:50 AM
#15
Just had a thought, you could areaportal a swinging door, couldn't you? I mean, if you create the areaportal and make it part of the func_door entity then it would work, wouldn't it? *goes off to search for the swinging door script, so he can learn...  [Read More]
Posted in: Light Leaks Through Doors & Vertical Areaportals
 Jedi_Vogel
06-02-2004, 5:01 AM
#17
Yeah, in Radiant it does look like Z-fighting, but works perfectly in-game, so I am very happy. Now with the technicalities out the way, and hint brushes starting to make sense and work properly, I think I can get back to doing some mapping lol. I...  [Read More]
Posted in: Before Posting, Read This For Most Errors!
 Jedi_Vogel
06-05-2004, 11:20 AM
#16
even so, what the heck is a non-RGB JPEG? one that's just black and white?...  [Read More]
Page: 9 of 19