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Jedi_Vogel

Latest Posts

Page: 12 of 19
Posted in: Candles
 Jedi_Vogel
05-14-2004, 3:28 AM
#6
If it's easy to change the flame size of an existing one, that would be even easier *nods* Having since CoD and gone *blinkblink* I don't think I have it. lol. What is it and why do I need it? :) The end result I need it just a smaller flame :) But...  [Read More]
Posted in: Candles
 Jedi_Vogel
05-13-2004, 11:52 AM
#3
Bah, I haven't gotten round to learning shader editing yet lol. Ok I will havta have a look into that. Once again back to where I'm not sure where lol. I guess the search function for a start? Thanks Wedge :)...  [Read More]
Posted in: Candles
 Jedi_Vogel
05-13-2004, 7:48 AM
#1
As the thread name implies, I'm trying to get a candle. One for a start, then I can do likewise wherever else I want one. 1. I've searched (both JO and JA Mapping) 2. I've tried all the flame effects (they're too big) 3. And I know about dynamic lig...  [Read More]
Posted in: QE Radiant for a newbie (version 1.3.12)
 Jedi_Vogel
05-12-2004, 8:22 AM
#2
1. You can load all the textures from JA, just select which level you want to use the textures from, from the ... TEXTURE Menu :D 2. Get Radiant 1.4 *nodnod* and make sure it's installed correctly :)...  [Read More]
Posted in: 2 questions (healing and suicide)
 Jedi_Vogel
05-14-2004, 3:30 AM
#5
http://www.geocities.com/kengomaps/tutorials.html...  [Read More]
Posted in: Forcing func_plat to return
 Jedi_Vogel
05-10-2004, 9:00 AM
#9
The tutorial worked great to bring the lift back up again but once I got on it, it wouldn't go down again. I had to go back through the trigger, by which time, not being on the platform, it went down without me lol....  [Read More]
Posted in: Forcing func_plat to return
 Jedi_Vogel
05-04-2004, 1:24 PM
#6
Ah yes, it's your tutorial I downloaded :D it's neat except I didn't get it to work in JA either. I'll try it with func_door and see what happens :)...  [Read More]
Posted in: Forcing func_plat to return
 Jedi_Vogel
05-04-2004, 8:51 AM
#4
You tried using trigger brushes around the edge of the func_plat (i.e. if your func_plat settles into a hole in the floor, the triggers would be laid on the edge of the hole)?...  [Read More]
Posted in: Forcing func_plat to return
 Jedi_Vogel
05-04-2004, 5:45 AM
#2
Isn't there a "wait" key for func_plat as well?...  [Read More]
Posted in: Yavin "embedded" light
 Jedi_Vogel
05-02-2004, 6:15 PM
#2
Surely you just don't have two brushes occupying precisely the same space/surface?...  [Read More]
Posted in: Custom Compile?
 Jedi_Vogel
05-02-2004, 6:12 PM
#12
See, even Wade can make mistakes ;) *goes to edit his shiny new batch file, grateful he hadn't tried it yet* :lol: Thanks all :)...  [Read More]
Posted in: Custom Compile?
 Jedi_Vogel
05-01-2004, 10:35 AM
#7
I have no ego, I've only been mapping for 2 or 3 months, I don't mind using something that's in idiot's language :lol: and the more resources the better :)...  [Read More]
Posted in: Custom Compile?
 Jedi_Vogel
05-01-2004, 8:36 AM
#5
Neat :D Thanks Wade :D I have a nice little compile-jo.bat in my maps folder now :D Say, I'm thinking of possibly -not- having vehicles on this map, so I can have decent JO-JA compatibility. If I decided I did want the vehicles is this possible o...  [Read More]
Posted in: Custom Compile?
 Jedi_Vogel
05-01-2004, 6:34 AM
#3
Thanks man :)...  [Read More]
Posted in: Custom Compile?
 Jedi_Vogel
05-01-2004, 4:32 AM
#1
I read on another thread a guy who wanted to make a JA map work in JO. Copying textures over is OBVIOUS :P However, it was mentioned to do a compile with game -jo (or something to that effect), but this doesn't appear in Radiant. I am mapping in JA...  [Read More]
Posted in: Weapons Error/Problem
 Jedi_Vogel
05-02-2004, 6:18 PM
#5
I occasionally find, placing the weapon/item -just- above the floor solves this problem, even if by default it falls back on the floor again. Try that and see if it works for you....  [Read More]
Posted in: holes in brushes (can i make them?)
 Jedi_Vogel
05-02-2004, 6:16 PM
#9
RichDiesel is back up by the way... but you simply keep cutting your brush up, creating the shape for your window. Then you deselect all, select your window, make it detail and put a glass texture on one side of it. Voilа a window....  [Read More]
Posted in: Spotlights (that actually look like spotlights)
 Jedi_Vogel
04-30-2004, 4:43 AM
#7
I'm not thinking really of implementing this, but extra knowledge is always good lol. If I created a fog brush in the shape of a beam (so I assume a thin cylinder), do i just then set it a light value or something so it's a beam?...  [Read More]
Posted in: How Do You raise fps
 Jedi_Vogel
04-30-2004, 7:51 AM
#21
My map already runs at only acceptable FPS at 1024 * 768 and perfectly fine and 800 * 600. Above 1024 * 768 I don't know. Then again my comp hasn't got an amazing processor nor an amazing graphics card so I might have to try it on a friends comp when...  [Read More]
Posted in: How Do You raise fps
 Jedi_Vogel
04-30-2004, 4:21 AM
#19
Originally posted by stride are ther any tutorials that show or tell what area portals are for so i can understand them. This thread contains a few as do numerous others :) and mslaf, thank you for that diagram :) of all the demonstrative pics I'...  [Read More]
Posted in: JA Skins/Models in JO?
 Jedi_Vogel
05-12-2004, 8:26 AM
#3
Rats. Thanks Prime :)...  [Read More]
Posted in: Before Posting, Read This For Most Errors!
 Jedi_Vogel
05-01-2004, 4:24 AM
#13
http://www.lucasforums.com/showthread.php?s=&threadid=127181 ? Search?...  [Read More]
Posted in: Map tutoriel
 Jedi_Vogel
05-01-2004, 4:38 AM
#32
Only just spotted this but I think you need to download the free GMax Tempest addon to export md3......  [Read More]
Posted in: Locking Doors?
 Jedi_Vogel
04-30-2004, 4:35 AM
#10
Originally posted by WadeV1589 Seriously, you're a mapper, not a judge. Yeah, I guess you're right. Again :p lol...  [Read More]
Posted in: Locking Doors?
 Jedi_Vogel
04-29-2004, 9:24 AM
#8
Originally posted by ros_Exo I did that in my map.....all the rooms lol I made a lamer room and Teleported them into there :lol: now THERE's a good idea if ever I heard one... LOL...  [Read More]
Page: 12 of 19