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Jedi_Vogel

Latest Posts

Page: 8 of 19
Posted in: Trying Not to be Discouraged...
 Jedi_Vogel
06-11-2004, 8:02 AM
#1
I must stop looking at the maps that are reviewed... I see maps, I think "woah..." and then I see Wedge or GothiX, for very good reasons, giving maps 5 or 6 out of 10...baaaaah. As I learn more I progress, but sometimes you've either got i...  [Read More]
Posted in: Brush Help I am a noob to mapping
 Jedi_Vogel
06-11-2004, 3:54 AM
#2
Did you model the light or make it with brushes?...  [Read More]
Posted in: JKA Bespin Maybe?
 Jedi_Vogel
06-11-2004, 7:36 AM
#4
I'm sure there's also another FFA Bespin map. It's not an exact copy but it looks better...grr, I'll have to go and find it now...lol...  [Read More]
Posted in: JKA Bespin Maybe?
 Jedi_Vogel
06-11-2004, 3:53 AM
#2
I thought this has already been done... at least I saw a ffa_bespin of some description last time I looked at map-review and jk3files... unless my eyesight is failing me....  [Read More]
Posted in: ghost models
 Jedi_Vogel
06-11-2004, 3:51 AM
#6
*shudders at the thought of trying to clip leaves*...  [Read More]
Posted in: Combining maps
 Jedi_Vogel
06-10-2004, 4:26 AM
#4
Originally posted by wedge2211 Two other options for you: Insert Prefab and...drum roll please...Edit > Paste. LOL Always guaranteed a response with a smile from the crew at Lucasforums :lol:...  [Read More]
Posted in: objectives.sp
 Jedi_Vogel
06-10-2004, 5:48 AM
#5
I doubt you can be a hinderence ;) If I get stuck on a later tutorial I might need to contact you though, Scripting is a little complicated for me, even though I do web programming lol. Thanks again :)...  [Read More]
Posted in: objectives.sp
 Jedi_Vogel
06-10-2004, 4:22 AM
#3
OOh Monsieur Kengo himself *bows* :) Your tutorials are very clear sir :D And thanks, that will do very nicely :)...  [Read More]
Posted in: objectives.sp
 Jedi_Vogel
06-09-2004, 5:33 AM
#1
Ok so I'm following Kengo's very clear tutorials on Scripting and so far I'm doing ok. I've gotten to the stage where I think JO and JA diverge somewhat, because it states I need to locate the objective.sp in a "strip" folder. I seem to f...  [Read More]
Posted in: Looking for tutorial on making an SP ladder
 Jedi_Vogel
06-10-2004, 4:29 AM
#6
I just re-read this thread, and didn't see anyone shouting at you. I bet if you'd just searched for "ladder" you would have got a lot of threads......  [Read More]
Posted in: Hmm
 Jedi_Vogel
06-10-2004, 4:26 AM
#11
Originally posted by Jedi_Vogel I assume you've looked in the entity window? So no, he didn't :p...  [Read More]
Posted in: Hmm
 Jedi_Vogel
06-09-2004, 9:58 AM
#6
I assume you've looked in the entity window?...  [Read More]
Posted in: The Downside of Yavin Sky!
 Jedi_Vogel
06-11-2004, 8:03 AM
#13
I was thinking having the windows higher up lol. Will take a look at Terragen, thankss Codja :)...  [Read More]
Posted in: The Downside of Yavin Sky!
 Jedi_Vogel
06-08-2004, 9:58 AM
#10
kk, I'll try and follow these tutorials, though I'm going to have to learn how to make decent terrain (can do basic stuff with EasyGen). There's so much to learn in one go. Still working on scripting tutorials and now portalskies and terrains *frowns...  [Read More]
Posted in: The Downside of Yavin Sky!
 Jedi_Vogel
06-08-2004, 8:36 AM
#8
*whines* :p I'm mapping for MP, I'm stuffed aren't I? :p...  [Read More]
Posted in: The Downside of Yavin Sky!
 Jedi_Vogel
06-08-2004, 6:27 AM
#6
When I did my practice Hoth map, it had a white-gray blerg to it too... And do a what, GothiX? :confused:...  [Read More]
Posted in: The Downside of Yavin Sky!
 Jedi_Vogel
06-08-2004, 5:02 AM
#1
As a tester, I have put a window in one of my rooms and right behind it I put some sky (just big enough to cover the window). It looks GREAT up, down, left and right. But down you get this disgusting great blerg :p I know DOWN is not sky lol, so no...  [Read More]
Posted in: Textures
 Jedi_Vogel
06-08-2004, 4:49 AM
#5
once you get the power of two thing right... search for another thread by "custom textures" and look for the HUGE post made by Wedge :)...  [Read More]
Posted in: Question #2 ;)
 Jedi_Vogel
06-11-2004, 3:49 AM
#23
That's perfect, thanks :) *wonders how he didn't think of that before*...  [Read More]
Posted in: Question #2 ;)
 Jedi_Vogel
06-10-2004, 9:33 AM
#21
When you say "in the func_door"... say I had a platform (but func_door) I could just have a no_draw brush smack bang in the middle...extending to the top of the run? And as it's func_door, does it automatically work in both directions. I.e...  [Read More]
Posted in: Question #2 ;)
 Jedi_Vogel
06-10-2004, 4:24 AM
#18
I assume it's not as simple as setting the height for a func_plat then?...  [Read More]
Posted in: Question #2 ;)
 Jedi_Vogel
06-09-2004, 8:36 AM
#16
Right On! :D If my func_plat fails one more time I'm changing to func_door lol Thanks :)...  [Read More]
Posted in: Question #2 ;)
 Jedi_Vogel
06-09-2004, 5:24 AM
#14
*lightbulb appears above Vogel's head* negative height.... but then you have to position the func_plat at the BOTTOM right?...  [Read More]
Posted in: Question #2 ;)
 Jedi_Vogel
06-08-2004, 8:03 AM
#11
I hate this question lol. every time I've tried this its failed. Put a button at the time trigger_multiple as you know how to do and link it to the func_plat. Oh and Good Luck :D lol Though I did hear someone say something about changing the "...  [Read More]
Posted in: 3 Couestion
 Jedi_Vogel
06-08-2004, 4:44 AM
#8
I assume you've tried searching (this forum, google etc)? Otherwise, you may have to think of another way to do hard-to-find map areas....  [Read More]
Page: 8 of 19