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Jedi_Vogel

Latest Posts

Page: 10 of 19
Posted in: Agree
 Jedi_Vogel
06-02-2004, 4:33 AM
#2
*cough* Search *cough*...  [Read More]
Posted in: Real Doors
 Jedi_Vogel
05-29-2004, 11:15 AM
#9
What's the highest value speed you can set a door to move?...  [Read More]
Posted in: Real Doors
 Jedi_Vogel
05-29-2004, 8:32 AM
#7
I have a loooong way to go......  [Read More]
Posted in: Real Doors
 Jedi_Vogel
05-29-2004, 4:40 AM
#4
If you are constructing a building and don't do areaportalling, shouldn't you be shot?...  [Read More]
Posted in: Need help with GTKRadiant
 Jedi_Vogel
05-28-2004, 7:26 AM
#2
have you got "cubic clipping" turned on? by walls/floors, do you mean physically or the textures?...  [Read More]
Posted in: Light Leaks Through Doors & Vertical Areaportals
 Jedi_Vogel
06-02-2004, 4:47 AM
#15
That's what I feared you'd say, and that's what I've already done, lol. For my areaportals, after following a little diagram I believe Codja gave me, the system/skip sticks out from the door a little, if I embed it completely in the door and then ha...  [Read More]
Posted in: Light Leaks Through Doors & Vertical Areaportals
 Jedi_Vogel
06-02-2004, 4:31 AM
#13
Had a long weekend off, which provided me with some time to work on my map AND to test the shader. It works GREAT :D perfect, almost :D Just one question... I occasionally get the HoM effect, because of having areasportals AND this shader in the...  [Read More]
Posted in: Light Leaks Through Doors & Vertical Areaportals
 Jedi_Vogel
05-29-2004, 8:12 AM
#12
Perfect :D loads in radiant all nice. Will test it out tonight when I'm not SUPPOSED to be working :lol: I really appreciate your help Wade and GothiX :D...  [Read More]
Thanks GothiX :) 1. I saved the file lightblock.shader into the shaders file 2. I added "lightblock" to shaderlist.txt 3. I loaded Radiant and it appears in the textures menu but when I click it, it loads nothing. Am I supposed to have a...  [Read More]
Thanks so much :D I'm on my first REAL map so Shaders are something new to me. So I've saved that in /shaders/lightblock.shader (original, I know), is that correct for step 1? Now I have a highly embarassing question to ask. *whispers* how do I app...  [Read More]
:) Sounds ideal. Any idea who created it Wade?...  [Read More]
I downloaded a tutorial on hint brushes last week, so I'll give it a go on a simple map and see what happens. As for the doors, how can I create a room with a red tint then, but bright enough to see, with minimal light leakage? I guess it's one of...  [Read More]
Ok, this is really not a great issue, but as I suck at decent lighting (and for aforementioned fps issues I'm not using dynamic lighting) I have a couple of issues. I'm trying to make a room/corridor a dark red lighting. Only if I make the lights (2...  [Read More]
Posted in: GTK Radiant HELP- Noob
 Jedi_Vogel
05-26-2004, 5:05 AM
#6
*reads said thread* To do a Windows Update, you should have a shortcut (unless you deleted it of course) on your start menu that says "Windows update", do that (minus the latest update for Outlook Express, which is useless). You said you...  [Read More]
Posted in: GTK Radiant HELP- Noob
 Jedi_Vogel
05-25-2004, 11:53 AM
#4
What's the precise error message?...  [Read More]
Posted in: Error: Can't compile map
 Jedi_Vogel
05-25-2004, 11:13 AM
#4
Ok I should have said that path and file, as it's a FILE it can't find...in your case fmap.srf I assume that your map is "codenamed" 'fmap'? Make sure fmap.map is in the 'maps' directory and try again? It's a stab in the dark, as the sr...  [Read More]
Posted in: Error: Can't compile map
 Jedi_Vogel
05-25-2004, 5:21 AM
#2
You have physically checked that path haven't you? As im browsed through your folders to see if it REALLY doesn't exist there (where you thought it existed) or whether Radiant is lying?...  [Read More]
Posted in: Sorry About this -Newbie needing help!
 Jedi_Vogel
06-02-2004, 4:36 AM
#7
Originally posted by WadeV1589 A sealed map means you make your map out of boxes, think of a hampster cage, they come in tons of different shapes and sizes but all are sealed to the point the hampster cannot possibly get out My sister's last hamst...  [Read More]
Especially if you're not mapping for JK2 ;) Remember, as I was reminded the other week (and thus found some other tutorials to go alongside them) that he wrote them FOR JK2, not JA. Plus, ignore what he says about leaving a gap between the walls...I...  [Read More]
Posted in: Models
 Jedi_Vogel
05-25-2004, 5:04 AM
#10
Originally posted by Scorpia Is This Right? The Key And Value Is models/map_objects/cinematics/chair.md3 If that's the correct path then yes :)...  [Read More]
Posted in: Models
 Jedi_Vogel
05-22-2004, 3:30 AM
#8
Scorpia, then follow the instructions in the tut to do it through the entity window :) I did the same til I figured it was easier to unpak the models and double click them :)...  [Read More]
Posted in: Spawning
 Jedi_Vogel
05-22-2004, 3:31 AM
#9
/GameData/Base/Scripts ;)...  [Read More]
Posted in: custom textures problem?
 Jedi_Vogel
05-20-2004, 8:08 AM
#8
My Bad.. *blushes* but how better to be corrected by than Wade? *innocent look*...  [Read More]
Posted in: Could a relatively low fps be hardware?
 Jedi_Vogel
05-28-2004, 4:53 AM
#24
Mleh! Ok, thanks again Codja :)...  [Read More]
Posted in: Could a relatively low fps be hardware?
 Jedi_Vogel
05-27-2004, 7:52 AM
#22
It didn't, I'm afraid. I've tried a few "driver upgrades" and it just messed up my settings (thank goodness for system restore). I guess I'll just have to put up with bad performance on the part of my comp. I mean, even on JA SP levels, t...  [Read More]
Page: 10 of 19