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Ooh great :D There are only *mentally checks as it at work* 16 swoop things in the spawn script. Does that mean you can only have that number of vehicles in your map?... [Read More]
I followed that tutorial, but my tauntaun's don't respawn and none of the hoth icarus files contain what I'm looking for for tauntauns. There is a taun1, but when I tried it, the tauntaun didn't even spawn when I loaded the map. I've done this on a... [Read More]
Keep the wall solid? Rats, ok. That's different to what the RichDiesal Tutorial said and I did the door tutorial MONTHS ago :lol: I've downloaded that tutorial, thanks :) but I've a feeling I've read it at least ONCE before! They say to set lip to... [Read More]
Originally posted by Codja X basically you have to have the areaportal covered in the skip shader, with only 1 side covered in the areaportal shader. the areaportal "face" should then be buried exactly in the centre of the door (looking d... [Read More]
I followed the forums and tutorials and still didn't manage to get an area portal in a door to work tho. Even following the instructions carefully, I had issues. But my FPS is ok atm, so I should be fine as I'm not adding many more areas :)... [Read More]
Originally posted by WadeV1589 (outside the building makes the most sense :p) :lol: I think you can have up to 8 suns on a map as well if I remember right. So although you don't see a physical "sun" (I guess you could "build" o... [Read More]
Can any one tell me if it's possible to use JA models/skins in JO. I'm wanting to use the reborn_new model and then paint him up to use online for JO. I tried copying the stuff from the PK3, re-pk3-ing it and putting it in my JO base folder, but he... [Read More]
uh, yeah I knew that lol. So should I set it as "2048 2048 2048" (without speech marks)...and not just "2048"? Lots of 2048's *feels faint*... [Read More]
OK I've added the _blocksize as 2048. I'm not entirely sure what that means, but after reading a few threads, it seems like a good thing to do :D... [Read More]
I'm afraid, being a relatively new mapper that searching for _blocksize didn't spring to mind :lol: And I didn't think it was an fps issue, but I'll search for _blocksize now and see what it is and why I need to know about it :) Thanks :)... [Read More]
I have searched :P and weirdly it gave me no matches even though the thread at the top of this forum contains my search string. But Hey. I have the evil "MAX_MAP_VISIBILITY exceeded" error. But this is why I think I -shouldn't- have it. T... [Read More]
I can't remember if JA has these fields on SP or not. If not, just route around the JO PK3's (assuming you have JO), and you should find the right sound as the Kejim level had quite a few of these force fields *nods*... [Read More]
can't you use the "noise" key on the switch? Or do you want two sounds playing at the same time, one for the button and one for the force field?... [Read More]
This looks really good :D My map sucks... maybe I won't be releasing any til I've made about 10 :lol: you guys sure know how to make a guy worry about his chances at mapping well :lol: Keep up the good work ;)... [Read More]
On this point, I did try to use a big-butt plant from Nar Shadaa on my map and the model shape loaded fine (into Radiant) but it said shader missing. I looked in the JO PK3's and all the shader files looked the same as in JA. If the shader is missin... [Read More]
Patch up the leaks first and then test it. If you want to set a height limit to your map, then you can just use a normal sky "brush" (or box, though I'm not fond of the term skybox, as it confuses me, lol).... [Read More]
Well it's a "square" door, the frame makes it more interesting :P Two room example. Each room is built with a gap between them. Only one door joining them. Now, in that gap between the rooms and eitherside of the door, there needs to be ar... [Read More]
Ok, so I have rebuilt my centre building and although it's small-ish (it is only one small part of the map) I want to keep good framerates as it is intended for MP. I managed just by pure Areaportals to but out the tris created by a round room. But... [Read More]