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Jedi_Vogel

Latest Posts

Page: 13 of 19
Posted in: Making Vehicle Respawn
 Jedi_Vogel
04-29-2004, 3:51 AM
#16
Ooh great :D There are only *mentally checks as it at work* 16 swoop things in the spawn script. Does that mean you can only have that number of vehicles in your map?...  [Read More]
Posted in: Making Vehicle Respawn
 Jedi_Vogel
04-28-2004, 8:52 AM
#13
You can't respawn a tauntaun with swoop1, can you?, or can you?...  [Read More]
Posted in: Making Vehicle Respawn
 Jedi_Vogel
04-26-2004, 10:06 AM
#11
I followed that tutorial, but my tauntaun's don't respawn and none of the hoth icarus files contain what I'm looking for for tauntauns. There is a taun1, but when I tried it, the tauntaun didn't even spawn when I loaded the map. I've done this on a...  [Read More]
Posted in: How Do You raise fps
 Jedi_Vogel
04-29-2004, 9:22 AM
#14
Keep the wall solid? Rats, ok. That's different to what the RichDiesal Tutorial said and I did the door tutorial MONTHS ago :lol: I've downloaded that tutorial, thanks :) but I've a feeling I've read it at least ONCE before! They say to set lip to...  [Read More]
Posted in: How Do You raise fps
 Jedi_Vogel
04-29-2004, 4:31 AM
#11
Originally posted by Codja X basically you have to have the areaportal covered in the skip shader, with only 1 side covered in the areaportal shader. the areaportal "face" should then be buried exactly in the centre of the door (looking d...  [Read More]
Posted in: How Do You raise fps
 Jedi_Vogel
04-28-2004, 8:57 AM
#7
I followed the forums and tutorials and still didn't manage to get an area portal in a door to work tho. Even following the instructions carefully, I had issues. But my FPS is ok atm, so I should be fine as I'm not adding many more areas :)...  [Read More]
Posted in: Jedi Academy
 Jedi_Vogel
04-29-2004, 3:56 AM
#19
Originally posted by WadeV1589 (outside the building makes the most sense :p) :lol: I think you can have up to 8 suns on a map as well if I remember right. So although you don't see a physical "sun" (I guess you could "build" o...  [Read More]
Posted in: Jedi Academy
 Jedi_Vogel
04-26-2004, 10:14 AM
#14
Have to say I'm not a fan of the "wall, with green stuff oozing from it" :P But it's looking good, keep at it :D...  [Read More]
Posted in: JA Skins/Models in JO?
 Jedi_Vogel
04-22-2004, 2:33 PM
#1
Can any one tell me if it's possible to use JA models/skins in JO. I'm wanting to use the reborn_new model and then paint him up to use online for JO. I tried copying the stuff from the PK3, re-pk3-ing it and putting it in my JO base folder, but he...  [Read More]
Posted in: Weird...max_map_visibility
 Jedi_Vogel
04-26-2004, 10:03 AM
#12
k, thanks :)...  [Read More]
Posted in: Weird...max_map_visibility
 Jedi_Vogel
04-23-2004, 6:24 PM
#9
uh, yeah I knew that lol. So should I set it as "2048 2048 2048" (without speech marks)...and not just "2048"? Lots of 2048's *feels faint*...  [Read More]
Posted in: Weird...max_map_visibility
 Jedi_Vogel
04-23-2004, 12:15 PM
#7
OK I've added the _blocksize as 2048. I'm not entirely sure what that means, but after reading a few threads, it seems like a good thing to do :D...  [Read More]
Posted in: Weird...max_map_visibility
 Jedi_Vogel
04-23-2004, 10:47 AM
#6
I'm afraid, being a relatively new mapper that searching for _blocksize didn't spring to mind :lol: And I didn't think it was an fps issue, but I'll search for _blocksize now and see what it is and why I need to know about it :) Thanks :)...  [Read More]
Posted in: Weird...max_map_visibility
 Jedi_Vogel
04-22-2004, 1:25 PM
#1
I have searched :P and weirdly it gave me no matches even though the thread at the top of this forum contains my search string. But Hey. I have the evil "MAX_MAP_VISIBILITY exceeded" error. But this is why I think I -shouldn't- have it. T...  [Read More]
Posted in: How do you make waterfalls?
 Jedi_Vogel
04-22-2004, 1:32 PM
#4
Originally posted by WadeV1589 The best way to do anything good in JA never is a simple step. [/B] Never was a truer word spoken :lol:...  [Read More]
Posted in: force fields
 Jedi_Vogel
04-22-2004, 2:29 PM
#8
I can't remember if JA has these fields on SP or not. If not, just route around the JO PK3's (assuming you have JO), and you should find the right sound as the Kejim level had quite a few of these force fields *nods*...  [Read More]
Posted in: force fields
 Jedi_Vogel
04-22-2004, 1:27 PM
#5
can't you use the "noise" key on the switch? Or do you want two sounds playing at the same time, one for the button and one for the force field?...  [Read More]
Posted in: Rift Canyon
 Jedi_Vogel
04-23-2004, 12:09 PM
#8
:) I plan to, but if that's your second map, you learn amazingly quickly :D...  [Read More]
Posted in: Rift Canyon
 Jedi_Vogel
04-22-2004, 2:43 PM
#6
This looks really good :D My map sucks... maybe I won't be releasing any til I've made about 10 :lol: you guys sure know how to make a guy worry about his chances at mapping well :lol: Keep up the good work ;)...  [Read More]
Posted in: Texturing models
 Jedi_Vogel
03-30-2004, 8:21 AM
#6
On this point, I did try to use a big-butt plant from Nar Shadaa on my map and the model shape loaded fine (into Radiant) but it said shader missing. I looked in the JO PK3's and all the shader files looked the same as in JA. If the shader is missin...  [Read More]
Posted in: models and such please help
 Jedi_Vogel
03-30-2004, 8:24 AM
#3
Patch up the leaks first and then test it. If you want to set a height limit to your map, then you can just use a normal sky "brush" (or box, though I'm not fond of the term skybox, as it confuses me, lol)....  [Read More]
Posted in: 2 questions plz answer
 Jedi_Vogel
03-31-2004, 9:54 AM
#21
Wade- thanks, but if the door is two-way does it work in both directions?...  [Read More]
Posted in: 2 questions plz answer
 Jedi_Vogel
03-30-2004, 1:05 PM
#18
Well it's a "square" door, the frame makes it more interesting :P Two room example. Each room is built with a gap between them. Only one door joining them. Now, in that gap between the rooms and eitherside of the door, there needs to be ar...  [Read More]
Posted in: 2 questions plz answer
 Jedi_Vogel
03-30-2004, 8:29 AM
#16
Ok, so I have rebuilt my centre building and although it's small-ish (it is only one small part of the map) I want to keep good framerates as it is intended for MP. I managed just by pure Areaportals to but out the tris created by a round room. But...  [Read More]
Posted in: -=Custom textures=-
 Jedi_Vogel
03-29-2004, 3:37 PM
#8
ok, lol, now I understand your real point. Thanks :)...  [Read More]
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