Does any1 know how to make a trigger that u need to shot/attack on?
and 2 more couestion,,,
What does func_timer?
how does u make a secret (force_activate)door that u need to use sense to c?
or does that just work in singleplayer?
I think on the shot trigger you need to use the health spawnflag. Or that might be doors and switches. What's the trigger for?
For #1 - Check the entity description on a trigger_multiple and func_button.
For #2 - A func_timer counts off a specified amount of time (plus or minus an optional random factor), fires it's targets, and then restarts. You can start them on or off, and toggle them on and off by triggering them.
Does any1 know how to make a trigger that u need to shot/attack on???
and
how does u make a secret (force_activate)door that u need to use sense to c?
or does that just work in singleplayer?
i realy need that!
plz help me!
*sigh*
Originally posted by wedge2211
[B]For #1 - Check the entity description on a trigger_multiple and func_button.
Is it just me or are people no longer taught how to read?
both:p
i dont see why people dont look at entty descriptions they pretty much taught me how to do stuff i didnt know how
what about that secret thing?
I assume you've tried searching (this forum, google etc)?
Otherwise, you may have to think of another way to do hard-to-find map areas.
Surfaceparm forcesight in a shader makes it visible for force-seeing players only.
Where can i find that stuff?
Thx but does any1 know how to make a trigger that u need to shot at?
Originally posted by wedge2211
Check the entity description on a trigger_multiple and func_button.
Since you didn't get it the first two times...I think you're looking for a "health" key.