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Jedi_Vogel

Latest Posts

Page: 14 of 19
Posted in: Moving Objects in Portal Skies?
 Jedi_Vogel
03-29-2004, 1:55 PM
#8
Now I know I wasn't completely stupid I can ask what's the difference between a normal sky (i.e. texturing one side of a brush with a sky texture) and a portal sky?...  [Read More]
Posted in: Moving Objects in Portal Skies?
 Jedi_Vogel
03-29-2004, 7:21 AM
#3
If you get hold of a star destroyer model, surely you could just get it placed just below your sky, shove it on a func_train (or other similar idea) and then use a script to make it "cruise"? [edit] This post assumes the existence of a sta...  [Read More]
Posted in: inactive teleporters.....
 Jedi_Vogel
03-29-2004, 7:06 AM
#2
If all else fails have a sliding door in front of it, which opens for a set time and then shuts again. I'm only just starting to use teleporters so I can't help you directly. But it's an idea....  [Read More]
Posted in: -=Custom textures=-
 Jedi_Vogel
03-29-2004, 2:10 PM
#6
I know this is marginally offtopic now, but how could a custom texture be used for cheating? Not that I wanna apply it ( as I've only played online once so far ) just out of idle curiosity....  [Read More]
Posted in: -=Custom textures=-
 Jedi_Vogel
03-29-2004, 6:59 AM
#4
I didn't set the pure setting, nor PK3'd them, just shoved my png's in gamedata/base/textures/mymap and then reloaded Radiant and there they were in the textures menu. They show in radiant and in game. Maybe they'll be more awkward when I test in...  [Read More]
Posted in: I searched
 Jedi_Vogel
03-24-2004, 9:19 AM
#4
Are you using the latest versions of everything?...  [Read More]
Posted in: Func_plat or func_door?
 Jedi_Vogel
03-23-2004, 7:32 AM
#2
A func_door can move Up / Down / Left / Right / Forward / Back and diagonally, if you set the angle to do it. So, probably func_door is the right one :)...  [Read More]
Posted in: Hydroball JKA question
 Jedi_Vogel
03-22-2004, 2:59 PM
#2
I might be wrong, but don't you need to have the textures PK3's so that Radiant reads them in on load-up?...  [Read More]
Posted in: [Yes I Searched!] func_plats/switches
 Jedi_Vogel
03-29-2004, 1:52 PM
#7
ah, oops. OK, thanks :)...  [Read More]
Posted in: [Yes I Searched!] func_plats/switches
 Jedi_Vogel
03-29-2004, 7:02 AM
#5
Ok, I have reconstructed the offending lifts and they work automatically. Haven't dared try with a switch yet *blushes* Anyhow, I have tried to add a sound (you know using the inbuilt "sound" button) but it doesn't play. Am I missing somet...  [Read More]
Posted in: [Yes I Searched!] func_plats/switches
 Jedi_Vogel
03-25-2004, 1:06 PM
#4
1. Not at all, right now it's a platform 2. Nope, but I can try...however I did reduce the value drastically which didn't change anything. 3. It's a skinny platform, should it be of greater substance?...  [Read More]
Posted in: [Yes I Searched!] func_plats/switches
 Jedi_Vogel
03-24-2004, 9:15 AM
#2
I know it's only two days later, but I still haven't found any answers. If anyone can even guide me to where to find the answers that would be a great help. And I've looked on map-center and searched here. Thanks :)...  [Read More]
Posted in: [Yes I Searched!] func_plats/switches
 Jedi_Vogel
03-22-2004, 10:21 AM
#1
I've searched (JO and JA Mapping) and found such advice as "func_plats are evil don't use them" and "use a func_door instead". But none address the issues I'm having *L* 1. I followed, step-by-step, the RichDiesel Tutorial on fun...  [Read More]
Posted in: sound effects
 Jedi_Vogel
03-22-2004, 10:34 AM
#2
on the func_door entity window, set the key noise and value to the location of the mp3 which I think should be placed under sound/movers/doors...  [Read More]
Posted in: Before Posting, Read This For Most Errors!
 Jedi_Vogel
03-19-2004, 4:00 PM
#7
*decides that must be the correct way to go about doing things, but just wishes he had enough time online to do all of those* *prays for few errors* *L* Thanks Wade, you're always a help though :)...  [Read More]
Posted in: Before Posting, Read This For Most Errors!
 Jedi_Vogel
03-19-2004, 3:21 PM
#5
*lol@Wade* Indeed. Best three pieces of advice (to be taken in this order. 1. Read Error Thread 2. Search 3. Ask :D...  [Read More]
Posted in: Map tutoriel
 Jedi_Vogel
03-23-2004, 7:34 AM
#20
Originally posted by Jedi Luke Don't bother. As long as you can clip. :) If you can't clip in this job, you'll have issues :lol:...  [Read More]
Posted in: Map tutoriel
 Jedi_Vogel
03-22-2004, 1:17 PM
#18
Cut a hole in a wall and then put stuff around it, and voilа a door, including "elaborate" ones! I've never used CSG Subtract, but I guess there's always time......  [Read More]
Posted in: Map tutoriel
 Jedi_Vogel
03-22-2004, 10:31 AM
#15
Originally posted by WadeV1589 Clipper all the way for me! Failing that, model it in Max! :p Some of us run on a budget and can't afford Max. However, I know I will have to model eventually, but is GMax (with that extra addon thing for glm export...  [Read More]
Posted in: How do I import custom textures into radiant?
 Jedi_Vogel
03-11-2004, 9:29 AM
#4
Originally posted by IG-64 Master will be proud... <_< *idly wonders who Master is :rolleyes:*...  [Read More]
Posted in: skins (of Darth Maul; where to get one...)
 Jedi_Vogel
03-10-2004, 8:47 AM
#4
Try it and see? ;)...  [Read More]
Posted in: SP SDK petition (I know, I know...)
 Jedi_Vogel
03-10-2004, 8:43 AM
#29
I doubt an SDK would make these kind of modifications easier......  [Read More]
Posted in: AT-ST / NPC Help plz!
 Jedi_Vogel
03-10-2004, 7:40 AM
#6
1.I can use it but can't shot and i can't overrun the enemys when i will put it in my map (Singleplayer)...what must i do? ?? Do you mean you can't shoot it or it can't shoot? And What do you mean by "Overrun" the enemies? Sometimes you h...  [Read More]
Posted in: Killtracker...
 Jedi_Vogel
03-10-2004, 8:54 AM
#20
:lol: What an amazing touch you bring to the boards Amidala :lol: that was brilliant :D...  [Read More]
Posted in: Why did Fett come in? *SPOILERS*
 Jedi_Vogel
03-11-2004, 8:40 AM
#37
Originally posted by jon_hill987 to think I tryed to kill him as well, should have known that it was impossable. Don't tell me you can't kill him and have to run from him for the whole level *frowns*...  [Read More]
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