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Jedi_Vogel

Latest Posts

Page: 16 of 19
I used the same texture on the edge of a walk way without many issues! But thanks, I will try that and get back to you. I'm struggling to find decent mapping time at the moment, which is annoying. Thanks for those tips, I'll see what I dig up :)...  [Read More]
h_door2 (from the Hoth set) - on both main sides and metal_noclip for the edges of the door. :) And while I'm talking about hoth someone said I could get a hoth sky from the jnegretetest texture set - which I applied and it gave HOM effect, so I as...  [Read More]
Either I'm blind or something is very wrong, but I rebuilt the door and it still disappeared when I tested it under JA. I have searched both JA and JO Mapping threads and can't find what I'm looking for (though did find some other useful information...  [Read More]
Posted in: Why did Fett come in? *SPOILERS*
 Jedi_Vogel
03-03-2004, 2:04 PM
#11
Though Morgan is in "apparition" form, if my memory serves me correctly, the same way Yoda, Anakin and Obi are at the end of ROTJ?...  [Read More]
Posted in: Why did Fett come in? *SPOILERS*
 Jedi_Vogel
03-03-2004, 7:32 AM
#9
I got confused cos I coudl have sword Fett got swallowed bya huge plant or something on Return of the Jedi and then in JA oooo he gets reincarnated, metal and all :p...  [Read More]
Thanks again :)...  [Read More]
Thanks :) And the Icarus Tutorials can be located where? And Icarus, I assume, is a separate program. Not having yet had time to unpack the JA SDK, can you tell me if it's in there?...  [Read More]
I assume then Coding and Scripting are not the same thing? Can anyone at all point me in a good direction for learning to script JA Maps (not JO unless purely compatible), as when I do something, I like to do it properly...  [Read More]
This is going to be a dumb question, I DO realise but... I thought Scripting and Mapping were separate entities, but I assume now that to do a decent/interesting map the two are interwoven? :? So do I need to find some *cough*newbie*cough* tutoria...  [Read More]
Posted in: A few things you may not ever know(or cared to)
 Jedi_Vogel
02-19-2004, 11:51 AM
#25
This is where the phrase "saved by the bell" Learn something new every day. You see the kind of history we have to be proud of when we couldn't tella drunk guy from a guy who's dead :p :lol:...  [Read More]
Posted in: This damn virus
 Jedi_Vogel
02-19-2004, 11:56 AM
#13
Originally posted by XERXES I went on my old roomies PC last year and changed his sounds around so basically any action he did on his PC made some retarted sound. That's mean :P But quite funny :lol:...  [Read More]
Posted in: Hello new here
 Jedi_Vogel
02-19-2004, 11:42 AM
#25
Heya there, welcome to the Swamp of Chaos. If in doubt, don't shout :) MTFBWY :)...  [Read More]
Posted in: max_patch_planes
 Jedi_Vogel
02-19-2004, 1:03 PM
#6
make it smaller Good Advice.... [quote]type 999999.This should let you make a patch mesh whatever size without the error.[/quote Bad Advice.... Conclusion: No-One's perfect! :D...  [Read More]
Posted in: Doors and Non-Textures
 Jedi_Vogel
02-19-2004, 9:20 AM
#4
I hate to do this, but anyone have an idea why these things are happening when there appears to be no logical reason why? Thanks :)...  [Read More]
Posted in: Doors and Non-Textures
 Jedi_Vogel
02-17-2004, 9:17 AM
#3
Thanks, will check out that sky :) Will I need to e-mail someone to use that sky should I choose to release it publicly? Door - Texture: h_door2 (obviously, under the hoth texture set) - Keys: classname func_door Yup, techincal I know :p. Needless...  [Read More]
Posted in: Doors and Non-Textures
 Jedi_Vogel
02-16-2004, 4:23 PM
#1
Hey again people, Solved the falling through solids problem and gotta sky working. Ah which reminds me, I need the Hoth sky but can't find the hoth skies - neither under "hoth" nor "skyies", does anyone know where I can find it....  [Read More]
Posted in: I need a mapper to finish what I cannot
 Jedi_Vogel
02-16-2004, 4:25 PM
#4
You not got any spare disk space you could use as virtual memory ?...  [Read More]
Posted in: staff saber help
 Jedi_Vogel
02-16-2004, 4:29 PM
#7
It would kinda destroy the point in focussing your training to increase your ability with one Saber if someone who focussed on a different style could do the same....  [Read More]
Posted in: How 2 Add New Textures
 Jedi_Vogel
02-13-2004, 4:03 PM
#8
Yeah I think so :lol: I am a little way off including my own textures. Once I've built the layout of the map fully then I will need to add my own, so I'll just save your advice to a text file for easy reference later. Thanks :)...  [Read More]
Posted in: How 2 Add New Textures
 Jedi_Vogel
02-13-2004, 2:29 PM
#6
But for distribution of the map, they would be included HOW in the pk3? That is a very newbie question I know but as I'm working on my first real map, I guess that makes me a newbie :p...  [Read More]
Posted in: Falling Through Solids
 Jedi_Vogel
02-13-2004, 7:30 AM
#12
Ok, well I checked it out and I was just using standard Caulk, however the texture I was using for the underside and the visible edges had _clip in the name, could this have anything to do with it? Other than that, I created a new brush and used a d...  [Read More]
Posted in: Post your desktops, people!
 Jedi_Vogel
02-19-2004, 11:59 AM
#83
*Microsoft, cough, outlook* *cough, blinking, intrinsically flawed piece of software* :rolleyes:...  [Read More]
Posted in: Post your desktops, people!
 Jedi_Vogel
02-17-2004, 10:34 AM
#68
Just thought I'd add that ThemeXP.org and TGTSoft's Style XP make your desktop rock :) Thanks. *coughs and shuffles back into a shadow*...  [Read More]
Posted in: Force defense not good at all
 Jedi_Vogel
02-13-2004, 4:07 PM
#27
Yup, time to kick back and enjoy an evening in front of a holovid, supping something Corellian. :D...  [Read More]
Posted in: A little help with switchable stuff?
 Jedi_Vogel
03-01-2004, 2:18 PM
#11
This is ancient, I do realise, but I'm trying the "search before you ask" thing, with little success. Any chance I could see that ZIP file? That would be fantastic if possible :)...  [Read More]
Page: 16 of 19