im trying to make a teleport that start off inactive but then when you hit a trigger it activates it for a few seconds and then i deactivates again
i remember it in a map from jk2 "MCC village" in the courthouse
anyone help?:(
If all else fails have a sliding door in front of it, which opens for a set time and then shuts again. I'm only just starting to use teleporters so I can't help you directly. But it's an idea.
trigger_multiple->target_activate->trigger_teleport
trigger_multiple->target_delay->target_deactivate->trigger_teleport
Both mentions of trigger_multiple and target_teleport are the same entities, I just wrote them twice to show the 2 'paths'.
Set the trigger_teleport to inactive.
Give the target_delay a wait value.
Set the trigger_multiple to player_use or use a func_usable.
thanks you see thats what i thought but when i looked the trigger_teleport has no inactive checkbox :confused: