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Making Vehicle Respawn

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 Mongo05
04-25-2004, 1:52 AM
#1
I am making a map with tie fighters, swoops, and x-wings, but they dont respawn...Is there any ideas to making them respawn once they blow up?
 stride
04-25-2004, 2:07 AM
#2
You want the vehicles to spawn at the start of the level right ?
Do you know how to use BehavEd?
 Mongo05
04-25-2004, 5:12 AM
#3
yeah the vehicles spawn and once they explode they dont come back. i want them to spawn again so i dont have to manually spawn some or restart the map

and no i dont know how to use that prog
 zeimi
04-25-2004, 10:31 AM
#4
You only need to make a vehicle(npc) to use itself when dying. Using npc_target with targetname and worldspawn spawnscript will bring you results.

Tutorial for respawning the vehicles (http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm)
 Mongo05
04-25-2004, 2:57 PM
#5
ok, im trying that right now...Umm when i put music in my map (mp3s from Kazaa) sometimes they dont work.. I have only gotten one to work do you know why?

im spawning ties but they wont show up, how do i make a spawnscript for them because the desert rescue one doesnt have ties.
 zeimi
04-25-2004, 8:39 PM
#6
I don't think the vehicle type has any effect on spawning. Just use desert spawnscript and use the targetnames the tutorial tells for your TIEs. (swoop1, swoop2 if I remember right)
 GothiX
04-25-2004, 10:31 PM
#7
I already helped Mongo05 out on this one over MSN. :)
 Mongo05
04-26-2004, 12:03 AM
#8
Do you guys know what kind of music file it has to be to play in ur map because so far ive only gotten one mp3 to work and all the others i download of kazaa dont work
 stride
04-26-2004, 3:14 AM
#9
It cant be to long. I think it cant be over 44100 either. Here a link to something that might help you with that. link (http://audacity.sourceforge.net/screenshots.php)
 Mongo05
04-26-2004, 3:22 AM
#10
theres no way thats it because i have a track thats 1:52 and less than a mega byte and it still doesnt work.. i get this error ingame..
Unable to find music "BLAH BLAH BLAH" as explict track or dynamic music entry!

Ive tried numbers of songs and they are small but dont work ahh!
 Jedi_Vogel
04-26-2004, 10:06 AM
#11
I followed that tutorial, but my tauntaun's don't respawn and none of the hoth icarus files contain what I'm looking for for tauntauns.

There is a taun1, but when I tried it, the tauntaun didn't even spawn when I loaded the map.

I've done this on a swoop and all SEEMs ok, but any ideas on the tauntauns?
 GothiX
04-26-2004, 11:23 AM
#12
Why call it taun1, if the script only triggers entities that have a targetname of swoop1-17?
 Jedi_Vogel
04-28-2004, 8:52 AM
#13
You can't respawn a tauntaun with swoop1, can you?, or can you?
 zag
04-28-2004, 1:48 PM
#14
well all the spawnscript does is when the map loads use those entities...right?
so any entity with that script_targetname will be used
 GothiX
04-28-2004, 3:59 PM
#15
Just targetname will do.
 Jedi_Vogel
04-29-2004, 3:51 AM
#16
Ooh great :D

There are only *mentally checks as it at work* 16 swoop things in the spawn script. Does that mean you can only have that number of vehicles in your map?
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