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camras

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 demo
11-28-2004, 1:10 PM
#1
how do you make em
 Jedi_Vogel
12-03-2004, 4:52 AM
#2
Are you talking a physical camera or like what the camera sees?

Cos first one's to insert a model... the second involves scripting.
 alexx860
02-15-2005, 2:38 PM
#3
me, I'm interested for the second :)
 demo
02-16-2005, 4:42 PM
#4
um i think go here

http://www.geocities.com/kengomaps/tutorials.html)


and i mean just to show players passing thru
 alexx860
02-17-2005, 5:55 AM
#5
it is possible to make (in MP) a button when you use it you see (in fullscreen) what the camera see?
 razorace
02-17-2005, 9:53 AM
#6
Yep, check out t1_sour for a good example of how this works.
 demo
02-17-2005, 4:03 PM
#7
because i'm tetarded is that one of the sample maps or what
 razorace
02-17-2005, 5:29 PM
#8
it's one of the SP maps. you'll probably need to decompile it to get it into the editor.
 alexx860
02-18-2005, 2:27 AM
#9
I find something on t1_fatal :
place a trigger, or a func_usable who trigger a misc_camera. But it work only in sp :(
is there an issue for MP??
 loefazzer
02-27-2005, 12:50 AM
#10
so is there a way to make cameras in MP??
 razorace
02-27-2005, 9:15 AM
#11
They will work if you use OJP (ojp.jediknight.net).
 loefazzer
02-28-2005, 11:33 AM
#12
Whats that?? :|
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