Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

T7nowhere

Latest Posts

Page: 24 of 49
Posted in: Bad news for modders of TSL
 T7nowhere
12-25-2004, 8:49 PM
#3
PLease do not post things like this even with the spoiler Tags. This is something that can wait to be mentioned until the PC version comes out. I Already know more than I want to and I would hate to see TSL spoilers trickle into holowan. Please Kee...  [Read More]
Posted in:  Cheesy Xmas Pack By svцsh & T7nowhere
 T7nowhere
12-25-2004, 7:05 AM
#9
Im glad you guys are getting a kick out of it. It was just for fun, For myself it was more of a way to bring some Holiday cheer. Snow Malak will not be released I made the Placeable Just for that screenshot :p...  [Read More]
Posted in:  Cheesy Xmas Pack By svцsh & T7nowhere
 T7nowhere
12-24-2004, 4:51 PM
#1
This mod adds a Santa beard & hat, Raindeer Headband made by svцsh, and a Candy Cain BlasterRifle made By T7nowhere. These items have been Made By us to make your xmas just a bit more fun :). Credit for the Santa Beard idea goes to tk102. Downl...  [Read More]
Posted in: Glow effect? (Vacuum mask, et al)
 T7nowhere
12-21-2004, 11:08 AM
#5
chrome1 is actually a game resource that is either not used by the game or used very few times. You can find it under bifs->legacy.bif If you try to apply this shader to armor those results will probly happen. It should work on any item. I made a...  [Read More]
Posted in: Glow effect? (Vacuum mask, et al)
 T7nowhere
12-21-2004, 2:42 AM
#3
Its added into the model before export from max, To get the glow effect on a model you have to turn selfIllume almost all the way white Depending on how bright you really want it to be. To do this you will have to import or make a new model, if you...  [Read More]
looks sweet. like you said though the texture needs a bit of work but I would like it as is....  [Read More]
Posted in: Item and Model Trouble
 T7nowhere
12-18-2004, 10:48 PM
#6
If you only want to change the texture for a model use the renamer function in mdlops 0.4.1 http://home.comcast.net/~cchargin/kotor/index.html...  [Read More]
Posted in: KOTOR2 mods (no spoilers)
 T7nowhere
12-18-2004, 11:15 AM
#13
Thats cool. I look forward to seeing it myself in 2 months. :) But For now I think this thread has run its course so :lock:...  [Read More]
Posted in: Help having a problem with t7's lightsaber pack
 T7nowhere
12-16-2004, 1:56 AM
#8
When I was making those Lightsabers for half a second I did think about making them for all the colors, but like Sep said it does take alot of work for very little affect. 5 of the hilts are based on the movies or EU so it makes sense to leave them t...  [Read More]
Posted in: Help having a problem with t7's lightsaber pack
 T7nowhere
12-12-2004, 4:32 PM
#4
OK thats bizzar, strangly enough I have heard of this happening one other time. What you should be downloading is Lightsaber_6_pack_1.2.rar . You need Winrar or another program that can extract rar files. Try refreshing the page on my site a couple...  [Read More]
Posted in: Help having a problem with t7's lightsaber pack
 T7nowhere
12-12-2004, 6:02 AM
#2
This would have been better as a Pm. But sinse the post is here Did you install all of the files to override. Do any of the sabers work for you. The Changes I made to the Dantooine training computer were simple and would take affect immediatly if th...  [Read More]
Posted in:  LB War Axe Set Mod now available!
 T7nowhere
12-12-2004, 2:09 AM
#3
I Like em :thmbup1:...  [Read More]
Posted in: can kotor/kotor2 xbox saves be edited?
 T7nowhere
12-12-2004, 1:19 AM
#6
IF you can extract your saves from the xbox version of tsl, then I suggest you send them to DA MAN that gave meaning to savegame editing....  [Read More]
me? im here eweryday every half hours atleast!!! Look For Svosh's WIP He is working on that, He Posted some pics a couple weeks ago....  [Read More]
Posted in: Problem with Revan\Bastila saber
 T7nowhere
12-08-2004, 11:29 AM
#3
This sounds like a upcrystals.2da problem. To make a lightsaber upgradable this file is absolutely required. What you need to do is either add the upcrystals.2da file to override that came with Redhawke's mod or you will have to combine the rows fro...  [Read More]
IF you want to change the texture thats easy just renumber your reskined texture and change the texture var node in the uti to match. Now if you want to change the model to another you will have to alter the baseitem or make a new one. Can you expla...  [Read More]
Posted in: uv mapper needed
 T7nowhere
12-08-2004, 3:25 PM
#10
You really should use the uv mapping tutorial that svцsh wrote which Darth333 pointed you to. Chilli skinner is not needed and makes the whole thing alot harder than it has to be. And please for anyone else that want to learn modeling Read svцs...  [Read More]
Posted in: change sbrcolor with fred tetras new kotor tool
 T7nowhere
12-07-2004, 2:40 PM
#4
You can also use the renamer function in mdlop 4 to change the texture name. SImply load up a model hit the read button, let it do its thing then a new window will pop up with all the Texture entries when your done hit write model and rename the fil...  [Read More]
Posted in: Boba Fett Blaster
 T7nowhere
12-06-2004, 12:29 AM
#5
Nice. :)...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
12-19-2004, 2:45 PM
#70
ok my inbox is clear. My email is in the readme, Just pack the save game then send it to me. :)...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
12-18-2004, 11:44 PM
#63
Open up the appearance .2da you want to keep and scroll down to the bottom of the list. thats where you ad the new line. so if the last row in the list is 509 the new row will 510. This number is what you would the appearance type node in the utc as...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
12-18-2004, 12:09 PM
#56
Originally posted by Chains When I install the mod all my robes are replaced with Revan's Robes but the hood is round, my character stands like a girl, and my robes are kinda like clothes (its kind of hard to eplain) Well all I can say to that is...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
12-18-2004, 8:21 AM
#54
Originally posted by Nerull This is the first time I am modding a game, so I guess I shouldn't be surprised I'm having problems. I extracted all of the files into the Override folder, but I am having the following problems: [list=1] I am having that...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 T7nowhere
12-14-2004, 2:19 PM
#156
Thanks man, I always appreciate your time and effort you put into spreading the word about KotOR modding and the Hard work we all put into this hobby. :)...  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
12-12-2004, 2:14 AM
#163
If Im bored and have some free time then i'll write them up, but Im not even completely sure which mods belong to whom, Well I have a general Idea But it will take some Back tracking. IF I find the time I'll make an additional readme and post it on m...  [Read More]
Page: 24 of 49