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T7nowhere

Latest Posts

Page: 21 of 49
Posted in: Mod Requests Thread (#3)
 T7nowhere
01-24-2005, 8:39 PM
#126
svцsh has Made that ep 2 Hilt, But has not yet released....  [Read More]
Posted in: Mod Requests Thread (#3)
 T7nowhere
01-18-2005, 10:27 AM
#87
Originally posted by Magus Kyros I was wondering if there is a mod that has extra classes you can choose from. If not, that would be great if you can choose more than 3 types of basic classes(soldier, scoundrel, scout). For example, bounty hunter.....  [Read More]
Posted in: Re-Skin Standard In-Game Hilts (Visual Aid)
 T7nowhere
01-30-2005, 2:41 PM
#5
Thanks ChAiNz.2da, I added it to Skinning and Modeling. :)...  [Read More]
Posted in: Help with MdLops
 T7nowhere
01-29-2005, 1:18 PM
#7
Originally posted by sketch42 do i clik export in nwnmax or in 3d max??? Don't click export on nwmax. What you want to do is select the Aurora base and then click the modify tab to the right of the viewport and in the MDL base Parameters rollout y...  [Read More]
Posted in: How do I import .mdl files into?
 T7nowhere
01-28-2005, 1:42 AM
#2
You need MDLops (http://home.comcast.net/~cchargin/kotor/index.html) to convert the mdl and mdx that is a KotOR model into a ascii.mdl that NWmax can read. Make sure you read the Tutorial that comes with MDLops. For more info about KotOR models you...  [Read More]
Posted in: Sep needs some feedback from the old school gang
 T7nowhere
01-27-2005, 12:10 PM
#15
it looks great sep. Is that the multi mesh hilt or did you manage to make it work all as one mesh....  [Read More]
Posted in: Modeling Question
 T7nowhere
01-28-2005, 9:18 PM
#22
At the time that model was around 1800 polys but then I did a personal sanity check and reduced it by half. So I actually mapped that model twice, but that one was easy I just used cylinder in UVmapping and then applied UVW unwrap so it was pretty fl...  [Read More]
Posted in: Modeling Question
 T7nowhere
01-28-2005, 7:52 PM
#20
No, You do not want to detach every poly that would take forever. What you want to do is look at your model and decide which parts will need more detail and you section it up accordenly. Maybe svцsh will pop in and give you professional advice. He...  [Read More]
Posted in: Modeling Question
 T7nowhere
01-27-2005, 9:40 PM
#17
hey, If you plan on modding TSL then this is the perfect time to practice....  [Read More]
Posted in: Modeling Question
 T7nowhere
01-26-2005, 9:11 PM
#13
For the button, I either use a boolean and extrude or make a new 6 sided ngon with the box Auto Grid checked. Then make 1 extrude, convert it to edit mesh and attach this new piece to the rest of the model. Personaly I prefer using a boolean and ex...  [Read More]
Posted in: Modeling Question
 T7nowhere
01-26-2005, 2:49 PM
#9
Many extrudes , and then shape it by moving the verts. It can take a bit of time to get it to look the way you want but it is the best way to do it. The hilt model we want to unlink, is originally named: lshandle01, or similar correct? Yes. Just s...  [Read More]
Posted in: Modeling Question
 T7nowhere
01-26-2005, 2:29 PM
#7
Originally posted by Mono_Giganto I did too when my first model ended up being 27 pieces.... With some advice from svosh I redid said model in about 1/4 of the time it originally took me, in two pieces. What we do with out svцsh :) Is it possib...  [Read More]
Posted in: Modeling Question
 T7nowhere
01-26-2005, 2:00 PM
#4
Before you attach the pieces don't forget to remove the polys that are not going to be seen. However if you can its always better to build the model from a single piece. I found that out the hard way myself....  [Read More]
Posted in:  Kamino Eugenics Chamber is up at My Site.
 T7nowhere
01-26-2005, 2:34 PM
#8
Cool idea RedHawke. :)...  [Read More]
Posted in: Wookie-only 'clothing/armour'
 T7nowhere
01-26-2005, 3:19 PM
#8
The Wookie Armor might work ok, but I think you will have a problem if you can't have it use a separate texture and you know of course you will have to make a new Zalbaar model. If you can do that then you can make it a disguise by adding a new line...  [Read More]
Posted in: Help with crystal properties
 T7nowhere
01-25-2005, 11:57 AM
#3
Upgrade crystals do not contain properties. It is simply the item(.uti) and all it really does is point to the icon used for that crystal. All of the upgrade crystal properties are in the lightsaber uti files so in order to make a new crystal you wil...  [Read More]
Posted in: Holowan Announcement!
 T7nowhere
01-23-2005, 6:03 PM
#9
Originally posted by BoL_Stryke Perhaps instead of a "Release" forum, just do an update to the mod download thread and get rid of the outdated info or I don't see the point of a release forum. If ysomeone just want to see what new mods a...  [Read More]
Posted in: Holowan Announcement!
 T7nowhere
01-23-2005, 9:11 AM
#1
As I'm sure everyone has noticed we now have Four new forums. The reason will be obvious to many, but with the approach of TSL we would like to increase the usefullness of Holowans Tutorial sections. It is going to take a while to get everything org...  [Read More]
Posted in:  Segan Wyndh's Sabers Are Available!
 T7nowhere
01-23-2005, 7:48 AM
#7
Great Job ChAiNz.2da, Now how are ya gonna top this mod ;) hehe....  [Read More]
Posted in: How do I make custom armor?
 T7nowhere
01-22-2005, 2:05 AM
#1
OK here is a tutorial I wrote a while ago but I think its all good. it 3am and Im sick as a dog so I'll just post what I have without proof reading it. In this tutorial we will cover the creation of a unique armor, unique jedi robe and adding clothi...  [Read More]
Posted in: Trying to find a mod
 T7nowhere
01-19-2005, 3:10 PM
#2
Nope , not possible....  [Read More]
Posted in: Greetings Modders
 T7nowhere
01-18-2005, 10:48 PM
#4
Why bother with the Rapid Transit :confused: I mean really whats the point, Does it bother you if people decide to abuse it. I have to admit that the only time I used it was when I want to upgrade some items or change weapons. But thats not nessesary...  [Read More]
Posted in:  My mods are finally available in English
 T7nowhere
01-19-2005, 8:28 PM
#10
I managed to play KotOR abit today and I have to say I really like it. So far the dialog is very good nice story I have only been able to play abit of it , but Mekal feels like a real character. I hope you'll be around for to Make some TSL mods ;)...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
01-30-2005, 2:28 PM
#82
Originally posted by BoL_Stryke Thanks for the reply T7, sorry for not reading. I did figure this out though like 10 minutes before reading your post and I just stuck a robe texture in that matched the appearance.2da and it worked. Sorry again. :(...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
01-30-2005, 2:03 PM
#80
tssk, tssk, tssk :fist: Somebody did not read this entire thread. The reason nemo has no texture was because in the Holowan Plug-in I gave him One of Primes Movie robe textures(I fogot to fix this. So way back in November I edited a defualt appearanc...  [Read More]
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