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T7nowhere

Latest Posts

Page: 28 of 49
Posted in:  Only Imperial Stormtroopers are so precise
 T7nowhere
09-29-2004, 12:35 AM
#54
Now that looks like a Storm Trooper Prime. Although Cm_baremetal Looks a bit too bright imo, but thats what we have to work with(that or cm_manaan, Custom shaders won't work On armor unless you replace one of those 2.) Im aslo wondering about the hel...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 T7nowhere
09-28-2004, 9:35 PM
#31
Originally posted by RedHawke Thanks StormTrooper789! :D :D The back of the cavern behind Mr. Happy the Rancor. Be prepared for a fight! :D I hope it works for you. :) elijah_76 did you happen to have the Holowan Plugin installed when the door...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 T7nowhere
09-24-2004, 6:00 AM
#2
I'll check it out asap. :)...  [Read More]
Posted in:  I Am Chewbacca!
 T7nowhere
09-25-2004, 6:41 PM
#18
Originally posted by Mono_Giganto Holy crap, that's friggin' awesome T7!!!!!! This thing is never coming off of my head. :monkey3: :monkey3: :monkey3: :monkey3: :D Im glad you approve Mono_Giganto :D...  [Read More]
Posted in:  I Am Chewbacca!
 T7nowhere
09-24-2004, 7:36 PM
#15
Originally posted by Drog hmm could you put the script here also ? want to make it selkaths head instead :p Sry, Can't do that. The Chewbacca mask is sort of a new model. The only script is one thats attached to Zaalbars dlg to give the mask....  [Read More]
Posted in:  I Am Chewbacca!
 T7nowhere
09-24-2004, 5:08 PM
#13
:D To those that Downloaded it Im glad you enjoy it. I thought the Idea was hilarious So I had to make it immediately. Not every mod has to be serious Or make any sense Sometimes I think the ludicrous should be ambraced. :joy:...  [Read More]
Posted in:  I Am Chewbacca!
 T7nowhere
09-24-2004, 2:01 AM
#1
Yes! Now you can look like a Wookie too. This mod adds a new Wookie mask. All you have to do is Talk to Zaalbar on the Ebon Hawk. :) disclaimer! No wookies have been harmed in the making of this mod. ;) Screen shot (http://www.pcgamemods.com/sc...  [Read More]
Posted in:  New! Party manager & spawning armband
 T7nowhere
09-11-2004, 11:50 PM
#5
Perfect! This will come in handy. Thanks....  [Read More]
Posted in:  Hv88 NEW blaster model by svцsh
 T7nowhere
09-10-2004, 3:07 PM
#12
It's great to see an awesome new blaster that suits the female PC's better. I know how much work you put into makeing this mod and every mod you release, So I'll just say thanks. :blueblas1...  [Read More]
Posted in: System specs.
 T7nowhere
09-09-2004, 7:33 AM
#6
KotOR is an opengl game so tweak only the opengl setting in the 3d tab. If your unsure of what the settings do. then it would probly be best to start with useing the standard balanced settings and see how the game runs....  [Read More]
Posted in: System specs.
 T7nowhere
09-07-2004, 3:45 PM
#4
Are you saying that when high textures and Anti-Alaising are turned on you get very low FPS In KoTOR. It could be your system can't handel those settings AA will drop your FPS as it takes up more of your PC's system resourses. I have found with Past...  [Read More]
It's great to be able to read what the force powers do now. :)...  [Read More]
Posted in:  NEW! Easy Turret mini game mod
 T7nowhere
08-29-2004, 3:50 PM
#4
Originally posted by Darth333 [B]EZ_TURRET_NUMBER: removes two ennemy fighters so you end up with 4 ennemies to fight instead of 6. I never thought to look into changing the number of fighters, I guess I assumed you couldn't :) BUT if you can redu...  [Read More]
Posted in:  Updated Achilles Force Pike with a new model
 T7nowhere
08-29-2004, 4:35 PM
#9
It would seem that a couple required files were missing from the zip I uploaded before. If you downloaded the Forcepike already please redownload it from PCGM and overwrite the old files. Download from PCGM (http://www.pcgamemods.com/7066/)...  [Read More]
Posted in:  Updated Achilles Force Pike with a new model
 T7nowhere
08-29-2004, 3:16 PM
#8
Originally posted by Mono_Giganto By the way, what are your terms (I'm speaking to all 3 of you, Achilles, svosh, T7, since you all had a part in this.) for using this model in a mod? Just curious. For me it would be no alteration to the model or...  [Read More]
Posted in: Mod Requests(2): Post your desires here
 T7nowhere
09-10-2004, 9:56 PM
#194
Ok I there is a new feature in our request thread. In an attempt to help users and modders, On the second post on the first pages is where you can find this threads updates. Holowan moderators will keep it updated regularly. This message will self d...  [Read More]
Posted in: Mod Requests(2): Post your desires here
 T7nowhere
09-09-2004, 2:54 AM
#184
Originally posted by Nodakrattler Didn't think I'd be posting in here again, but here goes. I was wondering if one of you great moddelers would like to try to make me this mask (http://www.brocklee.com/comic/gijoe/Brocklee_SE.jpg), just the part ove...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 T7nowhere
09-09-2004, 7:18 AM
#61
Thanks for your continued support CDRSeadog. I'll try and get another mod finnished before your next report. ;)...  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
09-19-2004, 3:24 AM
#147
there are mods that will do that. none of them are in Holowan plug-in, but you can use KSE http://www.pcgamemods.com/7392/ to make any of your party members or your self jedi. Just be sure to read the readme!...  [Read More]
Posted in: Screenshots for the sake of screenshots
 T7nowhere
09-23-2004, 6:09 PM
#214
Ya the Glow Rod is not my joke, Its Biowares ;) All I did was Make it equipable in Baseitems.2da by add 0x00030 to the equipableslots column. There is also another wierd one there called Collar light. it's pretty ugly....  [Read More]
Posted in: Screenshots for the sake of screenshots
 T7nowhere
09-23-2004, 7:29 AM
#207
I thought a few might like to see this. Glowrod (http://gallery97455.fotopic.net/p7781148.html) It's called a Glow Rod:This is a cheap, handheld light source of limited range. Just a little something that discovered on a scavenger hunt ;)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
09-29-2004, 1:20 AM
#711
Originally posted by darkkender Hate to spoil T7 but in the newest version that shift+double click doesn't work.(just tried it) I was already planning to PM this evening anyway. I was just trying to locate my error log I created to forward onto fred...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
09-29-2004, 12:26 AM
#709
Does KT open at all for you? Is KotOR installed in the Defualt Directory (you know C:\Program Files\LucasArts\SWKotOR) If it is not then you will have to Set the Paths Manually (you might want to read this page Intro to KT (http://www.map-review.com...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
09-28-2004, 8:49 PM
#705
Originally posted by Fred Tetra New version of Kotor Tool posted today. v1.0.1732.40179 (2004-9-29) Features/updates: New Merchant (UTM) Editor :) Thanks for the update Fred....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
09-13-2004, 5:15 PM
#680
I second svцsh's wish. even if we could only preview items and player models would be awesome....  [Read More]
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