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T7nowhere

Latest Posts

Page: 22 of 49
Posted in: Mod Requests Thread (#3)
 T7nowhere
01-16-2005, 5:36 AM
#79
Hey, guys can we please stay on topic. Lets keep discussion of mod debugging outside of this thread. If its nessesary start a new thread. Thanks...  [Read More]
Posted in: Mod Requests Thread (#3)
 T7nowhere
01-12-2005, 3:21 PM
#61
Originally posted by BeautifulPsycho I have a simple mod request. Is it possible to make the 'darkundies' into equipable clothing? I can explain what they look like, but I think a screenshot is easier.. http://img95.exs.cx/img95/9802/kotor26uq.jpg T...  [Read More]
Posted in: Mod Requests Thread (#3)
 T7nowhere
01-09-2005, 12:38 PM
#48
Originally posted by Shrub91 Can someone please respond to my weapon request post? It's 5 posts up. Originally posted by Shrub91 Can someone please post whether or not they want to do my mod request 10 posts up? EDIT: and if this is considered sp...  [Read More]
Posted in: Mod Requests Thread (#3)
 T7nowhere
01-08-2005, 4:13 AM
#39
Originally posted by Piece of metal Huh? I could swear that i posted a request here yesterday.. Maybe i didn't. Anyway, I want a Revans Robes, (Full, with mask and everything,like in the cutscenes) But without the cape. Only hood, robe, mask. Is thi...  [Read More]
Posted in: Mod Requests Thread (#3)
 T7nowhere
01-04-2005, 1:06 AM
#25
Originally posted by Orgophlax What I'd really like to see is a Revans robe mod, but without the mask. I figure it's possible since the plot twist cutscene obviously shows revan without the mask. Then, when you find the sith mask on Korriban, you c...  [Read More]
Posted in: Help with editing 2DA's
 T7nowhere
01-16-2005, 9:19 AM
#5
My Lightsaber & DarkSide equipment will be a little incompatable with my lightsaber 6 pack. one of the new models uses the same model var as one of the old ones. Don't ask why I did this Just be aware that you will have to change the number of on...  [Read More]
Posted in: Help creating a curved saber?
 T7nowhere
01-14-2005, 7:51 PM
#3
First you need gmax (http://www4.discreet.com/gmax/) to make a new model or edit a game model. You also need Mdlops (http://home.comcast.net/~cchargin/kotor/index.html) . This program is used to convert KotOR's .mdl and .mdx model format into an asc...  [Read More]
Posted in: Lots of Skills
 T7nowhere
01-14-2005, 5:47 PM
#2
Originally posted by DarthPsycho What 2DA file will I need to edit using the 2DA editor to start of with lots of skills for computer, repair, pesuede etc. Thanks skills.2da...  [Read More]
Posted in: Need Info
 T7nowhere
01-12-2005, 4:25 PM
#2
You can Make Animations with Gmax and as part of discreet's Tutorials it covers how to make animations. But really its not a matter of gmax's capabilities. The problem is we are not yet able to add new animations to the game....  [Read More]
Posted in: Modeling new areas
 T7nowhere
01-14-2005, 4:35 PM
#16
You can reskin a area module by hex editingthe model, The benefit to doing this would be having a new "looking area" without overriding anything in the normal game. This would require the area models plus new textures to be included in the...  [Read More]
Posted in:  My mods are finally available in English
 T7nowhere
01-09-2005, 8:15 PM
#3
It sounds cool. I'll definately play with a save game before landing on Korriban....  [Read More]
Posted in: Achilles website will be closing soon
 T7nowhere
01-09-2005, 3:36 AM
#3
Thanks for giving everyone fair warning :) I wish you good luck and hope all your work makes it on to PCGM and or LucasFiles....  [Read More]
Posted in: Darth Nemisis' Lightsaber
 T7nowhere
01-08-2005, 3:25 PM
#4
looks good man, Im glad it worked out for you....  [Read More]
Posted in:  Chained Force Lightning
 T7nowhere
01-08-2005, 2:35 PM
#16
:eek: tk is makin KotOR mods again. ;) looks cool I'll definately use it next time I dust off KotOR....  [Read More]
Posted in: Those interrupting little party members
 T7nowhere
01-07-2005, 12:22 PM
#4
ya, you need both the con script and speaker tag. The script(goes in the determines availibility box) will check to see if the NPC is with you and if he/she is then the speaker tag will determine who the to point the Camera towards and who needs the...  [Read More]
Posted in: New Mini Mod: Chrono Mod 1.0...
 T7nowhere
01-06-2005, 9:09 PM
#3
WOW :eyemouth: Chrono Trigger, Now that Is a game I have not thought of for ages. I remember it was the best rpg of the day( or at least I thought so ;) ) Cool idea, But I think I'll have to google the game just to remember how the npc's were dress...  [Read More]
Posted in: Hoods on npcs
 T7nowhere
01-06-2005, 5:07 AM
#3
My edited robes do not replace the Cutscene robes, But to have an npc use them or the normal ones the model must be set in appearance.2da Most npc's do not have this. If Im not mistaken though, Revans cutscene robes act like a dummy the script read...  [Read More]
Posted in: is there a way to alter the max level?
 T7nowhere
01-06-2005, 6:11 AM
#4
Also by editing 2da's you can boost everything that you get when leveling accept Attribute points....  [Read More]
Posted in: See-Through Bastila Problem
 T7nowhere
01-06-2005, 6:22 AM
#7
The artist that made that Texture screwed up. There was an Alpha Channel added but not Texture info was added to the tpc :rolleyes: You can fix this though. Using Kotor tool you can find 2 textures one called P_BastilaBB01 and another P_bastilaBB01....  [Read More]
Posted in: Silver Saber question
 T7nowhere
01-05-2005, 2:52 PM
#2
The textures are w_lsabrebluexx.tga, xx being variation. Check PCGM (http://www.pcgamemods.com/se/194/0/name/), I know there is a white saber there, Im not sure what the hell color silver is But I suppose whit could be considered silver. ps, Chains...  [Read More]
Posted in: need help on improving modding skills
 T7nowhere
01-04-2005, 12:08 PM
#4
IF you want to focus only on one skill then I would say Dialog editing, But that also entales scripting. Reskinning is good place to start to learn how to use some type of paint program and this leads into item creation. However a focus on Modeling...  [Read More]
Posted in: armor again
 T7nowhere
01-04-2005, 5:04 AM
#3
This post (http://www.lucasforums.com/showthread.php?s=&threadid=126482&#post1496324) should help you....  [Read More]
Posted in:  Qui-gon Jin's Lightsaber
 T7nowhere
01-14-2005, 10:59 PM
#24
Originally posted by Seprithro hmmm... poly count, 1300+ very nice considering the fine details, looks great too. how did you manage only 1300 polys with all the grooves in the lower hilt? did you use the very tedious method of hand making each one,...  [Read More]
Posted in:  Qui-gon Jin's Lightsaber
 T7nowhere
01-09-2005, 2:54 AM
#20
Originally posted by kata_mad Although this mod is mega cool, I cannot get a icon for the equip screen it just comes up as a white square. I have tried emptying the overrride folder and just installing the original mod and this extention but i still...  [Read More]
Posted in:  Verpine Implant Integration Visor
 T7nowhere
01-09-2005, 1:54 PM
#12
Originally posted by Darkkender I realize this is old T7 but did you ever attempt changing the upgrade screen for the visor too the saber crystal screen? I was just kinda curious as I hadn't used this mod in so long that I nearly forgot about the up...  [Read More]
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