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T7nowhere

Latest Posts

Page: 20 of 49
Posted in:  Xia Terashai Set now Available!
 T7nowhere
02-09-2005, 3:44 PM
#14
Originally posted by ChAiNz.2da You can now find the Xia Items in a footlocker "footlker001.utp"............ I'm Kidding!! :eek: don't shoot! ..hehe.. LOL :D You too T7 for posting the warning on my old version. If it's ok, would you mind...  [Read More]
Posted in:  Xia Terashai Set now Available!
 T7nowhere
02-08-2005, 11:40 PM
#9
Originally posted by ChAiNz.2da ::EDIT:: Figures... I'm unable to make a comment on my mod at pcgamemods :fist: ummm...T7 ... help... :( I'm gettin gthis error message: Fatal error: Call to a member function fetch_array() on a non-object in /home...  [Read More]
Making your Saber Upgradeable Tutorial By maverick187 Download For offline use (http://www.starwarsknights.com/HL_Tutorials/Making_your_Saber_Upgradeable_Tutorial.rar) Okay the first thing is to make sure that you have the following Apps: KotOR T...  [Read More]
Posted in: New Exar Kun DoubleSaber Hilt
 T7nowhere
02-06-2005, 6:58 PM
#15
Change the file name to like 1.1 or something. The way it works right now is if you need to update then just upload the new version with the same name accept with the increasing version number. once you do this the old version will be deleted by an a...  [Read More]
Posted in: New Exar Kun DoubleSaber Hilt
 T7nowhere
02-06-2005, 12:30 AM
#4
It looks great. I think you also fullfilled a request for that saber from the request thread....  [Read More]
Posted in: Mav's WIP for TSL
 T7nowhere
02-09-2005, 12:51 PM
#31
Originally posted by ChAiNz.2da For my saber screenshots, I'm usually on the Ebon Hawk. You can get decent close-ups depending on your angle against the wall. You know that you can mess with camerastyle.2da to get any distance or hieght camerangle...  [Read More]
Posted in: Mav's WIP for TSL
 T7nowhere
02-07-2005, 6:53 AM
#15
I say its ready to be skinned. Just attach those swithes and Uvmap it. This should be very easy to map :)...  [Read More]
Posted in: Mav's WIP for TSL
 T7nowhere
02-05-2005, 11:26 PM
#6
I like the design accept for the emmitter. It just needs something to go along with the base of the hilt. What I mean is the top looks too simple compared to the bottom. Also working on re-doing my How to make a Custom Saber Upgradeable tutorial....  [Read More]
Posted in: New Hilt Model - Released
 T7nowhere
02-06-2005, 1:42 AM
#6
Nice work Mav. It only gets easyer after the first :) Originally posted by ChAiNz.2da I've got my copy :D Great Job! Especially getting the curve in there (what a pain huh?) hehe :thumbsup: The curve adds extra pain when mapping it, as I'm sure...  [Read More]
Posted in:  Happy Birthday tk102! New side-quest & areas
 T7nowhere
02-06-2005, 1:03 AM
#22
Ok I finally got to play it, and I'm glad you finally found a way to use that area. That Pazaak player still cracks me up. :) A strange thing happend on my way to the party though. For a split second Bastila appeared and was surrounded in a red clo...  [Read More]
Posted in:  Happy Birthday tk102! New side-quest & areas
 T7nowhere
02-04-2005, 8:45 PM
#11
Can't wait to play it. Happy birthday tk....  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 T7nowhere
02-05-2005, 11:56 PM
#9
Originally posted by maverick187 T7, I just finished doing a full run-through of Part 1, the modeling part, and wow modeling is a lot funner now...lol. Great tutorial. whew! thats good to hear. Remember if there is any part thats unclear please...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 T7nowhere
02-03-2005, 6:48 PM
#1
This Tutorial is still under review In this tutorial you will learn the basics of Ngon modeling, UVW mapping and useing the replacer function in cchargin's MDLops. I wrote the tutorial in word so you can open the document in wordpad or MS Word. Do...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 T7nowhere
02-03-2005, 5:48 PM
#1
In this tutorial you will learn the basics of Ngon modeling, UVW mapping and useing the replacer function in cchargin's MDLops. I wrote the tutorial in word so you can open the document in wordpad or MS Word. Download: Building a new Lightsaber (htt...  [Read More]
Posted in: First Mod - Mandalorian Helmet Finished!
 T7nowhere
02-01-2005, 2:53 AM
#4
Originally posted by MudRat_02 and i take it you are unable to use textures from games too? That is correct. I can make my own models fast, but I struggle abit to keep the poly's down Don't we all. :)...  [Read More]
Posted in: First Mod - Mandalorian Helmet Finished!
 T7nowhere
02-01-2005, 2:42 AM
#2
Originally posted by MudRat_02 Are you able to take items out of other games to make a KOTOR mod? I ask cos im currently making a Millenium Falcon/Ebon Hawk replacement mod using the low poly falcon from SW JK: Jedi Academy. I will discontinue if it...  [Read More]
Posted in: Problem with the Start as Jedi Mod
 T7nowhere
02-01-2005, 2:50 AM
#2
There have been half a dozen padawan mods made, can you please specify which one your useing....  [Read More]
Posted in: Help!!! PLEASE!!!
 T7nowhere
02-01-2005, 1:09 AM
#5
You need an activation code that discreet will send you via emal....  [Read More]
Posted in: Batch file for compiling with nwnnsscomp
 T7nowhere
02-01-2005, 2:25 AM
#4
Originally posted by Darth333 This is cool :) I was already imagining compiling something like the AIOFPM with the other method (about 400 scripts with very different titles :nut: ). You saved my life :p :eek: Are you saying that you have compile...  [Read More]
Posted in:  Recruit Rojem A'Sai Mod Released
 T7nowhere
01-30-2005, 4:57 PM
#2
It sounds cool....  [Read More]
Posted in: Re-Skin Standard In-Game Hilts (Visual Aid)
 T7nowhere
01-30-2005, 5:15 PM
#12
Originally posted by Seprithro the mapping of a standard saber is bad, very bad, about 3% of the tga is actually used for the model, with lots of over-lapping, its a big job to make a saber tex for the default hilt that actually looks good, in fact...  [Read More]
Posted in: Re-Skin Standard In-Game Hilts (Visual Aid)
 T7nowhere
01-30-2005, 4:54 PM
#8
:eek: the uv map for the Standard Saber is horrendous, I don't know how that ever passed QA. :rolleyes: I guess they just didn't care since they made it all shader....  [Read More]
Posted in: Modeling Question
 T7nowhere
02-01-2005, 1:13 AM
#30
Originally posted by maverick187 I finally skinned the damn thing in gmax, but when I put it in game the skin didn't show fully.... anybody know why? Does the skin look deformed in-game, I'm thinking that your problem is that you didn't detach all...  [Read More]
Posted in: Where can I host my mods / pictures?
 T7nowhere
01-30-2005, 3:47 PM
#24
Originally posted by Kengo I'm retiring from my PCGM admining, I've emailed several people from the KOTOR community who have helped me out these past months, so hopefully you'll get some great new admins there. Thanks for all your support Kengo. P...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
02-02-2005, 2:58 PM
#86
@Kishkuma I even agree that the hood is ballooned up and when I was editing the model I considered just leaving it the way it was, but the Mask was clipping through the hood. The Mask was the main focus of the mod I only fixed the robe as a complime...  [Read More]
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