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T7nowhere

Latest Posts

Page: 27 of 49
Posted in: Questions about Hardcore Mod & Holowan Plug-in
 T7nowhere
10-28-2004, 8:47 PM
#4
Well the Harcore mod Does Just that, It makes the game hard. I do use it with my 2da edits that are in the plug-in And even though you do get many more feats, powers and skills. I have fequently Been killed in the early game. I can't tell you how man...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
10-28-2004, 6:14 PM
#15
Im glad you all are enjoying it. :D Posted by shockix I noticed one thing. The female model of Reven's robe has always its belt. The only thing which seems to have been canceled is the cape. But the male model has not any belt. Is that normal ?...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
10-28-2004, 6:47 AM
#1
Revan Mask Plus+ 2.0 Download (http://members.shaw.ca/t7nowhere/files/revans_mask_plus2.0.rar) or alternate download link: http://www.starwarsknights.com/playerpicks_k105.php ------------------------------------------------------------------- Update...  [Read More]
Posted in: I cant Walk
 T7nowhere
10-09-2004, 2:00 PM
#2
I use patch 1.02 and walk button works fine, just so you know it's not a toggle, you have to hold "B" and then start walking forward....  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 T7nowhere
10-04-2004, 8:21 AM
#2
I just went to pcgm for another reason and saw this posted :) Nice. I'll try it out and report back to ya as soon as I can. It looks very cool....  [Read More]
Posted in:  Carth's Infiltrator Suit
 T7nowhere
10-03-2004, 8:42 PM
#6
Im glad you guys like my first skin recolor. I realy like the way it came out and it was pretty easy to do....  [Read More]
Posted in:  Carth's Infiltrator Suit
 T7nowhere
10-03-2004, 12:14 PM
#1
I made this mod Primarily for myself Because I am using Carth alot in this game(I'm actually playing through, first time in about 8 months) and I don't really like the color of his clothes. I just wanted something that would make him Look Tougher ;)...  [Read More]
Good idea To use Bandons model in place of SF robes. It suits Canderous perfectly....  [Read More]
Posted in:  Verpine Implant Integration Visor
 T7nowhere
09-29-2004, 12:43 PM
#5
Thanks for the compliments guys, though Next time I think I'll just use the defualt Upgrades and not custom ones. Maybe the Saber upgrade screen would better sinse you can use multiple crystals in each of the power crystal slots,but the focusing crys...  [Read More]
Posted in:  Verpine Implant Integration Visor
 T7nowhere
09-29-2004, 4:25 AM
#1
This mod adds a new merchant named Teek in the Anchorhead Cantina. From whom you can buy a completely new modeled mask called the Verpine Implant integration Visor. This Visor Can be upgraded with the workbench in the Blasters upgrade screen.<<...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 T7nowhere
10-04-2004, 8:45 AM
#146
All you have to do is rename the model and I mean all referance to the other model MUST be changed. If you still are stuck after that, I can help you guys out....  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 T7nowhere
10-02-2004, 9:43 AM
#129
Sinse your exporting the helm plus the head from gmax then simply rename the model in gmax. If you hex edit a head to use a new texture you MUST change all referances to the old head or you'll get what you did. Im glad you got it to work bneezy. e...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 T7nowhere
10-01-2004, 3:46 PM
#117
Originally posted by bneezy I'm getting closer (http://img.photobucket.com/albums/v427/bneezy21/closer1.jpg) and closer (http://img.photobucket.com/albums/v427/bneezy21/closer2.jpg). What the deal with the texture is, I don't know. The only things i...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 T7nowhere
10-01-2004, 12:38 PM
#110
Originally posted by bneezy That's a lot better (http://img.photobucket.com/albums/v427/bneezy21/traskhead2.jpg). Good now that you have the Head, you will need to make it completly unique renaming the model and addin it to heads.2da and then add...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 T7nowhere
10-01-2004, 10:14 AM
#103
I have a partial solution to the problem But it may be the best idea. Bneezy you can continue to replace the the sith trooper model with a PC one and give them a head, but rename the import the head into gmax then link the storm trooper helm to it...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 T7nowhere
10-01-2004, 6:13 AM
#98
It might just be certain cutscenes. I think most will be fine but I do know that the first dialog cut with Trask can do some odd things. As an example if you use one of the alien npc's to start the game it is very likely that it will be invisible for...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 T7nowhere
09-29-2004, 2:09 PM
#67
Im far from being an expert with reskinning(But I can make an alpha channel ;) ) I think the way it works is that For armor The Shader is set in the model And the only way to change the shader for it is to set envmap(appearance.2da) to something othe...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 T7nowhere
09-30-2004, 10:15 PM
#38
I thought I would add that for anyone that has saved after going to ORD But could not open the hangerbay door just extract the m33aa.git file from module liv_m99ae and drop it in override, open the door then save the game and remove the m33aa.git fro...  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
10-08-2004, 10:17 AM
#151
sry about that. I'll get my site back up tonite with the plug-in fix. :eek: EDIT: I uploaded just that file the link should work now...  [Read More]
Posted in: new sabre released trust me worth a look
 T7nowhere
10-13-2004, 3:22 PM
#64
Dude your killing me. Why did you have to drag this thread up just to post "Actually its not allowed to post your e-mail." Please next time look at the date of the last post....  [Read More]
Posted in: List of downloads - Tools and mods
 T7nowhere
10-11-2004, 11:19 AM
#176
Sorry there is no other place to download that mod. Unless you can contact the author. edit: But you canget the same results by useing KSE...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
10-26-2004, 10:26 PM
#799
Hey thanks Fred and cchargin. I think I missed the last KT release :o . well this one looks great. The project manager looks very interesting. I have a couple questions. 1.)Do .nss files in the override section also get compiled? Im thinking that t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
10-01-2004, 6:02 AM
#735
Well if we can't get KT to scan override would it be possible to be able to open Files like uti, utc, that may depend on edited 2da's. With uti file there are 2 things I can think of that will stop KT from opening it. The first and most obvious is...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
09-29-2004, 12:23 PM
#717
Thaks for the update Fred, I like the utm editorMuch nicer than the old copy and paste method....  [Read More]
Posted in: KotOR Script Compiler (download)
 T7nowhere
10-14-2004, 6:01 PM
#9
Originally posted by Darth333 This is too true. That was the good old times when everything had to be done...without you, Fred, HazardX, Eiz and cchargin, this community would not exist :) Thanks! Agreed. And even though HazardX may never see th...  [Read More]
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