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T7nowhere

Latest Posts

Page: 26 of 49
Posted in: How I added Helpers to Revans Cutscene model:
 T7nowhere
10-29-2004, 10:47 PM
#1
How I added Helpers to Revans Cutscene model: Ok before I begin I want you to look at 2 pics of models in gmax. The first is of Carth's defualt clothes. Notice the blue boxes, these are helpers/dummy nodes. These can control how the model acts in-g...  [Read More]
Posted in:  Sith Battle VibroBlade
 T7nowhere
11-14-2004, 3:29 PM
#1
Sith Battle VibroBlade This mod adds a new Vibroblade to KotOR, This is nothing complicated just a new sword. This was the second Model I ever made, But Im just getting around to releasing it now. You can buy it from a Selkath in East Ahto City.He...  [Read More]
Posted in:  What Uzi’s for KotOR ???
 T7nowhere
11-05-2004, 4:40 PM
#10
Looks great. This should satisfy some requests and new weapon needs until your Pack is released....  [Read More]
Posted in: Questions about Hardcore Mod & Holowan Plug-in
 T7nowhere
10-28-2004, 10:34 PM
#6
Originally posted by Dr. Jekyll I realize I'm a stupid moron, but where exactly can I download the Holowan Plug-in? You can down load it from PCGM but you should also DL the patch from My site (http://members.shaw.ca/t7nowhere/KotOR.htm)...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
11-12-2004, 8:14 PM
#46
Oh i keep forgetting to mention that if anyone wants to use the Revan Robes model in your mod feel free to do so with out asking me for permission all i ask is credit for the work i did. However I would still prefer to be asked before the mask I ma...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
11-12-2004, 7:36 PM
#44
OK as promissed I added the belt to the male and removed it from the female Revan. combinned with the original files you now have a choice as to wether or not you want the belt. The rar file includes a male Revan model with the belt and a female Reva...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
11-12-2004, 12:25 AM
#42
You can if you understand how to use gmax or if you are willing to learn. Look to this thread (http://www.lucasforums.com/showthread.php?s=&threadid=134510&#post1677800) to learn how i made Revans robes the way they are. I can't tell you ho...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
11-11-2004, 7:49 PM
#40
I doubt the Black HK-47 has any thing to do with it, its just a reskin. I'll look into the yuthera respawning problem. If you added the row for my npc to to your appearance.2da then you would also have to edit the utc so that it uses the new row num...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
11-11-2004, 5:30 PM
#37
Originally posted by Axell Oddly enough, I had those very same problems. I killed Yuthura(and Uthar, and the whole Academy) but she would still show up on the bar and teleport me inside the Academy. Ok I don't know why that would be happening, I h...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
11-11-2004, 1:51 PM
#35
OK here is an update for those that don't want to use Holowan plug-in, all that this changes is the utc and adds a defult appearance.2da With only the change to the last model column so that my model would be used instead of the defult SF robes. do...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
11-11-2004, 12:01 PM
#33
That is strange, the npc should have spawned. The spawn script was writen so that every time you enter the module it would check for the conditions and if true the npc would spawn. i'll get the alternate appearance.2da out today so the the nemo prob...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
11-01-2004, 8:41 PM
#29
:) some parts were a pain. I would have prefered to keep the robe the way it was, all i really wanted to do was get rid of the STARCHED cape, but then I relized I could possibly fix the way FP's were used and fix the screen bouncing when fighting. :)...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
11-01-2004, 7:18 PM
#27
Originally posted by darkkender not too mention not everyone that has it likes to use it because of conflicts with there various other mods. :confused: Well anyway I do it, if you want the robe it will conflict with another mod. I think the Mask l...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
11-01-2004, 5:32 PM
#23
hmm. ok I think I know what the problem is. I should have made a defualt appearance file for this mod as well. :rolleyes: The appearance.2da that is included with this mod is the one from Holowan plug-in and I made a few cosmetic changes to a few of...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
10-31-2004, 12:00 PM
#21
Originally posted by TemporaryTomato I think I've discovered a bug with this mod. Nemo's body is black. Just like the bug in the stormtrooper mod. :( What other mods do you have installed? Because he is normal in my game....  [Read More]
The version on SWK Mod of the Week Section is updated as well....  [Read More]
Posted in: Episode 2 A New Foe
 T7nowhere
11-08-2004, 4:43 PM
#51
Wouldn't it be better to create them as stunt modules. those in-game cuts are scripted modules that load. It would be cool to see some of those in the mix But setting up the played modules takes alot of time to begin with....  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 T7nowhere
11-09-2004, 8:59 AM
#130
oops! you missed this mod by svцsh (http://www.lucasforums.com/showthread.php?s=&threadid=139685) CDRSeadog :uzi1: :uzi1:...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 T7nowhere
11-04-2004, 11:44 AM
#123
Thanks :)...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 T7nowhere
11-02-2004, 4:07 PM
#115
Thanks for the mention CDRSeadog, But the link you posted for my site is http:/// :(...  [Read More]
Posted in: svцsh's work in progress
 T7nowhere
10-31-2004, 5:32 PM
#169
Originally posted by Glamador release before i hunt you down...o y cant ppl release works in progress... Glamador you have got to be patient, these things take time. But it will be worth the wait. :)...  [Read More]
Posted in: svцsh's work in progress
 T7nowhere
10-29-2004, 5:45 PM
#156
These weapons are really going to change how Taris is played. I doubt many will be able to stay at level 2 for long ;)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
11-09-2004, 1:45 PM
#854
I could try Anchorhead again. I did get Half of it rebuilt and I'll tell you that one is a crazy jigsaw puzzel. The file i was working with became misplaced. But Once I start on it it should go pretty fast. Tell me me when you want it and the specs...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
11-07-2004, 5:52 PM
#847
Auto update work great over here....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
10-30-2004, 3:16 PM
#818
Originally posted by Fred Tetra It does not, but it would not be difficult to add, and thus will be in the next release. Thanks Originally posted by Fred Tetra It does not, but it would not be difficult to add, and thus will be in the next releas...  [Read More]
Page: 26 of 49