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Fred Tetra

Latest Posts

Page: 24 of 32
Posted in: Travelling to other planets IS possible, try it.
 Fred Tetra
04-20-2004, 3:24 AM
#15
Tk102, you mentioned extracting a GUI element and using tpc2tga to convert it, so it could be edited. If you just double-click on the GUI (planet icon) of your choice in Kotor Tool, it'll come up in KT's image viewer, from which you can save it as a...  [Read More]
Posted in: Just another quitting thread
 Fred Tetra
06-01-2004, 7:48 PM
#8
I hope that rather than "leaving" the modding scene, you will reconsider and instead simply choose a "substantially reduced level of participation" :) All I ask is that you take a peek here once and a while. You never know what'...  [Read More]
Posted in: extract0-3 available
 Fred Tetra
05-29-2004, 11:35 PM
#2
Excellent work! Amazing what you can do with Perl, isn't it?...  [Read More]
Posted in: Camera Angles
 Fred Tetra
05-02-2004, 10:28 PM
#42
Doors are indeed positioned and oriented in the .git file....  [Read More]
Posted in: Camera Angles
 Fred Tetra
05-01-2004, 11:02 AM
#35
Are the values indeed w,x,y,z, in that order? I thought it might be x,y,z,w, based on a conversation with a friend who does VR for a living. But then again, who knows?...  [Read More]
Posted in: Camera Angles
 Fred Tetra
04-30-2004, 10:52 PM
#33
I messed around with the values a bit, but not enough cases to determine which field is which. If I discover anything, I'll post it here......  [Read More]
Posted in: Camera Angles
 Fred Tetra
04-30-2004, 5:07 PM
#31
It turns out that I had already added camera editing support to KT, but I had forgotten; it's been a month since I looked at the code. (I'm moving and haven't had much time) Right now, you can edit the X/Y/Z position and the four other "visible...  [Read More]
Posted in: Camera Angles
 Fred Tetra
04-30-2004, 10:17 AM
#28
If anyone figures out how the four floating point numbers in the camera's orientation work, be sure to post about it. It'll save some time when I start working on the module editor again....  [Read More]
Posted in: Camera Angles
 Fred Tetra
04-29-2004, 11:07 PM
#23
I wasn't sure anyone would be interested in the cameras as much as myself, so I haven't added much support for them in the module editor, other that showing where they are. If there is enough interest, I'll add support for them, since I can do that...  [Read More]
Posted in: Camera Angles
 Fred Tetra
04-29-2004, 11:05 PM
#22
Hex editing the values is a pain, because each floating point number consists of 4 bytes (sign, mantissa and exponent, probably)...  [Read More]
Posted in: Camera Angles
 Fred Tetra
04-29-2004, 11:57 AM
#18
In case you didn't know (not likely, heh heh) the GFF editor doesn't show and can't deal with/create certain GFF datatypes that are needed by cameras. These hold the XYZ position and orientation. The first is a tuple of floating point numbers (positi...  [Read More]
Posted in: Started modding areas, but have some questions
 Fred Tetra
04-11-2004, 5:47 PM
#10
Just a follow-up on bearings; I don't have my code in front of me, but I can tell you that there are two different uses of bearing, depending on the item type. For the first, "0" is the positive X axis and for the other it is the positive Y...  [Read More]
Posted in: Started modding areas, but have some questions
 Fred Tetra
04-11-2004, 4:31 AM
#5
Originally posted by ForceMasterYoda okay, im new to modding so i have some questions. 1. i am trying to place characters under the creature list but i don't no what XOrientation or YOrientation is. WHat is it and how can i find out what it is? 2....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-09-2004, 11:59 AM
#484
Originally posted by ReLoaD2K At the end of the extracting I get a error. Let me post here the image. http://img12.imageshack.us/img12/8826/error2.jpg What is this? I have the .NET installed. I'ts the WinAce self-extractor that's generating that...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-09-2004, 11:58 AM
#483
Originally posted by Fizz The new tool is pretty good,though whats the Naive Error? :p i can't save? EDIT:i just tried it out,well the NPC generics i dragged and placed in the map did not appear,also the map seems to be littered with..stuff..like a...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-09-2004, 9:00 AM
#479
I wish I had more time to work on it! It has been very busy around here for the last few months, as I have moved to a new city - last night I was installing a new faucet in the kitchen until 11:30 pm (happy happy joy joy!) - so mundane tasks are eat...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-09-2004, 8:06 AM
#476
New version released - v1.0.1619.28842 (2004-6-7) Highlights: * Minor Bug fixes * Module Editor - demo mode You can download this new version here (http://kotortool.home.comcast.net). If you'd like to try out the Module Editor demo, after una...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
05-28-2004, 11:36 AM
#472
Originally posted by Fred Tetra The Kotor Tool download site is back up. New URL: Kotor Tool (http://kotortool.home.comcast.net/kotor_tool.zip) Read Me file: readme.txt (http://kotortool.home.comcast.net/readme.txt) There's actually a web page...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
05-06-2004, 2:35 PM
#470
The Kotor Tool download site is back up. New URL: Kotor Tool (http://kotortool.home.comcast.net/kotor_tool.zip) Read Me file: readme.txt (http://kotortool.home.comcast.net/readme.txt)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
04-15-2004, 2:34 AM
#468
When I am back from "vacation" and..... wait for it..... "When it is finished." :D I've been very busy with non-development stuff and will likely continue to be for a little while. However, I do intend on completing it....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-09-2004, 10:00 AM
#229
I wish I had more time to work on it! It has been very busy around here for the last few months, as I have moved to a new city - last night I was installing a new faucet in the kitchen until 11:30 pm (happy happy joy joy!) - so mundane tasks are eat...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-09-2004, 9:06 AM
#226
New version released - v1.0.1619.28842 (2004-6-7) Highlights: * Minor Bug fixes * Module Editor - demo mode You can download this new version here (http://kotortool.home.comcast.net). If you'd like to try out the Module Editor demo, after una...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
05-28-2004, 12:36 PM
#222
Originally posted by Fred Tetra The Kotor Tool download site is back up. New URL: Kotor Tool (http://kotortool.home.comcast.net/kotor_tool.zip) Read Me file: readme.txt (http://kotortool.home.comcast.net/readme.txt) There's actually a web page...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
05-06-2004, 3:35 PM
#220
The Kotor Tool download site is back up. New URL: Kotor Tool (http://kotortool.home.comcast.net/kotor_tool.zip) Read Me file: readme.txt (http://kotortool.home.comcast.net/readme.txt)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
04-15-2004, 3:34 AM
#218
When I am back from "vacation" and..... wait for it..... "When it is finished." :D I've been very busy with non-development stuff and will likely continue to be for a little while. However, I do intend on completing it....  [Read More]
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