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Fred Tetra

Latest Posts

Page: 28 of 32
Posted in: Save game editor for Xbox KOTOR saves?
 Fred Tetra
02-16-2004, 12:36 PM
#15
Besides, I have an Xbox and played KotOR on it before getting the PC version. Having it on the Xbox and looking at the files (on someone else's modded Xbox, of course) I noticed that the layout was a lot like NWN. I thought it might be interesting to...  [Read More]
Posted in: Question?
 Fred Tetra
02-21-2004, 3:26 AM
#8
And on my PC, at least, I have to type "`" not "~" (with the shift key) to get it to work....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-25-2004, 3:05 AM
#374
Well, the various tabs in the UTC editor are now functional, but I have now moved on to the inventory editor portion of it. This is a bit challenging, but I'm making pretty good progress on it. I actually have a treeview from which you can select an...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-22-2004, 3:51 AM
#370
Here's some screenshots from the new UTC (Creature) editor. Right now it can open any .utc from the tree view, allow you to adjust many of the parameters (not all, yet) and save the adjusted content to the override folder. You can very easily change...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-18-2004, 2:36 AM
#369
I've decided to work on the Creature (.utc) editor first. After determining that doing the Area editor would require some really good design decisions, I figured that I'd rather make my mistakes on something simpler. :) Not that dealing with GFFs of...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-17-2004, 2:43 PM
#367
I just looked into Hex Workshop; it would have been nice to have had something like that instead of Hex Editor 2.0 from HHD software (although it is freeware). Since my last post, I discovered more of the same type of issue that I found in the UTMs...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-17-2004, 12:04 PM
#365
Well, after spending a few hours analyzing the results of a test that I did. In the test, KT reads in almost 7400 GFF files from the RIMs, turns them into internal data structures, then re-writes them for size comparison (usually a good indicator th...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-17-2004, 1:12 AM
#363
I found that in my files, that type 17 is used to hold a tuple of floats (single precision). Type 16 is 16 bytes long, an appears to be used to hold 4 floats (single precision)....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-16-2004, 5:52 PM
#361
Just an update on the GFF effort - I discovered that there are at least two field types that are not found in BioWare's GFF specifications. These two new types are used (for example, but not exclusively) to represent the Position and Orientation of...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-16-2004, 11:31 AM
#360
GFF's are dealt with at three levels, the first two of which the user does not see. The first is the reading and writing of the data in the file to and from an internal representation, and the second is dealing with that data in a logical fashion tha...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-16-2004, 3:30 AM
#358
Features planned... - Complete GFF Writer function to provide infrastructure for GFF editing. - Area editor (.are) - Save editor (maybe) - 2DA find function - Resource categorization on Tree View - Full tree find function - BIF builder - RIM...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-16-2004, 3:21 AM
#357
Originally posted by Sunslayer How about a find option in the main window? Just like you get in a text editor. And if it's not in the 2DA editor, how about there, too? While a 'find' feature for the main tree might seem like an easy task, it requi...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-16-2004, 3:17 AM
#356
Originally posted by T7nowhere Hey Fred, I have a suggestion for a future version of Kotor tool. I find when Im useing Kotor tool sometimes It can take a while to scan through all the different files and file type's. So I often will load NWN Explor...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-25-2004, 4:05 AM
#124
Well, the various tabs in the UTC editor are now functional, but I have now moved on to the inventory editor portion of it. This is a bit challenging, but I'm making pretty good progress on it. I actually have a treeview from which you can select an...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-22-2004, 4:51 AM
#120
Here's some screenshots from the new UTC (Creature) editor. Right now it can open any .utc from the tree view, allow you to adjust many of the parameters (not all, yet) and save the adjusted content to the override folder. You can very easily change...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-18-2004, 3:36 AM
#119
I've decided to work on the Creature (.utc) editor first. After determining that doing the Area editor would require some really good design decisions, I figured that I'd rather make my mistakes on something simpler. :) Not that dealing with GFFs of...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-17-2004, 3:43 PM
#117
I just looked into Hex Workshop; it would have been nice to have had something like that instead of Hex Editor 2.0 from HHD software (although it is freeware). Since my last post, I discovered more of the same type of issue that I found in the UTMs...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-17-2004, 1:04 PM
#115
Well, after spending a few hours analyzing the results of a test that I did. In the test, KT reads in almost 7400 GFF files from the RIMs, turns them into internal data structures, then re-writes them for size comparison (usually a good indicator th...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-17-2004, 2:12 AM
#113
I found that in my files, that type 17 is used to hold a tuple of floats (single precision). Type 16 is 16 bytes long, an appears to be used to hold 4 floats (single precision)....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-16-2004, 6:52 PM
#111
Just an update on the GFF effort - I discovered that there are at least two field types that are not found in BioWare's GFF specifications. These two new types are used (for example, but not exclusively) to represent the Position and Orientation of...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-16-2004, 12:31 PM
#110
GFF's are dealt with at three levels, the first two of which the user does not see. The first is the reading and writing of the data in the file to and from an internal representation, and the second is dealing with that data in a logical fashion tha...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-16-2004, 4:30 AM
#108
Features planned... - Complete GFF Writer function to provide infrastructure for GFF editing. - Area editor (.are) - Save editor (maybe) - 2DA find function - Resource categorization on Tree View - Full tree find function - BIF builder - RIM...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-16-2004, 4:21 AM
#107
Originally posted by Sunslayer How about a find option in the main window? Just like you get in a text editor. And if it's not in the 2DA editor, how about there, too? While a 'find' feature for the main tree might seem like an easy task, it requi...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-16-2004, 4:17 AM
#106
Originally posted by T7nowhere Hey Fred, I have a suggestion for a future version of Kotor tool. I find when Im useing Kotor tool sometimes It can take a while to scan through all the different files and file type's. So I often will load NWN Explor...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-15-2004, 1:34 AM
#100
Originally posted by gameunlimited I have some features suggestions for future versions: 1. Search function for the 2da editor 2. Conversation editor. It is the .dlg file. I understand that we can open the file using the GFF editor, but what I mea...  [Read More]
Page: 28 of 32