Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Fred Tetra

Latest Posts

Page: 20 of 32
I'm glad you all like the new texture; it makes me happy to know that all that posing for svцsh as a template was worthwhile :D...  [Read More]
I discovered a bug this morning that was causing the "Script that determines if node is available" script name to be written to "Script to run for this node" script's field. This is a bad thing. I corrected it and a new version of...  [Read More]
Originally posted by tk102 Am I missing something because this rule has no "teeth" to it. I don't know about NWN, but KotOR doesn't mind moving up the dialog tree without the "IsChild" flag being set. The dialog behaves itself....  [Read More]
While I emailed you this response, I decided to also share it here for the benefit of other folks.... "Ok, while I don't have the time to fix it for you, I did find the problem in you file to be a circular reference as I had guessed. If you op...  [Read More]
So what you're saying is that there are EntryList items that don't appear in any ReplyList item's EntriesList or ReplyList items that don't appear in any EntryList item's RepliesList, correct? If that's so, I think I am OK due to the way I parse the...  [Read More]
Originally posted by Tanesh Great work. :) I like the option "show orphaned replies/entries". I've just finished a personal dialogue with the old editor with over 200 replies/entries and found a lot "orphans" I forgot to connect...  [Read More]
I've seen some pretty cool stuff done with PERL at work, but never anything as great as this. Quite amazing. Excellent work - keep it up!...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-28-2004, 8:40 PM
#704
New version of Kotor Tool posted today. v1.0.1732.40179 (2004-9-29) Features/updates: At the request of Achilles: Added the ability to set the 'dropable' property for Creatures' and Placeables' Inventory items. Pack items drop-ability is set via...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-28-2004, 5:17 AM
#702
I'm glad you both like it, and thanks to both of you for the feature suggestions, too!...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-27-2004, 9:08 PM
#699
New version of Kotor Tool posted today. 1.0.1731.29104 (2004-9-28) Features/updates: Fixed a bug that caused first-time installers to get a null path error Kotor Tool can now be associated with UTC, UTD, UTI, UTP and UTT files and can open them...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-27-2004, 5:07 PM
#698
For all of those who've iinstalled Kotor Tool for the first time and are having trouble with the "null path" error - I figured out what was causing it and I'm working on a fix. So relax, you weren't doing anything wrong. :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-27-2004, 1:11 PM
#697
You patience has been rewarded, darkender :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-27-2004, 5:16 AM
#695
Hey Fred, what program did you use to develop KOTOR Tool? Was it Visual Studio .NET or SharpDevelop? I use Visual Studio .NET 2003 as my development environment, as it lets me manage several projects at once, and has integrated source code control...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-26-2004, 6:20 AM
#692
I am glad as always to hear that someone is enjoying it!...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-25-2004, 5:49 PM
#690
In the Options screen (Tools | Options), make sure the "Build Model BIF node in Tree" checkbox is checked, then you should be able to get to the models. The reason for this setting is that it can take a long time to build that part of the...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-24-2004, 12:22 PM
#688
New version of Kotor Tool posted today. v1.0.1728.20772 (2004-9-24) Features/updates: Added support for AnimatedCut, CamFieldOfView, CameraModel, Quest and QuestEntry values in Conversation (DLG) files in Conversation editor. Improved GUI control...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-23-2004, 8:21 AM
#686
Has anyone experimented with Camera settings in their conversations/dialogs? I'm trying to improve the Camera Settings GUI in the Conversation editor so that only the appropriate child controls are enabled based on the type of parent controls' setti...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-20-2004, 11:27 AM
#685
fred, you rock. oh, btw, does your conversation editor allow you to activate combat scripts, give or lose items (ie credits), etc??? Yes, you can do those sorts of things. Each node in a conversation tree has two scripts associated with it. One I'll...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-20-2004, 6:19 AM
#683
New version of Kotor Tool posted today. v1.0.1724.15944 (2004-9-20) Features/updates: Fixed bug in Conversation Editor that caused "Script that determines if node is available" script name to be written to "Script to run for this n...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-19-2004, 8:09 PM
#682
New version of Kotor Tool posted today. v1.0.1723.40191 (2004-9-19) Features/updates: First public release of Conversation Editor. Minor bug fixes in GFF datatype support for floating point types....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-14-2004, 5:50 AM
#681
Originally posted by svцsh A KT wish :D Fred now that some of the models are accessible and we have started to get our hands dirty with them. I would love to see a model preview screen like that of the tga viewer Maybe a break down of poly count,...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-11-2004, 2:50 PM
#678
Indeed I have been. I discovered that the laundry tub in my place was hiding a very damaged and moldy section of wall; all black and puffy. (yech!) As such, I have been busy most non-office hours ripping it out and rebuilding and haven't been up on t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-10-2004, 4:59 PM
#676
Patient: Doctor, it hurts when I move my arm like this. Doctor: Then don't move your arm like that! :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-09-2004, 9:33 PM
#671
I'm glad you like it. Sure you could just select each of a module's two rim files and then click the Extract button for each one in turn, but the new function makes the process just a little bit shorter. Any other time-saving functions you'd like t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-09-2004, 8:21 PM
#669
I would recommend checking that the paths in the Path Manager are correct. If you aren't sure, delete your settings.xml file and launch Kotor Tool. It should detect your KotOR installation and set up the paths accordingly....  [Read More]
Page: 20 of 32