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Fred Tetra

Latest Posts

Page: 23 of 32
Posted in: tpc2tga problem maybe?
 Fred Tetra
06-16-2004, 2:41 PM
#5
I'm sorry, but that option shouldn't be active right now in the "Options" dialog box. I had forgotten to remove it when I added the internal image conversion code to Kotor Tool. You do not need tpc2tga any longer to extract images with Koto...  [Read More]
Posted in: Alien haters!
 Fred Tetra
06-11-2004, 11:20 AM
#7
In the Tools | Options... menu in Kotor Tool, click the "Build Model BIF node in Tree" checkbox, the restart Kotor Tool....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-28-2004, 1:55 AM
#536
Originally posted by StormTrooper789 Sorry if this is considered double-posting, but can you, the creator of Kotor Tool, make it able to be used at 800 x 600 resolution because I cannot use your *.utc file editor for it is to big for the screen. 102...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-28-2004, 1:52 AM
#535
New version of Kotor Tool: v1.0.1639.1013 (2004-6-27) New features: * Minor Fix: Identified Description and Template ResRef in UTI Editor were accidently left marked as "Read-Only". Thanks to T7Nowhere for catching this! On a sadder not...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-25-2004, 4:56 PM
#532
New version of Kotor Tool: v1.0.1636.25345 (2004-6-24) New features: * TPC2TGA is NOT required at all now. TPC files can be extracted and saved directly now. * Addtional information is displayed about the game modules under RIMs | Modules; a descri...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-24-2004, 4:48 PM
#529
Unfortunately, Achillies is right; only experience improves one's troubleshooting skills. If you have an item that won't open, play "computer"; that is, do what an editor would have to do to open the file. Read each value of a property in...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-24-2004, 2:51 PM
#526
My guess would be that the BW GFFEDitor was used to create them. If you want to still use them, adjust the offending values in the GFFEditor, then you'll be able to work with them in Kotor Tool....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-24-2004, 2:24 PM
#524
Ahh, you didn't identify yourself by your LF handle in your email so I didn't make the connection. As I mentioned a few posts ago, what I found was that the CostValue was out-of-range for the specified table. Here's the property on your dark_guard....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-23-2004, 11:26 PM
#520
I've been looking at a few files that someone else sent me and what I've found so far is that some of the values specified (CostValue, in one case) specified a row number beyond what exists in the related 2da file. If you use Bioware's GFF Editor, i...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-23-2004, 8:07 PM
#518
Originally posted by ReLoaD2K Ok, I'm having a problem with Kotor Tool and I wanna check if anyone has it. <snip> Thanks in advance, ReLoaD2K Please don't post the debugger output to the forum; no one else will know what to do with it and...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-23-2004, 8:03 PM
#517
Originally posted by Arlen Treesong Also, uh I know the module editor was only supposed to be a demo but it did effect my game lol, I have kath hounds everywhere in the apartments :o Just remove the KT version of m02aa.git from your override fol...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-23-2004, 5:11 PM
#514
New Release: v1.0.1634.26198 (2004-6-22) See features at beginning of thread...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-23-2004, 1:29 AM
#513
Sorry, but I did not. I deleted a few PM's to make some room :) Please try again. Fred, I tried to respond to your PM but receive notice that your box is full. Please let me know if you did not receive my reply....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-22-2004, 11:52 PM
#511
Just thought a few of you might like to know, I managed to update the GFF class in Kotor Tool so that it can (in a limited way) read and write CExoLocStrings. These are the strings that are Localizable; that is, they can contain several versions of t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-19-2004, 1:32 AM
#509
The module editor is nearly done, but since CChargin has produced a model extract tool, I can now create the background image for the map in hi-res. Presently, I take the in-game nav-map and magnify it in Photoshop. Blurry, but functional for some sm...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-17-2004, 1:02 PM
#507
I would like to thank Achillies for the Kotor Tool donation made: A check for $20 will be going out as soon as I can find a stamp (probably today). Hopefully this sets the bar and some of the more veteran modders will try to put me in my place by do...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-17-2004, 12:58 PM
#506
Which version of the Microsoft .NET Framework do you have installed? I should (and will!) mention that you need to have the Microsoft .NET Framework 1.1 installed. You can get it here (http://download.microsoft.com/download/a/a/c/aac39226-8825-44...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-12-2004, 8:16 AM
#497
The topmost link on the "Download" section of the page always points to the latest version, even when I forget to update the text :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-11-2004, 5:25 PM
#495
New version of Kotor Tool: v1.0.1622.22807 (2004-6-10) This version adds the ability to extract and convert a .mdl file from the BIFs portion of the treeview, along with the required TGA textures for the model. You will need CChargin's Extract0-5 u...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-09-2004, 4:02 PM
#486
You can only edit the in-memory version of the map. If you could save, you'd be able to see your changes in the game. The Module Editor demo is just that...a demo. The intention is for people to be able to see what the user interface is like and to...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-12-2004, 9:16 AM
#247
The topmost link on the "Download" section of the page always points to the latest version, even when I forget to update the text :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-11-2004, 6:25 PM
#245
New version of Kotor Tool: v1.0.1622.22807 (2004-6-10) This version adds the ability to extract and convert a .mdl file from the BIFs portion of the treeview, along with the required TGA textures for the model. You will need CChargin's Extract0-5 u...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-09-2004, 5:02 PM
#236
You can only edit the in-memory version of the map. If you could save, you'd be able to see your changes in the game. The Module Editor demo is just that...a demo. The intention is for people to be able to see what the user interface is like and to...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-09-2004, 12:59 PM
#234
Originally posted by ReLoaD2K At the end of the extracting I get a error. Let me post here the image. http://img12.imageshack.us/img12/8826/error2.jpg What is this? I have the .NET installed. I'ts the WinAce self-extractor that's generating that...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
06-09-2004, 12:58 PM
#233
Originally posted by Fizz The new tool is pretty good,though whats the Naive Error? :p i can't save? EDIT:i just tried it out,well the NPC generics i dragged and placed in the map did not appear,also the map seems to be littered with..stuff..like a...  [Read More]
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