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Fred Tetra

Latest Posts

Page: 21 of 32
Nice to see such a complete piece of work! Also, nice to see that you used Kotor Tool to work on the creatures :) Oh, and you need to update your version of Kotor Tool; the one you used it from June 27th, five releases ago :D Keep up the great work...  [Read More]
Posted in: Hex Editors
 Fred Tetra
08-26-2004, 9:50 AM
#11
Originally posted by En liten mus I mean a free one...i dont have american currencyt and i dont feel like paying about 500 kr for somthing that im not gona use that much..... $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$To EXpensive :D $$$$$$$$$$$$$$$$$$$$$$$$...  [Read More]
Posted in: Hex Editors
 Fred Tetra
08-25-2004, 1:30 PM
#2
One I like is Hex Workshop 4.23. You can get it at: http://www.bpsoft.com/downloads/ The downside is the high cost....  [Read More]
Posted in: POLL: Which should be the next editable map?
 Fred Tetra
08-25-2004, 1:22 AM
#24
Originally posted by Glamador hope u get it done soon...i love new maps...nice avatar u got there...i love day of the tentacle...it was almost as hilarious as sam and max! I'd love a Day of the Tentacle character skin or a Yellow Teletubby one :)...  [Read More]
Posted in: POLL: Which should be the next editable map?
 Fred Tetra
08-25-2004, 1:16 AM
#23
Well, by a stroke of luck, I figured out the calibration values in under an hour for the m08aa map. After I verify a few more things, I'll post a new version of Kotor Tool with the new map support added. Also, thanks to Achillies and T7nowhere for d...  [Read More]
Posted in: POLL: Which should be the next editable map?
 Fred Tetra
08-24-2004, 1:21 PM
#18
Ok, here's a link to the latest map background for m08aa. Taris m08aa map image - Davik's Estate (http://kotortool.home.comcast.net/m08aa_out.jpg) I exchanged two of the rooms; can someone kindly verify that it looks right now? Thanks!...  [Read More]
Posted in: POLL: Which should be the next editable map?
 Fred Tetra
08-23-2004, 12:07 AM
#16
Ok, here's a link to the map background for m08aa as it stands. m08aa image (http://kotortool.home.comcast.net/m08aa_out.jpg) Can someone kindly verify that it looks right? The main thing I have concerns over is that I have the the "bedrooms...  [Read More]
Posted in: POLL: Which should be the next editable map?
 Fred Tetra
08-21-2004, 9:22 PM
#11
I tried to pick maps that didn't have too much Z-axis change to them, though now I'm thinking that the Jedi Enclave does. (Can anyone quickly verify that?) The reason is, since the editor works in 2D in the GUI mode and all Z-axis positioning of pla...  [Read More]
Posted in: KotOR Fund Raiser
 Fred Tetra
08-31-2004, 12:23 PM
#13
Achillies, I want to thank you for your matching the pledges from Gsccc and ReLoaD2K ($10 each) and the pledge from a donor who wishes to remain anonymous ($75) with your own contribution of $50. Thank you for your continued support of my efforts w...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-09-2004, 6:40 AM
#665
New version of Kotor Tool posted today. v1.0.1713.15070 (2004-9-9) Features/updates: Full module extraction wih a single click from RIMs | Modules. Right click on a module name, such as "danm13.rim", and choose "Extract for module...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-07-2004, 3:26 PM
#664
Dialog Editor update: The editor is at the point where I can open an existing .dlg file, add some nodes via cut/copy/add/paste and save it back out with the proper starting/entry/reply-lists in place and in the right format. It doesn't export the ot...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-05-2004, 9:04 PM
#661
Originally posted by tk102 Fred, in the future, if you decide to integrate a full savegame editor into your KT, you'll drop me a note first right? Just a heads up? Actually... I was working on one when KSE was announced, so I decided to shift to t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-05-2004, 9:03 PM
#660
You can check yours, RedHawke - you're regged!...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-05-2004, 8:46 PM
#657
I tried to make it like MS Excel in a number of respects. I always found those sort of features handy myself. Also, I just got dynamic conversation text updating working in the dialog editor. As you update the text of a node, it changes in the tree...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-05-2004, 8:28 PM
#653
You're right about the file extension association. I should add code for opening all of the file types Kotor Tool knows about from Windows explorer. Would save me time in testing, too :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-05-2004, 8:05 PM
#651
Really, it can open NWN and KotOR dialogs and alter them right now, but I am in the process of adding "Linked" Entry support and the right-click menu. Links allow you to specify an "earlier" level in a conversation to continue fro...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-05-2004, 7:59 PM
#650
Actually, it's an A.I.-based expert system that creates new models for the game complete with skeletal animation and synthetic, yet natural-sounding voice overs. Well, maybe in version 2.0.... :D...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-05-2004, 7:41 PM
#645
Just thought you folks might like to see one of the other editors in Kotor Tool that I am working on... :) What could it be? (http://kotortool.home.comcast.net/mystery.jpg) Note to RedHawke - contact me via email pls....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
08-30-2004, 6:33 PM
#643
I am glad you like it :) I have put 267 hours into Kotor Tool to date, and I think it has turned out pretty well so far. The module editor has been a real challenge, as I have tried to add the features that would be most useful first and get them re...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
08-30-2004, 2:49 PM
#641
Gotta stop working on those updates for you folks so late at night :) The new version should fix your trigger problem. I was using some old documentation for setting the range on a field (0-2) when the new info says it is (0-13). Hope it helps!...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
08-29-2004, 7:03 PM
#639
New version of Kotor Tool posted today. v1.0.1702.26491 (2004-9-29) Features/updates: * Fixed a bug in the trigger (UTT) editor Trap Type field...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
08-29-2004, 6:28 AM
#637
Well, without seeing the trace, it's impossible to say which item is causing the problem. It would seem that one of the values specified in the file is outside of the range that Bioware indicates as valid (which I enforce). Is it an unmodified file f...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
08-28-2004, 8:53 PM
#635
New version of Kotor Tool posted today. v1.0.1701.42420 (2004-8-29) Features/updates: * Support for the Taris m08aa map (Davik's Estate) * New UTP (placeable) and UTT (trigger) editors * Set language on UTD (door) descriptions * Ability to hide...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
08-28-2004, 3:43 PM
#634
This is rather off-topic, but if there is someone with a non-English version of KotOR that has played it out and would like to donate it, I'd be interested. I have a strong interest in foreign languages (I speak German and some Polish), so I thought...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
08-27-2004, 9:49 AM
#627
Wait until you see some of the new stuff that I've added to the forthcoming release of Kotor Tool - a trigger editor - updates to other editors to allow setting of Language for names and descriptions - a number of updates to the module editor, suc...  [Read More]
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