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Fred Tetra

Latest Posts

Page: 32 of 32
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-19-2004, 11:23 PM
#256
Actually, it's written in VB.NET. Not my first choice, as I have been programming since before there was a C++ language, but I had a fair amount of reusable code from other recent projects that made it a quick-to-write task. I haven't yet decided if...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-19-2004, 4:21 AM
#251
NOTE: Kotor Tool current version: v1.0.2210.16738 (2006-1-19 12:38) You can download it at: Kotor Tool site (http://kotortool.starwarsknights.com/) You can check out the new features that will be in the next release here (http://kotortool.home.c...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-19-2004, 5:21 AM
#1
NOTE: Kotor Tool current version: v1.0.2210.16738 (2006-1-19 12:38) You can download it at: Kotor Tool site (http://kotortool.starwarsknights.com/) You can check out the new features that will be in the next release here (http://kotortool.home.c...  [Read More]
Posted in: Weapons Mods?
 Fred Tetra
01-17-2004, 10:30 PM
#9
I was thinking of incorporating a script compiler, but I wanted to gauge what folks thought would be most valuable to them first......  [Read More]
Posted in: Weapons Mods?
 Fred Tetra
01-17-2004, 5:33 AM
#6
I've been developing on a tool for working with files in the BIFs. Right now, you can: *extract an entire BIF or individual files *view/edit/save non-compiled scripts (nss) *open, view, edit and save 2DA v2.b (2D Array) files All from a windows app...  [Read More]
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