Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Fred Tetra

Latest Posts

Page: 26 of 32
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-22-2004, 2:31 AM
#438
1) When its done. (Good enough for Id Software, good enough for me. It may not work for my employer, but when it comes to KT, *I* am the boss of me <grin>) 2) Yes, it was his brother! (how did you know?) But his name is really Darth Elmo. 3a)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-21-2004, 6:32 PM
#434
Here's a link to the latest video that shows the Module Editor in action: Module Editor Demo video (~3 minutes long, EXE format, 5.7 MB) (http://home.comcast.net/~armada/Module_Editor_Demo.exe)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-21-2004, 6:02 PM
#433
While testing the Module Editor, I took this snapshot showing all of your friends visiting the Taris Apartments: Visiting Day (http://home.comcast.net/~armada/placement_test_1.jpg) The setup of this "scene" took less than a minute using...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-20-2004, 1:54 AM
#429
1) Tell me where in the treeview you got the original .2da file from 2) send me two copies of the file; one before you edited it and one afterward that you cannot open to the email address in the readme.txt...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-19-2004, 12:08 PM
#427
Over the last few nights I added a few things to the module editor. You now have a treeview on the left that shows the categorized items in the module (Creatures, Doors, etc.) Right clicking on an item in the tree or on the map brings up a property...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-14-2004, 6:10 PM
#423
Here's a link to a screen recording showing the module editor in action as it stands today: Module Editor In Action (479 KB) (http://home.comcast.net/~armada/Module_Editor_Demo.exe) It's not much to look at, but one can actually move the items aro...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-12-2004, 6:54 PM
#420
Here's a link to an image showing the module editor as it stands today: Module Editor Screenshot (http://home.comcast.net/~armada/m02aa_map.jpg) I can now show when I'm inside a trigger and on an item when mousing over them. I can also show the lo...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-12-2004, 1:05 PM
#419
. . . if you have it installed then have you also gone andput the other programes in tot he same folder , ie the gff editor , erf editor and the tpc2tga programs that you would need to edit files if no go to the same sticky above and go get them I...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-11-2004, 3:33 PM
#414
Please tell us you took the time to go through the readme.txt file..... :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-11-2004, 3:32 AM
#411
New version released - v1.0.1530.39101 (2004-4-11) Highlights: * Open and Edit UTI (Item) files * Open and Edit the Global Variables Table for saved games You can download this new version from the links on the first post. Enjoy! Fred...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-11-2004, 3:28 AM
#410
What I do is calculate the pixel/meter ratio and place the dots accordingly....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-09-2004, 11:41 PM
#408
I haven't heard anything bad back from the testers, so I'll be releasing a new version soon....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-22-2004, 3:31 AM
#188
1) When its done. (Good enough for Id Software, good enough for me. It may not work for my employer, but when it comes to KT, *I* am the boss of me <grin>) 2) Yes, it was his brother! (how did you know?) But his name is really Darth Elmo. 3a)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-21-2004, 7:32 PM
#184
Here's a link to the latest video that shows the Module Editor in action: Module Editor Demo video (~3 minutes long, EXE format, 5.7 MB) (http://home.comcast.net/~armada/Module_Editor_Demo.exe)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-21-2004, 7:02 PM
#183
While testing the Module Editor, I took this snapshot showing all of your friends visiting the Taris Apartments: Visiting Day (http://home.comcast.net/~armada/placement_test_1.jpg) The setup of this "scene" took less than a minute using...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-20-2004, 2:54 AM
#179
1) Tell me where in the treeview you got the original .2da file from 2) send me two copies of the file; one before you edited it and one afterward that you cannot open to the email address in the readme.txt...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-19-2004, 1:08 PM
#177
Over the last few nights I added a few things to the module editor. You now have a treeview on the left that shows the categorized items in the module (Creatures, Doors, etc.) Right clicking on an item in the tree or on the map brings up a property...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-14-2004, 7:10 PM
#173
Here's a link to a screen recording showing the module editor in action as it stands today: Module Editor In Action (479 KB) (http://home.comcast.net/~armada/Module_Editor_Demo.exe) It's not much to look at, but one can actually move the items aro...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-12-2004, 7:54 PM
#170
Here's a link to an image showing the module editor as it stands today: Module Editor Screenshot (http://home.comcast.net/~armada/m02aa_map.jpg) I can now show when I'm inside a trigger and on an item when mousing over them. I can also show the lo...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-12-2004, 2:05 PM
#169
. . . if you have it installed then have you also gone andput the other programes in tot he same folder , ie the gff editor , erf editor and the tpc2tga programs that you would need to edit files if no go to the same sticky above and go get them I...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-11-2004, 4:33 PM
#164
Please tell us you took the time to go through the readme.txt file..... :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-11-2004, 4:32 AM
#161
New version released - v1.0.1530.39101 (2004-4-11) Highlights: * Open and Edit UTI (Item) files * Open and Edit the Global Variables Table for saved games You can download this new version from the links on the first post. Enjoy! Fred...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-11-2004, 4:28 AM
#160
What I do is calculate the pixel/meter ratio and place the dots accordingly....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-10-2004, 12:41 AM
#158
I haven't heard anything bad back from the testers, so I'll be releasing a new version soon....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-09-2004, 10:19 PM
#156
The way it is currently implemented, I have to export a map with KT, resize it in an external paint program and save it, then I have to align and scale the image to the data from the .git file. The last step takes quite a bit of time, as you have to...  [Read More]
Page: 26 of 32