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Fred Tetra

Latest Posts

Page: 27 of 32
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-09-2004, 9:19 PM
#406
The way it is currently implemented, I have to export a map with KT, resize it in an external paint program and save it, then I have to align and scale the image to the data from the .git file. The last step takes quite a bit of time, as you have to...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-08-2004, 6:13 PM
#404
Here's a screenshot showing some of my work with the .git files. It's the Upper City Cantina on Taris with GIT data overlayed. The image is generated by taking the map image and quadrupling the size and using it as a background. My code then reads t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-08-2004, 3:09 PM
#403
It's a type of reactive armor, you see.... :) Actually, there is an item template "w_bstrcrbn.uti" that does have its baseitem set to basic clothing, hence it shows up under that category in the inventory tree....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-06-2004, 1:55 PM
#398
I finally looked at some of the light sabers in the game and discovered that they use an extra field of data to indicate which upgrades give which bonuses. Once I have this new discovery incorporated into the editor, I'll be releasing it....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-06-2004, 1:59 AM
#395
Here's some screenshot links from the upcoming Item (UTI) editor, shown editing a lightsaber from the module sta_m45ac_s.rim: General tab (http://home.comcast.net/~armada/UTI_editor_1.gif) Properties tab (http://home.comcast.net/~armada/UTI_editor...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-02-2004, 4:39 PM
#394
Thank you; I hope it helps your efforts. To quote something I said before: "After determining that doing the Area editor would require some really good design decisions, I figured that I'd rather make my mistakes on something simpler. Not that...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-02-2004, 3:41 AM
#391
Originally posted by T7nowhere I just wanna add a small note for the inventory editor in the utc editor(npc's) If you add a custom Item to the inventorylist It must be typed in lower case letters or it won't work in-game. Actually, you can't ente...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-02-2004, 2:42 AM
#389
New version released - v1.0.1521.38639 (2004-3-1) Highlights: * View GFF file(s) as Syntax-colored Text (File | View GFF Files...) * Open and Edit UTC (Creature) files (ONLY!) including inventory/force powers/etc. Other GFF-based files open in Tex...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-29-2004, 3:14 PM
#388
Originally posted by Naver Drolmai I would like to use the Kotor Tool but I am getting the following error every time I try to expand the tree : The currency separator information specified in the NumberFormatInfo is ambiguous for parsing I assume...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-29-2004, 1:57 AM
#383
Originally posted by tk102 Version: KotOR Tool v1.0.1502.18035 Symptom: Arithmetic Overflow upon the following treeview navigation: RIMs - Rims - - global.rim - - - appearance.2da (double-click) This occurs because this particular 2da file does n...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-28-2004, 4:07 PM
#381
Another amusing thing I discovered while debugging my latest code was that Deadeye Duncan has a gender of "both"! Hmmm.......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-26-2004, 10:53 PM
#380
There's also a model of the classic "teapot" too!...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-25-2004, 4:43 AM
#375
Some of you may find this amusing.... If you don't already know, each .UTI (inventory item) in templates.bif has a baseitem # field that refers to a row in baseitems.2da. This allows similar items to be grouped together. What I found is that the fo...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-08-2004, 7:13 PM
#154
Here's a screenshot showing some of my work with the .git files. It's the Upper City Cantina on Taris with GIT data overlayed. The image is generated by taking the map image and quadrupling the size and using it as a background. My code then reads t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-08-2004, 4:09 PM
#153
It's a type of reactive armor, you see.... :) Actually, there is an item template "w_bstrcrbn.uti" that does have its baseitem set to basic clothing, hence it shows up under that category in the inventory tree....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-06-2004, 2:55 PM
#148
I finally looked at some of the light sabers in the game and discovered that they use an extra field of data to indicate which upgrades give which bonuses. Once I have this new discovery incorporated into the editor, I'll be releasing it....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-06-2004, 2:59 AM
#145
Here's some screenshot links from the upcoming Item (UTI) editor, shown editing a lightsaber from the module sta_m45ac_s.rim: General tab (http://home.comcast.net/~armada/UTI_editor_1.gif) Properties tab (http://home.comcast.net/~armada/UTI_editor...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-02-2004, 5:39 PM
#144
Thank you; I hope it helps your efforts. To quote something I said before: "After determining that doing the Area editor would require some really good design decisions, I figured that I'd rather make my mistakes on something simpler. Not that...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-02-2004, 4:41 AM
#141
Originally posted by T7nowhere I just wanna add a small note for the inventory editor in the utc editor(npc's) If you add a custom Item to the inventorylist It must be typed in lower case letters or it won't work in-game. Actually, you can't ente...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
03-02-2004, 3:42 AM
#139
New version released - v1.0.1521.38639 (2004-3-1) Highlights: * View GFF file(s) as Syntax-colored Text (File | View GFF Files...) * Open and Edit UTC (Creature) files (ONLY!) including inventory/force powers/etc. Other GFF-based files open in Tex...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-29-2004, 4:14 PM
#138
Originally posted by Naver Drolmai I would like to use the Kotor Tool but I am getting the following error every time I try to expand the tree : The currency separator information specified in the NumberFormatInfo is ambiguous for parsing I assume...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-29-2004, 2:57 AM
#133
Originally posted by tk102 Version: KotOR Tool v1.0.1502.18035 Symptom: Arithmetic Overflow upon the following treeview navigation: RIMs - Rims - - global.rim - - - appearance.2da (double-click) This occurs because this particular 2da file does n...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-28-2004, 5:07 PM
#131
Another amusing thing I discovered while debugging my latest code was that Deadeye Duncan has a gender of "both"! Hmmm.......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-26-2004, 11:53 PM
#130
There's also a model of the classic "teapot" too!...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-25-2004, 5:43 AM
#125
Some of you may find this amusing.... If you don't already know, each .UTI (inventory item) in templates.bif has a baseitem # field that refers to a row in baseitems.2da. This allows similar items to be grouped together. What I found is that the fo...  [Read More]
Page: 27 of 32