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Fred Tetra

Latest Activity

Posted in: KotOR game files invisible for kotor tool
 Fred Tetra
08-22-2007, 2:26 PM
#4
Yes I did. The path is entered but I can't edit files either When I try to click on 'chitin' file and add it to registry I have a reply that that's impossible :blast5: The latest versions of KT look to the registry to determine the file paths and w...  [Read More]
Posted in: KAuroraEditor (current version: 0.2)
 Fred Tetra
08-22-2007, 2:17 PM
#5
Looks quite interesting; I'll have to take a look at it. I've spent many hours working with the wok and bwm files and it'll be nice to see someone else's work in the area. I thought I was the only one that had any interest in it for the longest time...  [Read More]
Posted in: Fred Tetra returns
 Fred Tetra
05-11-2006, 4:21 PM
#1
Hello folks! Sorry I haven't been around to participate, but using the office PC to visit isn't always convenient. :) I haven't been able to get around to rebuilding my Kotor Tool development system since it went down, (though I did finally get a n...  [Read More]
Posted in: Kotor Tool on hold - equipment failure :(
 Fred Tetra
02-28-2006, 4:06 PM
#5
I'm so sorry. To think of all the work you must have put into it...Is there anything I can do to help? Not really, unless you feel like donating $ :) Otherwise, I'll just wait until I have the dough saved up. PC stuff is viewed as "non-essenti...  [Read More]
Posted in: Kotor Tool on hold - equipment failure :(
 Fred Tetra
02-28-2006, 1:37 PM
#1
I have the unfortunate position of having to tell you that due to some equipment problems, the next release of Kotor Tool and the new maps is on hold for a while. We had some power problems here that resulted in the loss of my router and PC's power...  [Read More]
Posted in: Error message
 Fred Tetra
02-26-2006, 9:28 PM
#2
Some files have been created by modders with values outside of what the KotOR game engine allows by default, which is strictly followed by Kotor Tool. As a result, some files cannot be opened by Kotor Tool; use the K-GFF editor instead....  [Read More]
Posted in: Kotor Tool Upcoming Release Features
 Fred Tetra
08-22-2007, 2:36 PM
#5
Mod note: Indeed. I'll lock this sticky for now since it's essentially inactive. Fred Tetra can unlock it again when/if he returns. Well, I am thinking of reviving the development of Kotor Tool, dependent on the interest level amongst the user commu...  [Read More]
Posted in: Kotor Tool Upcoming Release Features
 Fred Tetra
02-24-2006, 4:53 PM
#1
This thread will host the list of upcoming features in Kotor Tool, with their descriptions and links to screenshots. The next version of Kotor Tool, which has been rewritten from the 1.0 source to run using the Microsoft .NET Framework 2.0, has a nu...  [Read More]
Posted in: Module Editor glitch
 Fred Tetra
02-23-2006, 10:39 PM
#4
When you do that it gives you the same thing, your work ends up lost If you can document the exact steps necessary to consistently reproduce the problem, I'll look into it for you....  [Read More]
Posted in: ktp file format
 Fred Tetra
02-20-2006, 4:29 PM
#5
No that wasn't what I asked for Fred, when you open up project editor and make a new project where will you find the project file? When I go to the project directory the file type its looking for is in a ktp format. So I was wondering were you get it...  [Read More]
Posted in: Module Editor Won't Save or Build.
 Fred Tetra
02-15-2006, 3:37 PM
#6
Thanks, I'll try. EDIT: It worked. Thank you. Now, about those Jelly Babies.... :)...  [Read More]
Posted in: Module Editor Won't Save or Build.
 Fred Tetra
02-15-2006, 1:24 PM
#4
I'll take a look at it for you... but it will cost you some Jelly Babies. EDIT: The problem is that the .git file is corrupted. If you delete the merchant (store) and re-add it, this should fix the problem. There's no way to know what caused the co...  [Read More]
Posted in: Module Editor Won't Save or Build.
 Fred Tetra
02-15-2006, 9:25 AM
#2
Ok, I've been working on a private mod for a while now, and without any problems. I opened up my mod in the module editor to build the .mod file to test it. That's all I did today- tried to build the .mod file. It gave me the following message: (sta...  [Read More]
Posted in: Difficulties with opening script files from KT.
 Fred Tetra
02-14-2006, 9:20 AM
#6
I'll give it a whirl. I've only encountered the crash after shutting down KT and restarting it later. I hadn't tried the external editors in the project manager come to think of it. On a related topic, I tried assigning Tk's Dlgeditor and lonefer...  [Read More]
Posted in: Difficulties with opening script files from KT.
 Fred Tetra
02-13-2006, 10:26 PM
#4
On a related topic, I tried assigning Tk's Dlgeditor and loneferrets kscripteditor as external alternate utilities and KT continues to use the internal conversation editor and textviewer. Also following setting the external utilities it corrupts the...  [Read More]
Posted in: Difficulties with opening script files from KT.
 Fred Tetra
02-11-2006, 10:56 AM
#2
So when you double-click on an NSS in the "Script, Source" tree branch, this occurs?...  [Read More]
Posted in: Module Editor Problems
 Fred Tetra
02-14-2006, 8:59 PM
#10
I dont have Template Tags anywhere Then you haven't needed them yet! :) (They're created by Kotor Tool when the module editor first needs them; they speed the display of the tag labels. Next time you might want to indicate when you think something i...  [Read More]
Posted in: Module Editor Problems
 Fred Tetra
02-11-2006, 11:00 AM
#7
My Kotor Tool Dir looks Exactly Like that except that I have an additional directory called "Finished" where I place things I'm finished working on. I will download the MapInfo.bfd file again and let you know what happens. I downloaded some...  [Read More]
Thanks to everyone who voted. Top 3: Automatic or manual check from within Kotor Tool Via forum title / 1st posting Announcement on Kotor Tool site's news page I will be implementing a new type of version checking (see here) (http://www.lucasforu...  [Read More]
Thanks to everyone who voted. Top 3: Automatic or manual check from within Kotor Tool Via forum title / 1st posting Announcement on Kotor Tool site's news page...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-24-2006, 9:57 PM
#1812
When can we expect the next version, Fred? Also, you said it is now using the .NET framework v2.0. Did you rewrite the whole tool or is 2.0 backwards compatible with 1.1? When it's done. :) It won't be backward compatible as far as the .NET Framewo...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-23-2006, 10:44 PM
#1809
Some screenshots from the upcoming release of Kotor Tool: The Search for Refs feature has been updated to allow the display the paths of items matching the search criteria. You can now choose to see the entire path or just the file name containing t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-23-2006, 12:58 PM
#1807
Hey Fred quick question. When your gff editor loads references from the 2da files does it search for the ".tlk" file entries for the name of the header for the line? (eg. as seen in the drop down menu of your item editor.) Yes - Kotor Tool...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-22-2006, 7:24 PM
#1804
FT: Updates as of 2006-23-2) Here's another screenshot from the upcoming release of Kotor Tool, showing the new Custom Items treeview of the Inventory Editor. The Custom Items treeview is populated with items found in the Kotor Tool Global Template...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-18-2006, 1:02 AM
#1799
Here's a few screenshots from the upcoming release of Kotor Tool. Updated to have a tool strip with all of the major editors/tools on it. You can even reorder the menus and tool strip items to your liking and have their positions persisted. http:/...  [Read More]