Hello everyone,
Extract0-3 is now available at:
http://home.comcast.net/~cchargin/kotor/extract0-3.zip)
You should also get the new nwn importer for max and gmax I found at:
http://nwmax.dladventures.com/)
Whats new in extract0-3
-Models that previously didn't extract now do (i.e rancor)
-Handles dangly mesh (i.e. Juhanis ponty tail)
-Handles skin mesh. SEE BELOW FOR IMPORTANT WARNING!
-Animations kind of extracted, see below.
skin: OK, if you uncheck the box "convert skin to trimesh" then expect VERY long import times into gmax. On my AMD 2600 it took 2 minutes to import Juhani, 6 minutes to import Mission, and after 1 HOUR of grinding away, I gave up on the selkath.
Animation: animations are NOT extracted by default, if you want them check the box. Most of the animations have glitches. Some of them are totally messed up (i.e rancor). I am sure that the glitches are math related (anyone know how to convert a quaternion to euler?). The totally messed up animations I have no idea what is up with them yet. The gmax import script "nwn_mdl_v03b" will not handle animations, use nwmax.
Have fun!