Customizable Player hilts.
JKA handles hilt models much like player models.
you can have several meshes in a glm and you can turn surfaces on/off through the skin files.
I just got done setting up a saber For InsaneSith that has two sabers in one glm seperated by skin files. The .sab has two entries pointing to these seperate skins.
I propose we expand on this by making a Customizable Player Hilt section.
Here we can add several things
a shaft category, buttons, add-ons
Sounds?
Blade Styles?
Draw and holster Anims?
Were you holster it? (If the Holster Offset code is written)
etc
etc....
I proposed this to the OJP guys, but I'm curious on what the casual players would like to see.
So This is open for discussion...
Also this isn't a poll because I want some real discussion on it. Its up to you guys.
Originally posted by keshire
Customizable Player hilts.
JKA handles hilt models much like player models.
you can have several meshes in a glm and you can turn surfaces on/off through the skin files.
I just got done setting up a saber For InsaneSith that has two sabers in one glm seperated by skin files. The .sab has two entries pointing to these seperate skins.
I propose we expand on this by making a Customizable Player Hilt section.
Here we can add several things
a shaft category, buttons, add-ons
Sounds?
Blade Styles?
Draw and holster Anims?
Were you holster it? (If the Holster Offset code is written)
etc
etc....
I proposed this to the OJP guys, but I'm curious on what the casual players would like to see.
So This is open for discussion...
Also this isn't a poll because I want some real discussion on it. Its up to you guys. I love this idea. I find it to be very realistic to the form of a jedi, getting to make the lightsaber... then again, it could really bring in more of the rpg fanboys. But I suppose everything has it's downsides. I say this is a damn good idea though ^_^.
I'm all for it.
As you pointed out due to variations, 3 Anakin and 3 Vader sabers can be consolidated into one file. This is exactly what I needed for my [group name] saber/sword(s) idea.
"So we have the hand guard in bronze, silver and gold. The blade with or without engravings. And either leather or silk handle wrapping. 12 friggin' files!?!" :eek:
Actually that'd give you alittle more control than that. We're talking changing model parts too. Broad or Fencing sword. basket hilt or cross hilt. Pommel or no pommel.
But I'm not touching it unless there's sufficient demand for it.
Hmmm, not many responding in these forums. Not a good sign. :( Looks like more responding on the JK3hilts forum (
http://www.activeboard.com/forum.spark?forumID=16448&subForumID=16382&action=viewTopic&commentID=309499&sparkKey=0255b4f05e5ab7567a0cf5572235fe50b0).
I've been checking sites that make/sell sabers (
http://www.lightechindustries.com/main.html) and saber accessories (
http://www.parksabers.com/) and man, that's alot of parts and ways to customize. I can see why you want to wait and see if it's worth it/appreciated.
Yep, I have oodles of resource pics. From those places as well as thelightsaber.com
I say go for it keshire. I've wanted to be able to do that since ja first came out... was dissappointed when they decided nto to let you create your own lightsaber by choosing parts... I think you should do it anyway because not many people on this forum will reply... but I believe you will get a good many people to download this mod if you ever do it.
Good luck! :D
Pssst... you forgot to use the Jedi Wave.
Originally posted by keshire
Yep, I have oodles of resource pics. From those places as well as thelightsaber.com wanna send some of those saber resources my way? more than one modeller working at a time = greater output eh? ;)
This definitely sounds like something I'd like to see in my game.
Keep these great things coming Keshire.
Please, please make Movie hilts, like the council and everything.
This is all still in planning phase.
Like I said suggestions are welcome. Like how the menu should look How these should be customized so on and so forth.
If you plan on making this for SP also (I don;t knwo if itwould be possible but hey) then it might be worthwhile to add a section for saber attributes... maybe make it crystals like in KOTOR for realism.
With this one could customise the characteristics of the saber, resist lightning, fatser attack speed, lower attack damage, throw-return damage, saber stances, force power restrictions etc.
It would unbalance the game if it were in MP though.
We'd need the source for that. Sp is off limits with this set-up.
But if you really wanted too, you could change the skin manually to the saber you want for single player. Sort of a default skin.