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keshire

Latest Posts

Page: 10 of 27
Posted in: WIP, Basic, Enhanced, Confusion
 keshire
05-01-2004, 12:36 AM
#4
No, all sabersys stuff is enhanced only. The only thing in basic right now are actual bug fixes, and graphic, and menu changes. Nothing that effects game balance. And tweaking the tracing and collision would effect how the game is played....  [Read More]
Posted in: WIP, Basic, Enhanced, Confusion
 keshire
04-30-2004, 11:07 PM
#2
WIP=Work In Progress. Not done being worked on :) Enhanced=Major Gameplay changes Basic=Is just regular bugfixes and non-gameplay changes....  [Read More]
Posted in: AOTC:TC - Demo Released
 keshire
04-30-2004, 4:50 PM
#16
Not very conducive to communtiy modding now is it....  [Read More]
Most people just play the game and expect others to do the work for them. Its like leading around the blind and deaf. a dump of the cvar/cmd list would have shown all the fun stuff....  [Read More]
Someone bought Hoth clothes from Old Navy. Fleece pullovers. :)...  [Read More]
Posted in: Glitch - Official Name???
 keshire
04-28-2004, 4:45 AM
#15
Its refered to as gross pass-thru in the source code. RazorAce corrected this in OJP so now you bounce off unless its a lethal hit. *edit* but yes lag is a major culprit....  [Read More]
Posted in: JA mod: Jedi Fighter
 keshire
04-29-2004, 1:18 AM
#18
Its very easy to turn JA into a side scroller and that was probably the first thing they got working. That would be likely if they had any coders helping them. Which I'm sure they don't. Right now people with coding experience is at a premium....  [Read More]
Posted in: JA mod: Jedi Fighter
 keshire
04-23-2004, 12:13 PM
#11
A change like this couldn't be done in single player....  [Read More]
Posted in: New Animations WIP
 keshire
05-04-2004, 9:48 AM
#45
I currently have it setup so that its puppeted to a Character Studio Biped. But not everyone has that particular plugin....  [Read More]
Posted in: New Animations WIP
 keshire
04-29-2004, 8:08 AM
#31
Well once we get some gameplay stuff out of the way we can work on "fluff". But I'm not seeing something that would be subtle like that being very useful or noticeable....  [Read More]
Posted in: New Animations WIP
 keshire
04-29-2004, 12:09 AM
#29
Ya, i was thinking about if he would swing a little left or right. I'm hoping to keep it from moving too much....  [Read More]
Posted in: New Animations WIP
 keshire
04-28-2004, 7:21 AM
#25
*edit*there is no msn here*edit* As soon as you add me though this message is coming down. And I'm going to attempt some attack anims from the ledge too. itheir all going to start from a stomp&grind to the fingers. one will cause the person to...  [Read More]
Posted in: Ledge Grabbing
 keshire
04-24-2004, 5:30 AM
#23
But it sure would be funny. I'd do it, if Razor codes it. :)...  [Read More]
Posted in: Ledge Grabbing
 keshire
04-22-2004, 12:09 PM
#11
same penalties as holding onto a wall. But I'm currently working on a shimmy and pull-up anims to go with it. This is more of last ditch effort if you can't jump far/high enough. Plus we're trying to expand the possible states a player can be in....  [Read More]
Posted in: New anim Show Case
 keshire
05-02-2004, 6:14 AM
#61
Well with Renegade's movie battles you don't always win or lose a saber lock. You get in a tie up or short saber lock. I can make win/lose ones, and I will for RazorAce because he wants to add in counter attacks. And yep, I sized the Biped to the sk...  [Read More]
Posted in: New anim Show Case
 keshire
05-02-2004, 12:11 AM
#58
RenegadeOfPhunk wanted me to do some very quick scripted sequences. I beleive he plans on randomly replacing the saber locks with these scripted locks. To add a more movie feel to them. I have both sides and once I tweak the hands they WILL match up...  [Read More]
Posted in: New anim Show Case
 keshire
05-01-2004, 8:05 AM
#55
http://www.aotctc.com/forums/files/obi-new.gif One half of this http://www.maarasuniverse.com/EP1/obi-maul.gif My longer gif isn't working. :(...  [Read More]
Posted in: New anim Show Case
 keshire
04-24-2004, 11:22 AM
#52
http://mediaservice.photoisland.com/auction/Apr/20044241980776365725364.jpg http://mediaservice.photoisland.com/auction/Apr/20044246637472537584508.jpg...  [Read More]
Posted in: New anim Show Case
 keshire
04-24-2004, 5:33 AM
#51
Yep once something like that is put in place a model with a cool shader effect could be made to look like a saber or even lightning....  [Read More]
Posted in: New anim Show Case
 keshire
04-22-2004, 12:40 PM
#49
http://ojp.jediknight.net/screenshots/b13.jpg http://ojp.jediknight.net/screenshots/b14.jpg http://ojp.jediknight.net/screenshots/b15.jpg http://ojp.jediknight.net/files/screenshots/ledgegrab1.jpg http://ojp.jediknight.net/files/screenshots/ledgegrab...  [Read More]
Posted in: New JKA Anims
 keshire
05-01-2004, 8:55 AM
#73
Might as well bump this to the top since I have something new to show. http://www.aotctc.com/forums/files/obi-new.gif one half of this scene http://groups.msn.com/_Secure/0SAAAAEMWBjoa4kS6I*ReuyI47cpBpKIFKB986aH98pj6zZ*hY 3B*E1!RscfLNJp3CH2xhuJ6T...  [Read More]
Posted in: New JKA Anims
 keshire
04-24-2004, 12:23 PM
#68
http://mediaservice.photoisland.com/auction/Apr/20044241980776365725364.jpg http://mediaservice.photoisland.com/auction/Apr/20044246637472537584508.jpg...  [Read More]
Posted in: New JKA Anims
 keshire
04-22-2004, 12:18 PM
#67
http://ojp.jediknight.net/files/screenshots/ledgegrab1.jpg http://ojp.jediknight.net/files/screenshots/ledgegrab2.jpg http://ojp.jediknight.net/files/screenshots/ledgegrab3.jpg...  [Read More]
Posted in: Is True View included in OJP Basic?
 keshire
05-02-2004, 8:10 AM
#12
Oh sounds aye. Well no. Many mods already change that. Most on a per model basis....  [Read More]
Posted in: droideka model
 keshire
04-28-2004, 7:06 AM
#152
Ya, OJP still needs some of the vehicel improvements that Renegade made but hasn't ported yet. For the best droideka experience try out the Movie Battles 2 beta....  [Read More]
Page: 10 of 27