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saberhagen

Latest Activity

Posted in: Anyone want to play SWGB?
 saberhagen
10-02-2005, 4:15 PM
#1
I'm thinking about getting back into it, and our old friend Connemara is setting up a gaming group to arrange games of SWGB among other things. See here for details: http://www.getphpbb.com/phpbb/index.php?mforum=legcentral Would be fun to revive t...  [Read More]
Posted in: Poll - March 05
 saberhagen
03-14-2005, 7:21 AM
#19
The thing which most affects the success of a multiplayer game is balance. If it isn't balanced then people will stop playing it, because they feel they can't win against overpowered units/strats. That will happen long before they get bored by lack o...  [Read More]
Posted in: Poll - March 05
 saberhagen
03-11-2005, 7:47 AM
#9
More civs=more balance problems. If we only ever have 2 civs, it's going to be much easier to balance than if we have 4. DoW has 4 unique civs with different tech trees and even differrent pop systems for some of them. The balance isn't too bad for...  [Read More]
Posted in: KotOR2, Republic Commando or EaW?
 saberhagen
03-02-2005, 6:20 AM
#15
Well, let me see. KOTOR 2 is an RPG and not based on the films. RC is based on the prequels. E@W is RTS and based on the "proper" trilogy. No contest for me. ;) But there's also the Dawn of War expansion to consider, even though it onl...  [Read More]
Posted in: DeathStar?
 saberhagen
02-04-2005, 2:15 AM
#20
In ANH it's fairly clear from the dialogue there were 3 star destroyers trying to stop the Falcon escaping from Tattooine, but I think only 2 of them were in shot at any one time. No star destroyers actually collided in ESB, although they came close...  [Read More]
Posted in: DeathStar?
 saberhagen
02-03-2005, 9:38 AM
#11
Maybe the empire will lose if they destroy too many planets. After all, what's the point in conquering the galaxy if there's no galaxy left to conquer? I seem to remember a boardgame based on the cold war/hypothetical WWIII where you could nuke coun...  [Read More]
Posted in: The TIE Crawler
 saberhagen
02-02-2005, 1:39 AM
#77
Films are art/entertainment in a visual medium. The fact that the appearance of the Star Wars films was inspired by footage of WWII does not mean that combat in the Star Wars universe is exactly the same as combat in WWII....  [Read More]
Posted in: The TIE Crawler
 saberhagen
02-01-2005, 2:23 AM
#60
I think it's completely spurious to compare Star Wars starfighters to 20th century aircraft. The concept of aerodynamics doesn't apply to Star Wars. These are starfighters ie. they are primarily used in space where there is no atmopsphere. When they...  [Read More]
Posted in: The TIE Crawler
 saberhagen
01-31-2005, 1:48 AM
#15
I'm not really a fan of the TIE crawler but I don't have a huge problem with it either. SWGB had some pretty absurd units in it which didn't fit in with the films at all, but it was still a very good game. Even Battlefront, which is arguably one of t...  [Read More]
I'm expecting the requirements to be very high. Dawn of War doesn't have a very large number of units per side, but you need about 2GhZ to run it comfortably. It claims the minimum is 1.4 but if you try it on a 1.4 even a 1v1 will lag when you get ne...  [Read More]
Posted in: Ideas
 saberhagen
02-02-2005, 9:54 AM
#72
Originally posted by DK_Viceroy the Rebels would have propably tried taking pot shots at Lambadas since they might get lucky and kill someone important Well yes, if imperial officers started dancing in the middle of a battle they might well get sh...  [Read More]
Posted in: Ideas
 saberhagen
02-01-2005, 2:36 AM
#66
Originally posted by lukeiamyourdad Nope. Have you watched the Star Wars DVD? Guess what you see at the end of RotJ. Ewww. Another reason not to buy it (as if I needed one!). It's hard to make out what Captain Needa's shuttle is, but my vague imp...  [Read More]
Posted in: Lego Star Wars videogame
 saberhagen
01-29-2005, 12:38 PM
#10
It's all PT? This is the game Windu has been waiting for! ;)...  [Read More]
Posted in: Empire At War.net launching this Sunday
 saberhagen
01-23-2005, 1:35 AM
#5
I'm hoping E@W will have a built in rated automatch system for skirmish games, like Dawn of War. I don't know how anyone ever lived without it! Obviously if it does, there won't be much need for separate ladder/points systems except for one-off tourn...  [Read More]
Posted in: Favorite RTS?
 saberhagen
01-12-2005, 1:35 AM
#6
SWGB all the way! I'm also really into Dawn of War at the moment, but I'm not sure if it will have the lasting appeal of SWGB....  [Read More]
Posted in: Strategy For Rhen Var Harbor Mission
 saberhagen
01-06-2005, 11:29 AM
#2
If you're rebels you really don't want to go into the ice caves, they're a death trap. The empire can easily fall back to the junction and keep blowing you away with grenades and concentrated fire. It's better to stay just outside the mouth and do th...  [Read More]
Posted in: Jedi: What role will they play if any!!
 saberhagen
01-23-2005, 1:48 AM
#55
That jedi statue is a recurring motif in LA games. I think it's almost becoming an in-joke! I don't think it has any bearing on what role jedi will play in the game....  [Read More]
Posted in: Multiplayer - confirmed
 saberhagen
01-18-2005, 1:26 AM
#24
Yes, random maps are essential. That's the biggest problem with Dawn of War: there are only 9 1v1 maps and they're always the same every time you play them. I think that contributes to the scout rushing controversy as well, because it's easier to do...  [Read More]
Posted in: Feel The Force....
 saberhagen
01-05-2005, 1:49 AM
#6
DoW isn't very much about base building. The buildings are so expensive in terms of the amount of resources you have that you don't really find yourself building too many of them. Plus the combat starts very quickly, unlike SWGB where you spend the f...  [Read More]
Posted in: early game info
 saberhagen
01-05-2005, 2:00 AM
#30
This is already looking like a very ambitious game. afaik no-one has tried to combine space and ground battles in this way before. I think if they tried to add more than 2 civs it would get overambitious and there would be less chance of it being goo...  [Read More]
Posted in: hell yea introduce yourself!
 saberhagen
01-07-2005, 11:33 AM
#36
Hello children. I am Sky TV's one eyed history pirate crow. My hobbies are egg smashing, train ignoring and collecting old men. I'm 28 years old. Aaah! Then I got off the bus... Anyway, I've just come over from GB.com where no-one could understand m...  [Read More]
Posted in: SW: Next RTS: Military
 saberhagen
12-20-2004, 12:03 AM
#112
Windu, you just don't approve of people playing games, do you? You seem to want to ban every strat other than slowly build up a large army and attack head on. You sound like some deranged right-wing politician going on about banning things. A good RT...  [Read More]
Posted in: SW: Next RTS: Military
 saberhagen
12-17-2004, 10:14 AM
#91
I get the impression that DoW is balanced so that bolter turret pushes are a waste of resources, but I'll have to look into it more when I get the full version as I've only played the demo so far. In any case, the SWGB style turret push is redundant...  [Read More]
Posted in: SW: Next RTS: Military
 saberhagen
12-15-2004, 11:24 PM
#81
A turret push is a fairly common T2 strat. Not used as often as the good old trooper rush, but it happens. The idea is to get a turret overlooking the enemy's carbon or nova centre so their workers can't get near it, then they have to waste res build...  [Read More]
Posted in: SW: Next RTS: Military
 saberhagen
12-13-2004, 1:41 AM
#53
They use a similar thing in Dawn of War and it seems to work OK. You can build a CC anywhere there is enough flat land, but you can only build other buildings in a control zone within a certain radius of a CC or a control point that you've captured a...  [Read More]