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svцsh

Latest Posts

Page: 15 of 18
Posted in:  Revan Redemption Robes : By svцsh T7 Darth333
 svцsh
06-01-2004, 5:45 PM
#18
Originally posted by Loonies First let me say great reskins. Second when i try to start a new game with this mod installed my game will crash when he is almost done with loading. I deleted the files out of my override and i can start a new game aga...  [Read More]
Posted in:  Revan Redemption Robes : By svцsh T7 Darth333
 svцsh
06-01-2004, 1:29 PM
#11
Originally posted by Mono_Giganto That is awesome... but I don't think you said what model is replaced by the Robes... oh well I'll find out... :)... he he The robes work just like any other clothes you equip them in the clothing slot and it repla...  [Read More]
Posted in:  Revan Redemption Robes : By svцsh T7 Darth333
 svцsh
06-01-2004, 6:20 AM
#1
Authors 05/31/04 -: svцsh skins uti's mdl hex 2da icons custom dlg custom shader -: T7 uti's disguise 2da -: Darth333 scripts and dlg custom dlg ============================================== http://svoshsphotos.fotopic.net/p4615528.html http://sv...  [Read More]
looking good buhallin, you can hardly tell that’s juhani ‘s model Keep it up ;) svцsh...  [Read More]
Posted in: Calo Nord Reskin & Gauntlet
 svцsh
05-31-2004, 12:36 AM
#8
Great skin man it looks 100 times better then the default. Keep it up. svцsh...  [Read More]
Posted in: Thanks to ALL modders(pics)
 svцsh
05-31-2004, 4:56 PM
#14
Wow CDRSeadog I haven’t seen you around in a here in a while, nice to see you here again. Actually I made a blond Bastila head as a request, I included it in with my two reskins of her clothing. I noticed many people wanted Bastila as a blond and a...  [Read More]
Posted in: Thanks to ALL modders(pics)
 svцsh
05-31-2004, 2:28 AM
#4
Great to see people like my skins ;) Darth Khasei I see you made her hair red, that’s cool I made these so people would enjoy them. If they wish customize the heck out of them. The one's on my pc are how I want them, if you want to enhance or chan...  [Read More]
Posted in: Help with custom crystal color
 svцsh
05-30-2004, 6:29 AM
#6
code ----------------------------- blending additive decal 1 ------------------------------ Add what's in the dotted line without the lines to a blank notepad file save it as the exact same name as your saber crystal but in stead of .tga MANUALLY a...  [Read More]
Posted in: extract0-3 available
 svцsh
06-03-2004, 11:45 AM
#16
Extract 4 is working perfectly on area models some need to run thru it twice but they work great thanks again svцsh...  [Read More]
Posted in: extract0-3 available
 svцsh
05-30-2004, 1:07 AM
#7
Excellent work can’t wait to try this bad boy out. Thanks for keeping up your efforts. svцsh...  [Read More]
Nice work Mekk :) I love the Antioch Grenade svцsh...  [Read More]
Posted in: Have a jawa beer....on me.
 svцsh
05-29-2004, 4:13 PM
#5
Although I’m one of the fortunate ones to have my own download site. I agree no one has ripped me off either, I only wish there was more feed back, after spending many hours to enhance peoples gaming experience, filling requests and what not. It’...  [Read More]
Posted in: 4th Custom Saber Finished
 svцsh
05-28-2004, 5:37 PM
#6
Originally posted by Seprithro indeed it is, i love the effect it has on solid textures, if you think that looks good try it on your mech malak, awsome shiney heh heh shiney good, me like shiney Me too, I do have it on Mech Malak only in my 2da fi...  [Read More]
Posted in: 4th Custom Saber Finished
 svцsh
05-28-2004, 4:50 PM
#3
Sweet as always my Friend ;) is that my shader again? svцsh...  [Read More]
Posted in: Editing Textures
 svцsh
05-28-2004, 5:55 PM
#18
No problem I’m always willing to help if I can :) svцsh...  [Read More]
Posted in: Editing Textures
 svцsh
05-28-2004, 5:14 PM
#15
The bio guys used planar mapping in 3d it helps reduce the map size by using two sided materials or mirroring the image although it’s a nightmare when looking at the tga.map as sep said paint as many bright coloured areas to see the deferent places...  [Read More]
Posted in: Editing Textures
 svцsh
05-28-2004, 4:37 PM
#11
Originally posted by LiquidissSnake But now how to i find stuff, just by searching through all the sub directories? open KT open the ERFs Texture Packs click the swpc_tex_tpa.erf this has the high resolution textures in it most npc’s are in...  [Read More]
Posted in: Skinchange on Items like masks?
 svцsh
05-29-2004, 3:44 PM
#9
Happy to help meek, and I’m really glad we got that sorted out Buhallin as for your head question if you change DEFAULT to CM_barmetal ( case sensitive) in th envmap of apperences.2da file. For your particular head texture. Tell me the texture name...  [Read More]
Posted in: Skinchange on Items like masks?
 svцsh
05-28-2004, 4:14 PM
#5
buhallin Any luck with that ? i think the problem was the name of your .tga "the default image was I_VerpHBnd.tga so name yours I_VerpBBnd.tga change the H with B I chose b for your name ;)" so extract the original mdl and mdx again and...  [Read More]
Posted in: Darth Arachne (Sith Bastila) updates
 svцsh
05-26-2004, 7:57 PM
#6
I’m normally not a fan of dark side stuff my self. But very nice work, keep it up :) svцsh...  [Read More]
Posted in: svцsh's work in progress
 svцsh
05-29-2004, 4:31 PM
#18
When ever the elusive compiler/decompiler comes out I will start in on the models. But I will continue to reskin as well of course. ;) Latest addition to my items If any one is interested I have a force implant up at my site for download Stats: le...  [Read More]
Posted in: Weiser_Cain's retextures [SPOILERS]
 svцsh
05-28-2004, 4:31 AM
#85
No problem I’m always willing to help out if I can :)...  [Read More]
Posted in: Weiser_Cain's retextures [SPOILERS]
 svцsh
05-27-2004, 9:03 PM
#82
Originally posted by Weiser_Cain Anyway I thought I saw something about swapping shaders, how do I do this? Could you be more specific if you want juhani to use cm_baremetal or cm_gunmetal as a shader open up apperences.2da and change the envmap...  [Read More]
Posted in: Weiser_Cain's retextures [SPOILERS]
 svцsh
05-26-2004, 9:27 PM
#75
I know there are all mapped differently but you can make it work, I have reused pieces of layers for female and male Armour, copied parts of alpha’s to an other files then before getting rid of the selection use the free transform to get the right...  [Read More]
Posted in: Weiser_Cain's retextures [SPOILERS]
 svцsh
05-26-2004, 7:35 PM
#73
Really great skins!! keep it up. By the way for male and females you can copy layers from one file to the next as well as alphas, and paths so you could do the real work once tweak the layer to fit and then make the alpha from the layer. It looks lik...  [Read More]
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