I took this map for a quick-SP test run to check it out. Let me tell you, this map is cool, though a bit to small for bigger games.
I couldn't test bots, my MP isn't working correctly... :confused: :(
So I have got 2 screens of some neater areas (well, one is pointing to a flaw for PerfectChaos, not really to neat)
The first is the flaw. It is of me fighting 2 Jan NPCs in a pit that you shouldn't be able to walk in. Note: My detail isn't up all the way. The ugly yellow floor I am on should be clouds!!!
http://home.attbi.com/~pahnke6/wsb/media/150725/site1008.jpg)
The second one below is me taking on some Bespin guards, hoping to see if bots would be able to negotiate the twists and turns of the map. Not sure if NPC AI and bot AI is the same, but the NPCs score high in this area of the map. I died a few moments later. Check it out...
http://home.attbi.com/~pahnke6/wsb/media/150725/site1009.jpg)
There was an area I used no clip on to get some of the better weapons. I had to cheat because the lifts aren't working yet. The author knows this... Well, it looks very promising. I didn't spot any flaws, other than the ones mentioned...
Can't wait to see the final product! ;)
*** Oh, Aru-Wen's suggestion was used. I'll show a pic of the new rails. Very fun saber dueling bridge. I took on 2 Desanns down there!