Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Next question hehe:)

Page: 1 of 1
 Cooly
06-06-2004, 2:37 PM
#1
How can i make triggered forcefields?This lesson isnt avaiable in rich's tutorial
:mad:
 Lil Killa
06-07-2004, 1:25 AM
#2
make a func_static and trigger it with a trigger_once (or trigger_multiple). Make sure to add a wait key/value to your trigger multiple if you use it.
 stuna213
06-07-2004, 2:01 AM
#3
you want walls that dissapear right? well if thats what you want then you should mkake a func_wall(i think) it should be able to dissapear, if thats what you want.
 wedge2211
06-07-2004, 10:25 AM
#4
func_usable.
 EvilJedi
06-07-2004, 2:40 PM
#5
 Cooly
06-07-2004, 3:01 PM
#6
Thanks:)
 lassev
06-07-2004, 3:18 PM
#7
You could also do it with a func_static, but that would require scripting. The two options would be to move the field away in zero time, to some temporal location (simulating turn off) and then when turning on, you would move it back in zero time. The alternative would be to use the script commands set_solid and set_invisible to turn it on and off.

Needless to say, it's much more convenient to use func_usable :)
Page: 1 of 1