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Imperial Walkers On The North Ridge

Page: 2 of 5
 darthVADER
08-08-2004, 5:24 PM
#51
ok here's a new feature thats going into my map
at-st's and at-at's that can actualy turn their heads

the current at-st's and at-at's cant rotate their head but they wil soon :D
 lauser
08-09-2004, 4:47 AM
#52
Darth....copy the sky_portal box from the HOTH SIEGE map EXACTLY and import it into your map......100% improvement ;)
 darthVADER
08-09-2004, 5:44 AM
#53
3 leters:

how? lol
 darthVADER
08-09-2004, 5:08 PM
#54
might i remind anyone who looks at this thread that any sugestiosn on the bojectives or on the map itself are more than welcome
 lauser
08-09-2004, 11:03 PM
#55
Open up the Hoth Siege .mapfile. You will notice above the map a small box with a portal_sky entity in it. You will also note a terrain model inside it. Just copy the whole thing and save it as a prefab under edit. Now load your Hoth map up and import that badboy in there. If you need help with a skyportal go here:

PORTALSKY (http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=1585)

But this portal is already set up nice for ANY HOTH map.
 darthVADER
08-10-2004, 4:46 AM
#56
ok thanks its gonna look nice thanks
 darthVADER
08-10-2004, 1:31 PM
#57
here's a new screenshot update

here's the early forward lookout post
(still need to make the texture)

http://www.imagedump.com/index.cgi?pick=get&tp=106508)

http://www.imagedump.com/index.cgi?pick=get&tp=106509)

main hanger north view from the secondary command center

http://www.imagedump.com/index.cgi?pick=get&tp=106510)

flight command control room
(its above the falcon)

http://www.imagedump.com/index.cgi?pick=get&tp=106511)

flight command control coridor

http://www.imagedump.com/index.cgi?pick=get&tp=106512)

enjoy

P.S. if anyone knows any ways to decrease the compile time feel free to tell me ;)
 Skyfez
08-10-2004, 5:36 PM
#58
awesome work man! I gave up playing siege but this may bring me back to it!
 lauser
08-10-2004, 7:06 PM
#59
The fog is just the right density now. That PORTAL_SKY makes it look so much better..good stuff man! Let's have a BETA :p

Big maps will always take forever to compile. Look at SithJs Kamino map..it's just amazingly oversized. He has the biggest BSP file I have seen...................EVER! 52000kb!!! :eek: :drop2:
 darthVADER
08-10-2004, 7:13 PM
#60
erm 2 things 1 i havent changed a thing to the fog
and second i havent added the portal_sky yet
hehe
unless the density of the fog changes when you encrease the size of the map

btw expect to see some screenshots of the new shield generator tomorow
 lauser
08-10-2004, 7:20 PM
#61
No it doesn't change..it just seems like it though. Put the portal in and see if you can see it or not. Otherwise just leave it out.
 Lil Killa
08-10-2004, 8:48 PM
#62
Originally posted by darthVADER
P.S. if anyone knows any ways to decrease the compile time feel free to tell me ;) [/B]

What part is taking so long? Are you using detail brushes (corectly)?
 lauser
08-10-2004, 10:09 PM
#63
Originally posted by lauser
Big maps will always take forever to compile. Look at SithJs Kamino map..it's just amazingly oversized. He has the biggest BSP file I have seen...................EVER! 52000kb!!! :eek: :drop2:

Originally posted by Lil Killa
What part is taking so long? Are you using detail brushes (corectly)?

Again...shear size.
 Lil Killa
08-10-2004, 10:43 PM
#64
well he could speed it up if he's not using detail brushes by using them...
 darthVADER
08-11-2004, 4:36 AM
#65
i'm using detail brushes
and the part thats taking so long is the passage portal flow
 darthVADER
08-11-2004, 2:39 PM
#66
as i promised a new screenshot update

shots of the new (early wip) shield generator

http://www.imagedump.com/index.cgi?pick=get&tp=106937)

http://www.imagedump.com/index.cgi?pick=get&tp=106940)

http://www.imagedump.com/index.cgi?pick=get&tp=106942)

http://www.imagedump.com/index.cgi?pick=get&tp=106945)

here's the secondary control room from the hanger

http://www.imagedump.com/index.cgi?pick=get&tp=106950)

enjoy

also i'm gonna need some beta testers soon
prefrebly people who can run a server with 16 people on it

so keep an eye on this thread ;)

P.S. lauser i tried adding a skyportal but the map lagged incredibly
also the fog becase extremly dense with dynamic glow turned on
 Livingdeadjedi
08-11-2004, 2:48 PM
#67
hehe i dont have to beta test, ive been testing it from the first brush :D


love the new shield generator by the way

cant wait to destroy it with me :atat:
 Livingdeadjedi
08-11-2004, 2:52 PM
#68
hehe my map is huge at the moment... even with alot of the objects in the rooms as detail, it is still 300mb passage memory :P it was 70 till i added laser door section...

passage memory is so bad on mine i have to fast vis now :p
 lauser
08-11-2004, 4:30 PM
#69
Originally posted by darthVADER

P.S. lauser i tried adding a skyportal but the map lagged incredibly
also the fog becase extremly dense with dynamic glow turned on

Ehh...exactly how did you add it in? Did you import it and use that tutorial link? If your map is more than 8000 x 12000 grid units then yes...it will lag unfortunately. Endors outdoor areas collectively are about 12000 x 4000 grid units. I get a 3FPS loss after adding the new portal_sky. If yours is twice as big as mine then double that. 6 FPS loss is quite a bit on a low end card like mine. But on a 128 you might lose 20 or more.
 lauser
08-11-2004, 4:35 PM
#70
Originally posted by Livingdeadjedi
hehe my map is huge at the moment... even with alot of the objects in the rooms as detail, it is still 300mb passage memory :P it was 70 till i added laser door section...

passage memory is so bad on mine i have to fast vis now :p

LDJ...use the newest Q3map2 batch file. When you edit your batch file put this switch in the BSP phase:

-lomem

Will help a TON. ;)
 darthVADER
08-11-2004, 5:00 PM
#71
i dont know exactly how many grid units my map is but i can tell ya its pretty big in size i think its bigger than kamino by SJC
but not to worry i wil make it look good without a sky portal
 darthVADER
08-12-2004, 6:41 PM
#72
ok good news for the likes of you

its beta time
i need about 5 people for now
below this post anyone who posts his msn details and a good reason why he'd want to beta test wil be considerd for this beta

i need someone who can run a server for 5 people tho
 TK-8252
08-12-2004, 8:18 PM
#73
I'd be honored to beta test! :)

TK8252MJL @ hotmail.com is my MSN.

I'd like to be a beta tester because I love JA Siege more than any other game. I'm always eager when there's a new Siege map in the works, especially a Star Wars-based one. Hoth has always been one of my favorite battles (maybe because the Imperials won :p ) and this one looks very promising. :)

I know a guy who would be able to host a server very lag-free; next time I see him I'll ask him about this.
 tFighterPilot
08-12-2004, 8:21 PM
#74
Originally posted by TK-8252
I'd be honored to beta test! :)

TK8252MJL @ hotmail.com is my MSN.

I'd like to be a beta tester because I love JA Siege more than any other game. I'm always eager when there's a new Siege map in the works, especially a Star Wars-based one. Hoth has always been one of my favorite battles (maybe because the Imperials won :p ) and this one looks very promising. :)

I know a guy who would be able to host a server very lag-free; next time I see him I'll ask him about this. Please do, we will all really appreciate it!

*thinks of massive Snow Speeders fight*:D
 RDX1
08-12-2004, 8:31 PM
#75
I'll help out, I have free time to help out. :) I don't have MSN, but I do have AIM, I can give you my e-mail if you would like. I love new maps and I have some free time.
 TK-8252
08-12-2004, 8:56 PM
#76
The server guy says he can host a server for the test. Although it's a home-run server, it's amazingly lag-free. It can host a nearly lag-free game of ForceMod easy. His name is Shippo, BTW. Do you want his MSN too?
 tFighterPilot
08-12-2004, 9:41 PM
#77
Yes.
 TK-8252
08-12-2004, 9:43 PM
#78
inu_yasha_demon @ hotmail.com
 RDX1
08-12-2004, 11:22 PM
#79
I remembered I have a MSN passport. You can contact me over MSN with: ja (AT) rdxmedia (dot) com if needed. :)
 darthVADER
08-13-2004, 4:27 AM
#80
ok thats about 3 people then the server guy, TK, and RDX1

that leaves 2 more beta spot note this map hasent been made siege compatible yes
i just need you guys to stress test it and help me find bugs wich i might have forgot ect. ect.

and ofcourse ask you all what else you would like to see in my map
 mergatroid
08-13-2004, 7:36 AM
#81
I'd like to test it. Your map looks so 'movie correct' that it's interested me since you started the thread. I have plenty of time with the school holidays that testing it shouldn't be a problem (and I haven't got much to do lately). So , yeah! I've have a go.
My msn address is danielkennedy902@hotmail.com and I do have msn messenger.
 darthVADER
08-13-2004, 7:51 AM
#82
ok then 1 more beta spot going once..........
 darthVADER
08-15-2004, 5:24 AM
#83
ok applying for beta is no longer an option
all positions have been filled

ok now for those of you who havent gotten into beta here's some more screenshots of the enew echo base entrace

lady's and gentle man i present to you the ion cannon

http://www.imagedump.com/index.cgi?pick=get&tp=108883)

and the new entrance

http://www.imagedump.com/index.cgi?pick=get&tp=109075)

http://www.imagedump.com/index.cgi?pick=get&tp=109076)

as you can see alot has happaned since lucasforums went down

enjoy
 darthVADER
08-16-2004, 4:31 AM
#84
not much interest in this thread anymore i see
anyways for those of you who still have interest in this project

here's screenshot update

the new walkway

http://www.imagedump.com/index.cgi?pick=get&tp=109416)

http://www.imagedump.com/index.cgi?pick=get&tp=109417)

the 2 new pieces of the hanger

http://www.imagedump.com/index.cgi?pick=get&tp=109418)

http://www.imagedump.com/index.cgi?pick=get&tp=109419)

enjoy
 wedge2211
08-16-2004, 1:59 PM
#85
You might want to have that walkway actually be accessible...in other words, have it go somewhere. How do people get onto it? What do they use it for? Ask yourself questions like that.

The hangar bits look solid, but you need some more details on the walls, floors, and cieling. Watch the Hoth parts of ESB, and figure out what sorts of things are on the Rebel hangar walls. You should also check out Raven's models/hoth directory of md3 models.
 darthVADER
08-16-2004, 3:20 PM
#86
erm that walkway wasent finished yet jsut showing early deseigns

and the walls are being worked on those new parts of the hanger were jsut added yesterday i didnt get the chance to add any details yet

the walkway is going to lead to ion control wich is one of the objectives i ahve planned for the imperials
 Skyfez
08-16-2004, 6:13 PM
#87
wow looking great! Heres an idea, have some of those trollies that are in the hoth hangers. They could help speed players to wherever. Thats what i always think of when i think of hoth, them nice lil trollies. Just an idea ;)
 MadCow1989
08-17-2004, 1:30 PM
#88
what atat are you using since duncans Beta atat is about dead when you shoot 2 snowspeeder bullets

then we have the blasters those weapons cant even destroy a flying thing
 tFighterPilot
08-17-2004, 1:43 PM
#89
Originally posted by MadCow1989
what atat are you using since duncans Beta atat is about dead when you shoot 2 snowspeeder bullets

then we have the blasters those weapons cant even destroy a flying thing Yeah, we've done some teaking to the veh and vwp files.
 Scouttrooper
08-17-2004, 3:10 PM
#90
hehe :p Its going to look better and better man!! ****ing great work :cool:

(gisteren was SW Episode 5 op Yorin :p gezien?)
 darthVADER
08-17-2004, 5:00 PM
#91
(yep gezien)

i need voice sounds for my map like i echo station 3t8 weve spotted imperial walkers

stuff like that but i cant record it from the movies if someone is willing to copy those for me i'll be msot gratefull
 Scouttrooper
08-17-2004, 6:17 PM
#92
i've ep5 on divx.. maybe I can record them just on my pc??
anyway.. I still dont really know which sounds you mean
 PR-0927
08-17-2004, 6:34 PM
#93
Holy sh*t!! That is awesome!! I saw that other Hoth Siege map being made, I thought that was good, then, I saw this one, and boy, this PWN's that one!!

The lasers on the AT-AT should be able to shoot down a Snow Speeder in one or two hits, just a little tip. They aren't all that armored against the AT-AT's, as the Imperials PWNED the Rebels in the Battle of Hoth.

Hmm, are those X-wings flyable? If not, good. They shouldn't be, it isn't realistic. Unless, no, that'd be too much work. I was thinking that you could have a new X-wing, with no weapons, and they are supposed to evade fire, and slip past the whole battle, and get away into space, like they did in ESB.

I love the idea with NPC's. I so wish I could map (and I was good at it). This looks awesome!!

I can't wait until this is released. It PWN's all!! I too, love Siege maps, and especially, realistic ones (Star Wars realistic).

:fett:
 darthVADER
08-17-2004, 6:43 PM
#94
scout trooper if you can pm me your msn adress it might be easyer

i wil need the sounds of a rebel repeating trought he microphone imperial troops have entered the base
luke saying echostation 5 7 were on our way
and the anouncement of the first transport is away

also its a good bet the empire knows were here said by han

and no the x-wings wont be flyable
how ever in the south hanger they wil take off by themselves escorting all 8 transports

the at-ats take down a at-st in 2 shots

and i'm glad you like my map

also here's some bad news i'd have to call off the tow cable thing duncan apearantly wont respond to me anymore and i havent gotten his original at-at file so i cant add the tag's to the legs for the tow cable to bolt onto

darthALEX out
 PR-0927
08-17-2004, 6:50 PM
#95
I really like the idea about the ships taking off by themselves, that is cool!! As for the transports...maybe someone should make them into vehicles?

The TOW Cable...oh, well, it'll still rock and be fun!! :)

:fett:
 PR-0927
08-17-2004, 7:29 PM
#96
Well, my voice is still young (I'm only 14), and so I decided to try two of those announcements. I put static in the background, as to make them sound like they are coming from a speaker, and as we all know, the Rebels didn't have the best technology. Most of their stuff was outdated, broken, and...not good.

I dunno why I did these voice outtakes...but, I did. darthVADER, I can send them to you, just tell me your e-mail address.

:fett:
 MadCow1989
08-18-2004, 4:56 AM
#97
i could try a Rebel voice but then i need to know how to record sound on this mic first :D
 darthVADER
08-18-2004, 6:06 AM
#98
my e-mail is HaVoC373@hotmail.com
i would prefer recordings from the movies but lets see how this wil work out
:D
 PR-0927
08-18-2004, 3:19 PM
#99
Well, I sent you them, but, then I sent you another e-mail, with the, "Imperial troops have entered the base," part from the movie, off the internet. I am currently trying to get the other one, from some contacts of mine.

:fett:
 MadCow1989
08-18-2004, 4:20 PM
#100
i think recording from movies would be hard since the only DVD's of the Trilogy are Pirated versions as soon as i find out how to record sound il try my best
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