ok here's a new feature thats going into my map
at-st's and at-at's that can actualy turn their heads
the current at-st's and at-at's cant rotate their head but they wil soon :D
Darth....copy the sky_portal box from the HOTH SIEGE map EXACTLY and import it into your map......100% improvement ;)
might i remind anyone who looks at this thread that any sugestiosn on the bojectives or on the map itself are more than welcome
Open up the Hoth Siege .mapfile. You will notice above the map a small box with a portal_sky entity in it. You will also note a terrain model inside it. Just copy the whole thing and save it as a prefab under edit. Now load your Hoth map up and import that badboy in there. If you need help with a skyportal go here:
PORTALSKY (
http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=1585)
But this portal is already set up nice for ANY HOTH map.
ok thanks its gonna look nice thanks
here's a new screenshot update
here's the early forward lookout post
(still need to make the texture)
http://www.imagedump.com/index.cgi?pick=get&tp=106508)
http://www.imagedump.com/index.cgi?pick=get&tp=106509)
main hanger north view from the secondary command center
http://www.imagedump.com/index.cgi?pick=get&tp=106510)
flight command control room
(its above the falcon)
http://www.imagedump.com/index.cgi?pick=get&tp=106511)
flight command control coridor
http://www.imagedump.com/index.cgi?pick=get&tp=106512)
enjoy
P.S. if anyone knows any ways to decrease the compile time feel free to tell me ;)
awesome work man! I gave up playing siege but this may bring me back to it!
The fog is just the right density now. That PORTAL_SKY makes it look so much better..good stuff man! Let's have a BETA :p
Big maps will always take forever to compile. Look at SithJs Kamino map..it's just amazingly oversized. He has the biggest BSP file I have seen...................EVER! 52000kb!!! :eek: :drop2:
erm 2 things 1 i havent changed a thing to the fog
and second i havent added the portal_sky yet
hehe
unless the density of the fog changes when you encrease the size of the map
btw expect to see some screenshots of the new shield generator tomorow
No it doesn't change..it just seems like it though. Put the portal in and see if you can see it or not. Otherwise just leave it out.
Originally posted by darthVADER
P.S. if anyone knows any ways to decrease the compile time feel free to tell me ;) [/B]
What part is taking so long? Are you using detail brushes (corectly)?
Originally posted by lauser
Big maps will always take forever to compile. Look at SithJs Kamino map..it's just amazingly oversized. He has the biggest BSP file I have seen...................EVER! 52000kb!!! :eek: :drop2:
Originally posted by Lil Killa
What part is taking so long? Are you using detail brushes (corectly)?
Again...shear size.
well he could speed it up if he's not using detail brushes by using them...
i'm using detail brushes
and the part thats taking so long is the passage portal flow
as i promised a new screenshot update
shots of the new (early wip) shield generator
http://www.imagedump.com/index.cgi?pick=get&tp=106937)
http://www.imagedump.com/index.cgi?pick=get&tp=106940)
http://www.imagedump.com/index.cgi?pick=get&tp=106942)
http://www.imagedump.com/index.cgi?pick=get&tp=106945)
here's the secondary control room from the hanger
http://www.imagedump.com/index.cgi?pick=get&tp=106950)
enjoy
also i'm gonna need some beta testers soon
prefrebly people who can run a server with 16 people on it
so keep an eye on this thread ;)
P.S. lauser i tried adding a skyportal but the map lagged incredibly
also the fog becase extremly dense with dynamic glow turned on
hehe i dont have to beta test, ive been testing it from the first brush :D
love the new shield generator by the way
cant wait to destroy it with me :atat:
hehe my map is huge at the moment... even with alot of the objects in the rooms as detail, it is still 300mb passage memory :P it was 70 till i added laser door section...
passage memory is so bad on mine i have to fast vis now :p
Originally posted by darthVADER
P.S. lauser i tried adding a skyportal but the map lagged incredibly
also the fog becase extremly dense with dynamic glow turned on
Ehh...exactly how did you add it in? Did you import it and use that tutorial link? If your map is more than 8000 x 12000 grid units then yes...it will lag unfortunately. Endors outdoor areas collectively are about 12000 x 4000 grid units. I get a 3FPS loss after adding the new portal_sky. If yours is twice as big as mine then double that. 6 FPS loss is quite a bit on a low end card like mine. But on a 128 you might lose 20 or more.
Originally posted by Livingdeadjedi
hehe my map is huge at the moment... even with alot of the objects in the rooms as detail, it is still 300mb passage memory :P it was 70 till i added laser door section...
passage memory is so bad on mine i have to fast vis now :p
LDJ...use the newest Q3map2 batch file. When you edit your batch file put this switch in the BSP phase:
-lomem
Will help a TON. ;)
i dont know exactly how many grid units my map is but i can tell ya its pretty big in size i think its bigger than kamino by SJC
but not to worry i wil make it look good without a sky portal
ok good news for the likes of you
its beta time
i need about 5 people for now
below this post anyone who posts his msn details and a good reason why he'd want to beta test wil be considerd for this beta
i need someone who can run a server for 5 people tho
I'd be honored to beta test! :)
TK8252MJL @ hotmail.com is my MSN.
I'd like to be a beta tester because I love JA Siege more than any other game. I'm always eager when there's a new Siege map in the works, especially a Star Wars-based one. Hoth has always been one of my favorite battles (maybe because the Imperials won :p ) and this one looks very promising. :)
I know a guy who would be able to host a server very lag-free; next time I see him I'll ask him about this.
Originally posted by TK-8252
I'd be honored to beta test! :)
TK8252MJL @ hotmail.com is my MSN.
I'd like to be a beta tester because I love JA Siege more than any other game. I'm always eager when there's a new Siege map in the works, especially a Star Wars-based one. Hoth has always been one of my favorite battles (maybe because the Imperials won :p ) and this one looks very promising. :)
I know a guy who would be able to host a server very lag-free; next time I see him I'll ask him about this. Please do, we will all really appreciate it!
*thinks of massive Snow Speeders fight*:D
I'll help out, I have free time to help out. :) I don't have MSN, but I do have AIM, I can give you my e-mail if you would like. I love new maps and I have some free time.
The server guy says he can host a server for the test. Although it's a home-run server, it's amazingly lag-free. It can host a nearly lag-free game of ForceMod easy. His name is Shippo, BTW. Do you want his MSN too?
inu_yasha_demon @ hotmail.com
I remembered I have a MSN passport. You can contact me over MSN with: ja (AT) rdxmedia (dot) com if needed. :)
ok thats about 3 people then the server guy, TK, and RDX1
that leaves 2 more beta spot note this map hasent been made siege compatible yes
i just need you guys to stress test it and help me find bugs wich i might have forgot ect. ect.
and ofcourse ask you all what else you would like to see in my map
I'd like to test it. Your map looks so 'movie correct' that it's interested me since you started the thread. I have plenty of time with the school holidays that testing it shouldn't be a problem (and I haven't got much to do lately). So , yeah! I've have a go.
My msn address is danielkennedy902@hotmail.com and I do have msn messenger.
ok then 1 more beta spot going once..........
ok applying for beta is no longer an option
all positions have been filled
ok now for those of you who havent gotten into beta here's some more screenshots of the enew echo base entrace
lady's and gentle man i present to you the ion cannon
http://www.imagedump.com/index.cgi?pick=get&tp=108883)
and the new entrance
http://www.imagedump.com/index.cgi?pick=get&tp=109075)
http://www.imagedump.com/index.cgi?pick=get&tp=109076)
as you can see alot has happaned since lucasforums went down
enjoy
You might want to have that walkway actually be accessible...in other words, have it go somewhere. How do people get onto it? What do they use it for? Ask yourself questions like that.
The hangar bits look solid, but you need some more details on the walls, floors, and cieling. Watch the Hoth parts of ESB, and figure out what sorts of things are on the Rebel hangar walls. You should also check out Raven's models/hoth directory of md3 models.
erm that walkway wasent finished yet jsut showing early deseigns
and the walls are being worked on those new parts of the hanger were jsut added yesterday i didnt get the chance to add any details yet
the walkway is going to lead to ion control wich is one of the objectives i ahve planned for the imperials
wow looking great! Heres an idea, have some of those trollies that are in the hoth hangers. They could help speed players to wherever. Thats what i always think of when i think of hoth, them nice lil trollies. Just an idea ;)
what atat are you using since duncans Beta atat is about dead when you shoot 2 snowspeeder bullets
then we have the blasters those weapons cant even destroy a flying thing
Originally posted by MadCow1989
what atat are you using since duncans Beta atat is about dead when you shoot 2 snowspeeder bullets
then we have the blasters those weapons cant even destroy a flying thing Yeah, we've done some teaking to the veh and vwp files.
hehe :p Its going to look better and better man!! ****ing great work :cool:
(gisteren was SW Episode 5 op Yorin :p gezien?)
(yep gezien)
i need voice sounds for my map like i echo station 3t8 weve spotted imperial walkers
stuff like that but i cant record it from the movies if someone is willing to copy those for me i'll be msot gratefull
i've ep5 on divx.. maybe I can record them just on my pc??
anyway.. I still dont really know which sounds you mean
Holy sh*t!! That is awesome!! I saw that other Hoth Siege map being made, I thought that was good, then, I saw this one, and boy, this PWN's that one!!
The lasers on the AT-AT should be able to shoot down a Snow Speeder in one or two hits, just a little tip. They aren't all that armored against the AT-AT's, as the Imperials PWNED the Rebels in the Battle of Hoth.
Hmm, are those X-wings flyable? If not, good. They shouldn't be, it isn't realistic. Unless, no, that'd be too much work. I was thinking that you could have a new X-wing, with no weapons, and they are supposed to evade fire, and slip past the whole battle, and get away into space, like they did in ESB.
I love the idea with NPC's. I so wish I could map (and I was good at it). This looks awesome!!
I can't wait until this is released. It PWN's all!! I too, love Siege maps, and especially, realistic ones (Star Wars realistic).
:fett:
scout trooper if you can pm me your msn adress it might be easyer
i wil need the sounds of a rebel repeating trought he microphone imperial troops have entered the base
luke saying echostation 5 7 were on our way
and the anouncement of the first transport is away
also its a good bet the empire knows were here said by han
and no the x-wings wont be flyable
how ever in the south hanger they wil take off by themselves escorting all 8 transports
the at-ats take down a at-st in 2 shots
and i'm glad you like my map
also here's some bad news i'd have to call off the tow cable thing duncan apearantly wont respond to me anymore and i havent gotten his original at-at file so i cant add the tag's to the legs for the tow cable to bolt onto
darthALEX out
I really like the idea about the ships taking off by themselves, that is cool!! As for the transports...maybe someone should make them into vehicles?
The TOW Cable...oh, well, it'll still rock and be fun!! :)
:fett:
Well, my voice is still young (I'm only 14), and so I decided to try two of those announcements. I put static in the background, as to make them sound like they are coming from a speaker, and as we all know, the Rebels didn't have the best technology. Most of their stuff was outdated, broken, and...not good.
I dunno why I did these voice outtakes...but, I did. darthVADER, I can send them to you, just tell me your e-mail address.
:fett:
i could try a Rebel voice but then i need to know how to record sound on this mic first :D
my e-mail is HaVoC373@hotmail.com
i would prefer recordings from the movies but lets see how this wil work out
:D
Well, I sent you them, but, then I sent you another e-mail, with the, "Imperial troops have entered the base," part from the movie, off the internet. I am currently trying to get the other one, from some contacts of mine.
:fett:
i think recording from movies would be hard since the only DVD's of the Trilogy are Pirated versions as soon as i find out how to record sound il try my best