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Pod Racer Collection (WIP)

Page: 5 of 7
 Zappa_0
09-18-2004, 6:09 AM
#201
 Zappa_0
09-18-2004, 6:12 AM
#202
 Zappa_0
09-18-2004, 6:15 AM
#203
 ZBomber
09-18-2004, 6:16 AM
#204
Wow, those are awesome! What is the green one again?
 Zappa_0
09-18-2004, 6:29 AM
#205
You can also download Anakins pod here: http://www.pcgamemods.com/7525/)

And that is Mar's pod, ZBomber.
 LightNinja
09-18-2004, 6:55 AM
#206
sebulba ingame, now i gtg out with friends, but in about 6 hours ill be back and finish it; some textures are AGAIN not in the power of 2.
 Matt-Liell
09-18-2004, 7:16 AM
#207
I dunno the polycount for pods or even if I can ave one but I made one just in case and I kept it under 2000 polys if it can be more, I'll make it look better.

The blue bar between the engines would be where the lightning effect goes.

http://img83.exs.cx/img83/4201/mattpodcopy.jpg)

http://img83.exs.cx/img83/8392/mattspodef.jpg)
 hatrus
09-18-2004, 7:20 AM
#208
Matt go back and remodel your pod with more polys. Use about 12 sides for cylinders. Also skin it or I can skin it if you want.
 Zappa_0
09-18-2004, 7:23 AM
#209
I dont mind matt, none at all!
 Matt-Liell
09-18-2004, 8:40 AM
#210
 Zappa_0
09-18-2004, 8:42 AM
#211
Nice!
 ZBomber
09-18-2004, 8:49 AM
#212
Lookin good, looking good. :)

I'll scan my concept later today. If I learn how to model, it might be cool. :-D
 LightNinja
09-18-2004, 1:08 PM
#213
some points:
....I wont:
-put ingame more pods, also matt is the last.
-take the uwmaps of Matt pod which i've seen they arent done.
-weight gasgano if it isnt in a TOTAL humanoid form.
-AND HATRUS THIS IS THE NUMER THOUSAND I TELL YOU; THE IMAGES MUST BE 64x128x256x512x.... x2 ALWAYS.


Matt your pod is (for me) unreal, that pod could crash just by mounting on it and it is like a water motorbike. But anyway if you like it is allright
 hatrus
09-18-2004, 4:48 PM
#214
awww and i was under the impression that you liked putting the pods ingame ;) plus i checked all of the textures and they ALL were in correct format divisible by 8 and such!

Matt Im almost afraid to ask how many polys your pod is. Plus you cant use smoothing groups, and I wouldnt suggest using mesh smooth beyond 2 iterations due to increased poly formation. Aslo I hope you didnt use any Object Space Modifies except bend, meshsmooth, skin, twist, anyof the uvw mapping modifies. Also dont use any free form deformers, radiosity mods or nurbs. That will one, increase poly count and two might cinflict with an .xsi exportation.
 Manquesa
09-18-2004, 5:16 PM
#215
Originally posted by hatrus
plus i checked all of the textures and they ALL were in correct format divisible by 8 and such!


NO, not necessarily divisible by 8, they must be in the power of 2.

Only these sizes will work.

2 X 2
4 X 4
8 X 8
16 X 16
32 X 32
64 X 64
128 X 128
512 X 512
1024 X 1024

or a combination
16 X 32
512 X 128
512 X 1024
etc.
 LightNinja
09-19-2004, 1:26 AM
#216
Well i like to put in game 3, maybe 5, but seeting that i not only have to put it ingame, i have to do the veh and the npc, and fix the skin files that you send hatrus that always has something wrong; and then if i send a pod to zappa or you you dont find the problem which is a stupid problem and i cant waste my time cuz i should be finishing the sentinel animations instead of putting pods ingame.
And then you give me 2 player models to weight? did i say i would weight them? the only one im interested is little anakin, but gasgano, i wont weight it until he is in a total humanoid form.
Also i have said you thousands of times how the textures size must be or no? now i have to fix all the ****ing textures and you know im not a machine and i have free time; this is just like homeworks.
So, keep doing anything cuz ill take my time for weight this.
 Neon
09-19-2004, 2:10 AM
#217
Wow, this is going good :D
 hatrus
09-19-2004, 2:35 AM
#218
Sorry Ninja. Im getting the feeling you dont like to be busy....like a machine. You would be great if you were. I mean your great now, but you would be even better.
 hatrus
09-19-2004, 8:51 AM
#219
Great News! Ninja has Mars, Ody, and Endocott pods left and I have custom sounds for all pods except the afore mentioned. I tried The Last Hope mod and was able to have 14 different vehicle .pk3's in my base folder. So it really does work. Podracer will have this kind of thing for all the pods.



http://img43.exs.cx/img43/7803/mystery_pod.jpg)
 hatrus
09-19-2004, 8:53 AM
#220
Great News! Ninja has Mars, Ody, and Endocott pods left and I have custom sounds for all pods except the afore mentioned. I tried The Last Hope mod and was able to have 14 different vehicle .pk3's in my base folder. So it really does work. Podracer will have this kind of thing for all the pods.



http://img43.exs.cx/img43/7803/mystery_pod.jpg)
 Lindsey
09-19-2004, 9:01 AM
#221
heh, I know this one, its from Racer Revenge, Darth Maul and Vader had their own Pod Racers, which were their ships, split down the middle, would be cool to have, even if they are not this mystery pod.
 ZBomber
09-19-2004, 10:00 AM
#222
What about that Fudd guy or whatever?
 Zappa_0
09-19-2004, 10:55 AM
#223
Not much of a mystery now is it? :D
 Mex
09-19-2004, 10:56 AM
#224
I like the look of your Pod Matt! Looks real nice. I also like the rest of the pods. Keep up the good work. :)
 LightNinja
09-19-2004, 10:58 AM
#225
Originally posted by hatrus
Great News! Ninja has Mars, Ody, and Endocott pods left and I have custom sounds for all pods except the afore mentioned. I tried
you are wrong, only 1,5 pods left ;)
 Zappa_0
09-19-2004, 11:05 AM
#226
Cool
 hatrus
09-19-2004, 5:28 PM
#227
I didnt know maul or vader had a podracer. they never flew in pod racers even. and some stupid game that depicts them as doing that is just a fantasy. the avenger pod is based off of my owen design incorporating imperial structural design.
 hatrus
09-19-2004, 5:28 PM
#228
I didnt know maul or vader had a podracer. they never flew in pod racers even. and some stupid game that depicts them as doing that is just a fantasy. the avenger pod is based off of my owen design incorporating imperial structural design.
 darthVADER
09-20-2004, 5:16 AM
#229
/\ /\ /\

double post :D
 Lil Killa
09-20-2004, 12:13 PM
#230
Wow! Thanks for stating the obvious!

:rolleyes:
 Zappa_0
09-20-2004, 2:47 PM
#231
And you came in here not to talk about the pods but say something about xg stating about the double post. Very nice!
 LightNinja
09-21-2004, 8:31 AM
#232
And you are the "Looking Good!" man GOTCHAA!!!! xDDDD :xp:
 darthVADER
09-21-2004, 9:01 AM
#233
ok let stay on topic here

is there any news on mar's pod
i realy want to see that ingame its my favorite
 hatrus
09-23-2004, 5:49 AM
#234
no news on mars or edocotts OR odys pod yet. seems that ninja only has time for it no the weekends with school and such.

Some good news tho, all finished pods had custom sounds and their turning, acceleration, turbo, and max speed have been custom tweaked for each pod based on physics, mass, and output of the engines. SOme pods take longer to reach top speed but when they do they are faster then others. SOme pods have max exceleration in a secon but have a lower top speed, and some have great manuverability but low speeds, and some have superfast sppeds but low manuverability. THe best pod depends on the track.
 ZBomber
09-23-2004, 11:57 AM
#235
Originally posted by hatrus
. THe best pod depends on the track.


What do you mean? Do I need to figure out which pod will work best in that level?
 Visceral
09-23-2004, 11:59 AM
#236
Originally posted by hatrus
no news on mars or edocotts OR odys pod yet. seems that ninja only has time for it no the weekends with school and such.

Some good news tho, all finished pods had custom sounds and their turning, acceleration, turbo, and max speed have been custom tweaked for each pod based on physics, mass, and output of the engines. SOme pods take longer to reach top speed but when they do they are faster then others. SOme pods have max exceleration in a secon but have a lower top speed, and some have great manuverability but low speeds, and some have superfast sppeds but low manuverability. THe best pod depends on the track. Ah, good news. That's definitely the right way to do it.
 darthVADER
09-23-2004, 12:40 PM
#237
wel as he says each pod wil probably have a track at wich it is best on

like one track wil have lots of straight part
while the other track has lots of bends
so on the first track its better to use a racer thats faster on long straight tracks
while on the other track its best to use a racer that can go around corners more smoothly

so you wil need to find out what pod is best for what track
good luck with that one hehehehe
 ZBomber
09-23-2004, 4:09 PM
#238
Good, my map has quite a few turns in it.
 hatrus
09-24-2004, 7:47 AM
#239
good im glad ya apporve of my adjustments for the the pods. I had two sides at me about that topic. One guy said that if I changed any of the settings on the pods it would make them unfair, while one guy said that it would make it more intresting.

Well gonna go beat up zappa on battlefront but ill post some more updates soon i hope.
 hatrus
09-25-2004, 5:08 AM
#240
Take a look here: http://www.pcgamemods.com/7614/)
 EvillittleJawa
09-25-2004, 5:43 AM
#241
Woow nice! does pods rocks i cant wait for the release of all of them and the mod
 Thrawn42689
09-25-2004, 7:45 AM
#242
I wanna make a concept pod. :(
 Alf
09-25-2004, 8:55 AM
#243
Originally posted by hatrus
Take a look here: http://www.pcgamemods.com/7614/)

The pod itself looks very good but there are a few problems with it.
1st the energy binder effect is only a black rectangle with flashes in it. 2nd the pod changes the sounds of all other vehicles. for ex. if you have the pod installed and ride a swoop you hear the sebulba's pod sound.

could you make it so that each pod has it's own sounds and does not mess up the sounds of other vehicles?

Greetings
AlfHoschi
 PR-0927
09-25-2004, 10:01 AM
#244
I told Hatrus about the problems, over at PC Game Mods, and I can fix them, if he tells me which pictures he used for the effects. Or, if not which pictures, which effects did he remake for the pod racer? The sound thing can be fixed easily, and I can fix these errors happily, whenever you would like me to.

:fett:
 hatrus
09-25-2004, 10:26 AM
#245
the energy binder works fine for me and some others, and each pod has its own seperate sounds, all tested and work fine for me. i think the sebulba pod might be the pod thats replacing swoop souncs cause each pod still has its own sounds.
 PR-0927
09-25-2004, 11:26 AM
#246
All fixed. I am trying to send them to you now, but you are playing Star Wars: Battlefront, and not accepting the download on MSN Messenger.

:fett:
 -=CO=-Storm-LG-
09-26-2004, 3:57 AM
#247
Coooool:fire3: :fire2:
 Duncan_10158
09-26-2004, 6:37 AM
#248
Hi there,
as i heard of hatrus, i was happy somebody is creating the pods i always wanted to do and even better then i could do! new sebulba pod? great! i wasnt perfectly happy with my own sebulba pod.
but then i read this and got angry:

"Here is the movie accurate Subulba's Pod built entirly from the ground up. This is way better then the one floating around the community right now."
"Notes: The model was made entirly by Lord Hatrus using 3ds Max 6 and photoshop."
"To spawn sebulba's pod, first remove duncan's sebulba pod racer cause you wont use it anymore." readme by hatrus

Edit: yes, i got angry, but hatrus and me cleared this out, it was a missunderstanding. i am sorry for being a pit harsh, i calmed down and its ok again.

good luck with this project!
 LightNinja
09-26-2004, 8:44 AM
#249
[pop-up] well, he just picked 2 pieces, anyway remember he has done 3 or 4 custom pods whichh arent at scifi-tf.net[/pop-up]
 Lindsey
09-26-2004, 8:46 AM
#250
Before the screaming starts on here (trust me it will), I'd like to say its a pleasure to see Duncan still visits thsese forums. The model stealing/mix up has been an issue for some time, however I'd advise Hatrus not to start flaming on this thread, admins have closed one of his threads before due to this problem.
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