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RPG Commenor

Page: 5 of 5
 Eldritch
03-19-2003, 4:45 PM
#201
Just a quick note - the bacta tank crushed me into the ceiling.

I thought it was supposed to rise around you?
 Shadriss
03-21-2003, 7:58 PM
#202
It's been a few days. But I think I've got most of these problems taken care of now. I have to run a test or two more on the bacta tank, ,as that's the first time it HASNT worked properly, that I know of. I'll look into that.

The hotel rooms have been rebuilt completely, as have the hanger overhead beams. THey should now all look better, and you should NOT be able to see between curves.

If the bacta tank works in this compile, I'll be putting it up on the site so you can see the new hotel rooms. TTFN
 Shadriss
03-22-2003, 9:03 PM
#203
Latest build is up for evaluation. I'll be testing with Wes tonight on that Bacta tank issue, but I think everything else has been taken care of. Take note - the hotel rooms have been completely rebuilt! Be sure to take a look.
 Shadriss
03-23-2003, 1:41 PM
#204
The RPG version FIanl has been sent to PCGameMods. Look for that today. The FFA version will be released in a few days, after a few changes are made.
 Pnut_Man
03-23-2003, 2:25 PM
#205
Commenor is finally complete! awesome!
 Kengo
03-23-2003, 8:07 PM
#206
Nice one Shadriss, and congratulations! :D I will be sure to download the map as soon as I see it avaliable.
 wedge2211
03-23-2003, 8:24 PM
#207
And there was much rejoicing.

(yaaaaaaaaaaay)
 Eldritch
03-23-2003, 8:32 PM
#208
*the celebration music from the end of the ORIGINAL RoTJ plays*

*plays the drums on Stormtrooper helmets*
Yay! :D
 Wes Marrakesh
03-24-2003, 12:43 AM
#209
A w0000000000000000000000000ta! A w0000000000000000000000000ta! :D :D
 Shadriss
03-24-2003, 8:03 PM
#210
DOnt know why, but it's still not up on PCGameMods. SO, it's up on the site for the time being. Enjoy! And spread the word.
 Pnut_Man
03-25-2003, 6:59 AM
#211
http://pcgamemods.com/file.php?id=da11e8cd1811acb79ccf0fd62cd58f86)

Pcgamemods has finally updated and there's the beautiful map :)

*Thinks about all of the stupid roleplayers misusing Commenor* Oh well..
 Shadriss
03-25-2003, 3:44 PM
#212
Yeah, it's up. Sergio could have taken new screenshots though - many of the ones he has up are from the Beta versions. THere were so many lighting changes and area rebuilds that some of them arent NEAR accurate. Ah well. :)
 FuzzyCrimmy
03-25-2003, 4:44 PM
#213
Great work Shadriss, Aru Wen and all the many others that supported this map along the way. I never thought I would see such a great RPG based city. Its so beautiful *tear*

Good work bud :D
 DarkLord60
03-25-2003, 7:35 PM
#214
Looks good
 Eldritch
03-25-2003, 7:49 PM
#215
Hey Dark, you got a problem posting a message with more than two words in it? :D

I haven't had a chance to look at it yet, Shad (you're aware of my comp problems), but I'm sure it looks great.
 Ronin_Medjai
03-26-2003, 2:21 AM
#216
Just got done going to a few RPG servers runnig this map it runs really well. The Station/power area still lags a tiny bit,and when Im in a jail cell and sit on the benches it makes a water sound on the bench lol..... other than that it is awesome and will make a fine addition to my collection... Gonna run it on My Dedi Im getting soon that will run 24/7 RPGs hehe with good RPers and stuff.
 Leslie Judge
03-26-2003, 1:26 PM
#217
Hehhe :) I like the way how Shadriss rabuilt the hotel rooms. I'm just wondering why he left out the door edges at the bedrooms. :D
 Shadriss
03-26-2003, 3:40 PM
#218
Left out the door edges?
 Pnut_Man
03-26-2003, 6:11 PM
#219
Did you guys manage to throw in that little trigger which would disable the lighting of the city?
 Shadriss
03-26-2003, 6:47 PM
#220
Nope. :)

(Hows that for a brief post?)
 Leslie Judge
03-27-2003, 1:36 AM
#221
Originally posted by Shadriss
Left out the door edges? No textures on them.
 Kengo
03-27-2003, 8:42 AM
#222
Happy Birthday Shadriss! Erm, I got you this....

:atat:

Imagine the fun you can have with a working AT-AT. Just don't try to move it in neutral, and don't leave the keys in the ignition.

Noticed the map is up on pcgamemods too, I must download that today, even the old screenshots look amazing :D
 Hekx
03-27-2003, 10:38 AM
#223
Happy Birthday Shadriss!
http://hekx.cjb.net/emotes/bday.gif)

:D
 Eldritch
03-27-2003, 12:15 PM
#224
:sing1: :clap2: :band1

Happy birthday Shadman!
 Leslie Judge
03-27-2003, 12:41 PM
#225
Happy Birthday, sir! :D
 wedge2211
03-27-2003, 1:36 PM
#226
Get out there and make a ruckus!
 Shadriss
03-27-2003, 6:15 PM
#227
:eek:

Ummmmmm.... Thanks? Wow... They LIKE ME! THEY REALLY LIKE ME!

Or it's an unreasonable facimile.

:confused:

Well, thanks all. What, ,did a huge message come up when you loaded the thread or something???
 FuzzyCrimmy
03-27-2003, 7:18 PM
#228
*looks at jawa's* Sing it with me. :jawa Happy Birthday to you, Happy Birthday to....... *looks at jawa's* Or not....

Well you get the picture. HAPPY BIRTHDAY SHADRISS!! Sorry the Jawa's didnt feel like singing. :p
 wedge2211
03-27-2003, 7:39 PM
#229
Originally posted by Shadriss
Well, thanks all. What, ,did a huge message come up when you loaded the thread or something???

It's in your profile. And I think when you put it in your profile, it shows up on some calendar. Anyways, Kengo noticed and we were all good little followers and jumped on the bandwagon.

(Note to self: start a WIP thread right around my birthday so I get lots of posts...)

Now what'll be really funny is all the people who post "Happy Birthday" messages TOMORROW just cause we all did. :)
 Wes Marrakesh
03-28-2003, 12:28 AM
#230
Originally posted by Hиkx Nтxъ
Happy Birthday Shadriss!
http://hekx.cjb.net/emotes/bday.gif)

:D

'nuff said. *gets soume Mountain Blue and pecan cookies*
 Eldritch
03-28-2003, 2:57 AM
#231
Originally posted by Wes Marrakesh
'nuff said.
Have you been transformed into a Marvel Comics editor, Wes? :D
 Kengo
03-28-2003, 4:57 AM
#232
Originally posted by Aru-Wen
Have you been transformed into a Marvel Comics editor, Wes? :D

If so...GIVE ME A JOB!
 Shadriss
03-28-2003, 11:27 PM
#233
Well guys, this map is now officially wrapped up.

The FFA Version is uploading to PCGameMods as I type. THe only thing I am a little upset about with the FFA version is that I couldnt get a satisfactory BotRoute set up. Not matter how I laid it out, they keep going in circles, so I had to lose it. Maybe someone enterprising will come up with one that works, and there will be a V2 of this.

But I digress.

Thanks to all who supported this map, tested it, and gave feedback. Because of you all, another fine map has entered the world of JK2.

I'll be taking a few weeks off from mapping, but already I had LDJ, Wes, and Aru-Wen after me about what my next project will be. I wont say what it is yet, mostly because I still havent decided, I think.

But, as always, I guess we'll see. See you all later! And Enjoy the map.
 wedge2211
03-28-2003, 11:37 PM
#234
Originally posted by Shadriss
THe only thing I am a little upset about with the FFA version is that I couldnt get a satisfactory BotRoute set up. Not matter how I laid it out, they keep going in circles, so I had to lose it. Maybe someone enterprising will come up with one that works, and there will be a V2 of this.

I seem to have good luck with botroutes...maybe I'll take a potshot at it.
 Hekx
03-29-2003, 10:33 AM
#235
May I ask why the seats and chairs were made 'ghostly' in the final version? :confused:
 Shadriss
03-29-2003, 3:10 PM
#236
As explained at least three times now, they were left that way mostly for the SIT emote used in a few different mods, ,most notably the OmniMod RPG Full mod. Had I put clips around them, the player would be sitting about three feet from the chair, instead of IN it.
 JDKnite188
03-31-2003, 1:12 PM
#237
I played through your map, and it was really nice. Is there going to be any server that would host the map? That would be really nice.
 Shadriss
04-02-2003, 5:58 AM
#238
The FFA Version is finally avaliable on PCGameMods, marking the end of this project. Once again, thanks to all who helped.
 wedge2211
04-02-2003, 8:51 AM
#239
Yay again!
 Ronin_Medjai
04-02-2003, 5:59 PM
#240
did you include botroutes?
 Eldritch
04-02-2003, 7:22 PM
#241
No botroutes were included, but I believe Wedge volunteered to give it a shot. :D
 .:Solusar:.
04-08-2003, 2:56 AM
#242
Nice map. It looks awesome!, i haven't downloaded it yet because of laziness etc. and well i am looking forward playing on it!. Again nice and neatly done :D
 Shotokan
04-12-2003, 4:54 PM
#243
the map is fine! bot routes would be good cuz not all ppl can find others to play with them... namely... me!
 superdude201
04-16-2003, 7:02 AM
#244
This map is probably the best rpg map i've ever seen if only there was a server that used it.
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