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Leslie Judge

Latest Posts

Page: 9 of 10
Posted in: RPG Commenor
 Leslie Judge
01-27-2003, 9:08 PM
#13
Maybe it's too late or just too redundant to say, but a simple autosave shouldn't necessarily be the end of a map. I'm not talking about that 'Do it again, it will be better than original'. I'm talking about snapshots. Do you guys use them? Very use...  [Read More]
Posted in: Is ther a way to reattach clipped brushes?
 Leslie Judge
01-12-2003, 4:25 AM
#2
In GtkRadiant there's a CSG Merge function. You can find it in the Selection menu and on the toolbar between the CSG Subtract and Hollow. The shortcut key is CTRL+U. Of course the brushes have to form a convex brush after merging otherwise the edito...  [Read More]
Posted in: WIP: Orbital Transfer Station
 Leslie Judge
02-10-2003, 4:27 AM
#35
You know this is interesting with screenshots. Mine are too bright compared to ingame experience. I think this is the consequence of the JPG compression. Have anyone ever tried the screenshot_tga command?...  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 Leslie Judge
01-12-2003, 5:46 AM
#25
Unfortunately it's not a sky box. It's just a simple shader which is good for a window but not for a full map. It can be used here, but the two opposite windows will look the same. And we didn't talk about the sky......  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 Leslie Judge
01-10-2003, 3:35 AM
#15
Originally posted by Mech-Ryu If i were to use curves the light would just shine stright through and no shadow would be formed... Erm... this is usually true, but if you use the -patchshadows switch in the LIGHT phase of the compile then curves wil...  [Read More]
Posted in: WIP: Nubian Generator Room
 Leslie Judge
12-29-2002, 5:10 AM
#4
I'm not familiar with MP editing, but the simple Music key in Worldspawn doestn' work? Oh, and I'd like to betatest the map. :)...  [Read More]
Posted in: firsttime npcs.cfg work
 Leslie Judge
12-18-2002, 5:21 AM
#2
This post belongs to the Mapping forum. You can find better help there....  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 Leslie Judge
01-17-2003, 10:35 AM
#64
Hmm... On what resolution do you guys play? That affects the framerate too....  [Read More]
Posted in: My first map...
 Leslie Judge
11-06-2002, 3:38 PM
#4
Until that you can copy the addresses and paste them into the address line of the browser. :)...  [Read More]
Posted in: Anchorhead / Toschi Station
 Leslie Judge
10-29-2002, 3:22 PM
#117
OK, I've put the screenshots up to my site (address in the signature) in a zip file. I think they explain themselves as last time. :) 1. I really think the inner base areas have to be brighter. 2. The "texture alignment errors" on the scre...  [Read More]
Posted in: Anchorhead / Toschi Station
 Leslie Judge
10-28-2002, 7:52 PM
#115
I made some screenshots, but it's too late to write anything. So I'll give you my feedback in 24 hours from now....  [Read More]
Posted in: Anchorhead / Toschi Station
 Leslie Judge
10-28-2002, 4:47 AM
#113
I'm at work now, so I can't tell if the passwords are wrong. Monsoontide, could you send me the new ones just to be sure? In the evening I'll download it and try. birolaszlo@hotmail.com...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Leslie Judge
10-27-2002, 1:57 PM
#59
OK, MY smaller maps weren't much faster with q3map2. :D Sorry for generalization. :)...  [Read More]
Posted in: WIP carbonfreeze2 shots
 Leslie Judge
10-27-2002, 1:46 PM
#56
Well, on smaller maps I didn't really see so much difference. On bigger maps yes, it is faster. If you let the LIGHT part to use the -fast switch then it is MUCH faster. :)...  [Read More]
OK, this is an example for MP. I hope it will be clear. :) So, for my example I'm going to use 4 buttons to make the code. I will refer to things as follows: Bx: buttons (not real entities just the abstraction, they are built out of one good trigge...  [Read More]
Yes, trigger_hurts are on by default. You can make them to be off at map start by checking the start_off spawnflag. Trigger_hurt can be toggled if it is targeted by something, say an other trigger. :) It can be useful if you make it to turn off aut...  [Read More]
Trigger not, you turn it into an entity so not necessary. With the other two I would say, yes, however I was examining the shader manual a few days ago and it says "surfaceparm trans" makes the surface transparent to vis (behaving like a de...  [Read More]
Originally posted by Shadriss OK... Startana. I've tried to solve your little question, and I haven't been able to. The only way I could think of to make the X-wings move with the elevator was to try tomake them part of the func_plat as well. Proble...  [Read More]
Originally posted by Marth Leslie Judge......... when i linked an NPC to an NPC that was triggered they all just created at once, what did i do wrong? So, you trigger your reborn first, right? So you have a trigger_anythink targeted to the NPC_Reb...  [Read More]
Notepad is good such as any text editor....  [Read More]
map maker 101: 3. That means you have too many brushes in brush based entities if I remember. Marth: 2. Target the NPC_Reborn to NPC_ShadowTrooper. 3. You can do that probably with the modification of the dms.dat file wich is in the ext_data fold...  [Read More]
Isn't there a leak in your map after the changes? Look in junk.txt for the info....  [Read More]
You know that's not enough info to help us figure out what's wrong....  [Read More]
Darth Saul: http://www.lucasforums.com/showthread.php?s=&threadid=86484...  [Read More]
Originally posted by Fettt-Disorder Ok i got a couple questions. 1. I get a prts error sometimes when i compile. what exactly is this and how do i fix it? 2. i work on my map, compile it and the lighting is the way i want it, then i work on it som...  [Read More]
Page: 9 of 10