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Psyk0Sith

Latest Posts

Page: 17 of 19
Posted in: Mara Jade Released...
 Psyk0Sith
12-24-2002, 1:38 PM
#31
Does anyone know how do convert .wav to .mp3? I use easy mp3 converter, its simple and fast....  [Read More]
Posted in: Mara Jade Released...
 Psyk0Sith
12-23-2002, 2:03 PM
#15
WOW...fantastic job! i love her...hmm, it i mean....  [Read More]
Posted in: Yarael Poof model released
 Psyk0Sith
12-23-2002, 12:22 AM
#19
Tck saber mod, and the hilt is from the "Jedi mod hilt pack" i got this a while back. I think quamosity made the hilt....  [Read More]
Posted in: Yarael Poof model released
 Psyk0Sith
12-22-2002, 2:27 PM
#17
I have made a npc character for SP of him and have scaled him at 140. Is that about right? Yep, WhiteShdw approved the 140 scale based on his calculations relative to other players. I recommend 140, but you can put whatever you want. Oh and it's n...  [Read More]
Posted in: Yarael Poof model released
 Psyk0Sith
12-21-2002, 5:19 PM
#7
yes... what are your future plans, psyk0? Hmm not sure, maybe Even Piell, or Adi Gallia, i'm also making 2 custom models for fun and Silent Bob! (it was my first attempt at modelling a full character). hey Psyk0Sith, how should we set up yarael's he...  [Read More]
Posted in: Yarael Poof model released
 Psyk0Sith
12-21-2002, 12:29 AM
#1
For those interested (and didnt know), Yarael Poof has been released earlier today. download...here Yarael Poof (jediknightii.net) (http://www.jediknightii.net/files/index.php?link=file&id=1088) ...or here Yarael Poof (jk2files.net) (http://www...  [Read More]
Posted in: Labria Model
 Psyk0Sith
12-23-2002, 11:31 PM
#6
First you should read Spacemonkey's tutorial, it will answer a lot of questions (you can find it in raven's 2nd toolpack). http://www.jk2files.com/sort.files?cat=668&ref=666 (look for JK2 editing tools 2.0)...  [Read More]
Posted in: Labria Model
 Psyk0Sith
12-23-2002, 2:09 PM
#4
hmm yes i know how, and there are a few steps you need to do before it becomes a player model...i guess i could give a few pointers if you need help....  [Read More]
Posted in: can someone comment my model?
 Psyk0Sith
12-18-2002, 2:55 PM
#8
looks good, tho i would like to see a render with some lights and shade if possible. Good job! btw: angelfire does not allow linking, you have to copy paste the url, thats why the image is not showing....  [Read More]
Posted in: Zam Wesell Project being started
 Psyk0Sith
12-22-2002, 2:40 PM
#34
Awesome, i knew you would kick a** at modeling! and if you need anything, drop me a line. -Psyk0...  [Read More]
Posted in: Zam Wesell Project being started
 Psyk0Sith
12-16-2002, 8:45 PM
#9
Here's the thread: http://www.lucasforums.com/showthread.php?s=&threadid=84647...  [Read More]
Posted in: Zam Wesell Project being started
 Psyk0Sith
12-16-2002, 3:49 PM
#6
That's great news!, if you need anything drop me a line. True there is another Zam model, but i think he's better off doing what he wants to do, this will keep him motivated. I can host your stuff on my webpage, i've redone the whole site just to...  [Read More]
Posted in: modelling a head wiv an eye.....help please...
 Psyk0Sith
12-15-2002, 1:57 PM
#4
here's what i do: create a low poly sphere and place it where it should go, build faces of the eyelids around. Select the edges of the eye's shape, extrude inwards (inside the head) and collapse everything to a single vertex. Finally i reduce (o...  [Read More]
Posted in: WIP: Invader Zim
 Psyk0Sith
12-23-2002, 12:31 AM
#39
Just a thought, but if you change the bitrate of the file (like 64kbps instead of 128) you need to have a sample rate of 44khz. When checking the console you'll see an error message, i doubt that's your problem, but make sure they are 44khz. A wron...  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
12-25-2002, 1:33 PM
#29
Looks like i have no choice...:) dont expect anything soon, i have some partying to do! MeRry X-MaS!...  [Read More]
Posted in: WIP: Quinlan Vos
 Psyk0Sith
12-09-2002, 3:58 PM
#46
you can export as .3ds, .md3 is fine too....  [Read More]
Posted in: WIP: Yarael Poof
 Psyk0Sith
12-21-2002, 12:35 AM
#183
Ps. Does Ki Adi Mundi support facial animation? If not, are you planning another version that does support it? Yep i've added facial anims, but he wasnt meant for that from the beginning so it doesnt look that good. He's got no teeth yet, i was kin...  [Read More]
Posted in: WIP: Yarael Poof
 Psyk0Sith
12-20-2002, 5:12 PM
#179
Doh! well i guess we'll have to release some kind of sith soundpack if people are interested....  [Read More]
Posted in: WIP: Yarael Poof
 Psyk0Sith
12-20-2002, 4:44 PM
#177
Yep it's officialy released, i didnt know how long it would take for them to put it online. Thanx Toonces :) Hope you guys enjoy the final product. again thanx to the whole team for making this possible....  [Read More]
Posted in: WIP: Yarael Poof
 Psyk0Sith
12-20-2002, 2:32 AM
#167
Thanx nomad, i've converted the sounds to 64kbps so the file is just under 2mb, also lowered the pitch of the pain sound for the sith. The sith sounds could have used a couple variation but it's better than nothing. I think 1.4 is good, people can a...  [Read More]
Posted in: WIP: Yarael Poof
 Psyk0Sith
12-17-2002, 2:42 PM
#163
What should the recommended size be with jedimod (or any scaling mod)? i thought 1.4 or 1.3 would be good, cuz his head's pretty high compared to kyle. Remember that when he's scaled too tall he wont fit in some doorways, the player will most likel...  [Read More]
Posted in: WIP: Yarael Poof
 Psyk0Sith
12-13-2002, 4:05 PM
#159
Good news, nomad just sent me the almost final soundpack, im very happy with the results. He lowered the pitch, chopped some of the longer taunts and cleaned the noise. On monday the model should be ready for release....  [Read More]
Posted in: WIP: Yarael Poof
 Psyk0Sith
12-10-2002, 9:04 PM
#157
I'm still doing a bit of experimentation with the weighting, this will give you more time, so don't worry about the delay. thanks for taking the time to do these!, i'll aslo experiment with the sounds just for fun. I can upload some samples if anyo...  [Read More]
Posted in: WIP: Sebulba model
 Psyk0Sith
12-10-2002, 12:09 PM
#118
hmmm, i see what you mean, i guess that would require some coding. For now we can either use multiple icons or make the user load skins through the console....  [Read More]
Posted in: WIP: Sebulba model
 Psyk0Sith
12-09-2002, 3:45 PM
#105
Wow, you guys did an awesome job! very impressive. same modelbased skins under the same model, for ex. instade of six mandaloriens there would be one with six skins. It's a great idea, im doing this for poof, you just have to make multiple skin fi...  [Read More]
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