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Psyk0Sith

Latest Posts

Page: 16 of 19
Posted in: Ainkurn Sword from VTMR
 Psyk0Sith
01-08-2003, 3:01 PM
#6
Might be a tag problem....  [Read More]
Posted in: WIP: Homer Simpson
 Psyk0Sith
01-07-2003, 3:53 PM
#9
How about this: Make the basic Homer, then add the vader stuff over it as separate removable meshes so you have Homer/Vader. The other model would be the Jedi with full robe. So you weight 2 models instead of 3. That would rock!...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
01-11-2003, 12:07 AM
#39
Thanks, it's fine, we cant see much of him but still....  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
01-10-2003, 12:45 AM
#30
Thanx!, Yeah i know man, that's why i gave the job to inbred, but you can do some alternate skins if you want (and if you have time), that'd be a great addition. Don't worry i'll let you finish Zam!...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
01-09-2003, 8:35 PM
#28
Yeah send it, that should help. read a few posts back and you shouldnt have too much problems finding my e-mail. thanx!...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
01-09-2003, 3:06 PM
#23
Thanks inbredyokel!, i dont even remember seeing him in action, that's quite a shock! hehe, if you have more just mail them to me. psykopat@geocities.com psychosith, i think earlyer on you had said you wanted someone to skin this model or something...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
01-07-2003, 3:02 PM
#15
Originally posted by inbredyokel Hey, I'd like to skin this biatch if you don't have anyone else lined up. Btw, I can get some good shots of the back of his head from the dvd when I'm home, it might be helpful since it looks really odd and bulbous(n...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
01-05-2003, 8:05 PM
#7
Hey GreenDevil! I can model, but i cant skin! it's a good thing that Grafox and Marz could help me with Ki and Yarael. Originally posted by Hellfire Jedi I think im gonna be asking this now or never... so why the hell not now :D Psyk0 I love your...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
01-05-2003, 4:54 PM
#1
The holiday season kinda slowed down my projects, but here's something i started yesterday... http://www3.sympatico.ca/psykopat/pics/saesee/stiin01.jpg Click if you cant see image (http://www3.sympatico.ca/psykopat/pics/saesee/stiin01.jpg) http://...  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 Psyk0Sith
01-14-2003, 1:31 AM
#73
when you import, check the anims box (to the right i think), i'm doing this from memory so i dont remember the exact option. You'll know you did it right when everything is at the same floor level and the legs wont stick out in front of him. Let me...  [Read More]
Posted in: Young Emperor clone
 Psyk0Sith
01-06-2003, 2:20 PM
#8
It's great, looks much better now...  [Read More]
Posted in: Young Emperor clone
 Psyk0Sith
01-04-2003, 7:11 PM
#3
Very nice detail on the face, the hair seems a bit flashy, but it's still pretty damn good!...  [Read More]
Posted in: Zam Wesell Project being started
 Psyk0Sith
01-09-2003, 8:43 PM
#116
Originally posted by Master_Payne If you have the geometrical detail on low and wait a while you will find this: http://jedimasterpayne.netfirms.com/shot0098.jpg On Hi-res will look better. Man that's scary, Kyle looks like a zombie! :D sorry fo...  [Read More]
Posted in: Zam Wesell Project being started
 Psyk0Sith
01-08-2003, 2:51 PM
#102
Zam's rifle is available at jk2! http://www.jk2files.com/file.info?ID=9261...  [Read More]
Posted in: Zam Wesell Project being started
 Psyk0Sith
01-07-2003, 11:03 PM
#100
Alright i got the rifle up on my site, sorry i didnt check my e-mails, i was busy fixing Ponda Baba...argh. ****Download Zam's rifle by Marz!!!!*** (http://www3.sympatico.ca/psykopat/downloads/zam_rifle_v1.zip) ...This may sound dumb cuz I'm just...  [Read More]
Posted in: Zam Wesell Project being started
 Psyk0Sith
01-07-2003, 3:09 PM
#92
Originally posted by Lord Tnuc Psyk0Sith, you have a site, could you possibly do the hosting for the Zam Wessel Rifle? I'm sure Marz won't mind letting you host it since the delay with the sites. Sure, i dunno how much bandwith i'm allowed, but i'...  [Read More]
Posted in: Zam Wesell Project being started
 Psyk0Sith
01-07-2003, 2:44 PM
#90
Just a thought, don't forget to add some lights to the scene. I've had problems with Ki Adi, things looked fine until i sent him in-game...some weird shadows were "rendered", i had to tweak the meshes to fix the problems. Since then i'm...  [Read More]
Posted in: Zam Wesell Project being started
 Psyk0Sith
01-06-2003, 8:09 PM
#84
Sweet!, cant wait to see the final product!...  [Read More]
Posted in: Zam Wesell Project being started
 Psyk0Sith
01-02-2003, 9:56 AM
#66
I've just sent the skeleton and spacemonkey's tutorial to u marz, hope it wont jam your mail box....  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
01-14-2003, 1:26 AM
#42
I fixed it, i had to re-do the weighting from scratch using another skeleton, it works in-game now. I still have some problems that i didnt have before (mostly related to how the arms were attached to the chest)...this model is cursed!!!!! :eek: I h...  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
01-09-2003, 7:54 PM
#40
:swear: Alright now i'm pissed, everything should be ready to go in-game but the game itself, not carcass, is saying bones are missing or animation invalid or somthin like that. Everything looks fine in modview, but i noticed the compiler reports o...  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
01-07-2003, 11:33 PM
#39
Here's what i've done this weekend: -Added sections to the knees -Fixed a big hole in the hands -Deleted unecessary faces for the torso (under the jacket) -Mirrored the head/mouth for symetry -Welded some vertices (open edges) -Fixed some holes in t...  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
01-03-2003, 8:38 AM
#38
It's moving slowly...i got to hang out with good buddies of mine for these few past weeks so very little has been done. I'm not the quickest "compiler" out there but i'll do my best....  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
12-31-2002, 8:26 AM
#34
I noticed the arm was shorter, i thought my skeleton got screwed up at some point. By the way, which texture should i use for the boots?...  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
12-30-2002, 11:34 AM
#32
Yeah i'll do it, but it might take a while, i'm working on other projects and marz could need some help with his rigging. I'll update when i've done something....  [Read More]
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