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WIP: Yarael Poof

Page: 4 of 4
 Padawan_7
12-07-2002, 11:02 PM
#151
Yeah, I'll have to agree with Psyk0Sith on points 1 and 3.

I like shorter taunts and there is a little background hissing noise.

However, I like the pitch of the voice just the way it is. :D

Also, I would go with just a little less of an asian accent. It really sounds fine the way it is...but I think it could be toned down just a little bit. The other part of the accent, the wierd part, is great!

Oh yeah, one more thing, the jump sound could be much louder.

But, over all, very nice nomad (and nomad's brother)!:D
 inbredyokel
12-08-2002, 1:56 AM
#152
The sounds are quite good, they just seem too human. I played around with them in cool edit, and if the pitch is lowered half a level or so, the speed is increased for some of the longer taunts, and the hiss is filtered out, they sound much better. I can upload some samples if anyone is interested.
 NeoMarz1
12-08-2002, 4:29 AM
#153
Originally posted by Psyk0Sith

could you please send the skin pack again?, i dunno what i happened but it's not in my box.

oh and about the icons, should i send new ones with close ups of his face?

Well I just sent it again, let me know the second you get it. When you get the skin pack, take a look at the icons. If they look ok, then dont worry about the close ups. We could do a close up for the default icon just to set the flavor, but I dont know, cuz to me it looks odd. His head popping into the icon frame looks a bit unbalanced. Just let me know what you think. Mars out!
 nomad
12-08-2002, 4:48 PM
#154
Hey,
Sorry I disappeared a little bit the past few days.
I've been kind of busy... you know how it can be.

I've downloaded cooledit, and I've messed with the pitch a bit. Some of it sounds OK with that, and I think I'll be able to set it up nicely.
Stephen, the voice actor, suggested we lower the pitch after listening to the sounds in the game, so I'm willing to bend with the wind ;)
I actually meant to speed up the tape just a tad before I mixed it down, as that can just eliminate a bit of "human sounding quality" to the voice, so I originally did intend to slightly alter the speed... just the other way.

Psykosith, I meant to ask you if you prefered short taunts (personally I don't mind long ones if they represent the character well).
I think there are enough options that we could have a good enough mix. I could cut a couple in half, move a shorter one to the main taunt, and leave some longer ones (they're not THAT long)
sound good?
Oh, and the noise reduction seems to work nicely with cooledit. I had to increase the volume, after I put it into the PC, by so much that it definitely hurt the quality. I'll do my best to clean them up, perhaps using a better program to increase the volume again from the original levels.

Just some inside info: The way I got the voice's sound is by having the actor talk through a Didgeridoo (made from real eucolyptus tree) aimed into a bass drum with the microphone set up inside the drum. I did this to try and capture the long thin neck and the deep booming of his large chest cavity. Combined with Stephen Thomas's performance, I'm happy with the results.
We recorded at a 3 to 1 ratio on each and every taunt and sound. So, I had many, many takes to listen through and edit.
I had mentioned to Psykosith in an email that I also went with the idea that Yarael can expell air from his chest and out of his long windpipe-neck, acting like a large bellowed instrument.
I'm glad to see that people are, for the most part, happy with the sounds.

I think I can have it finished late tonight, but we'll have to meet some kind of final approval of course.
Once again, the model is truly excellent... and I'm glad you were able to fix that hand bug.

-nomad

MTFBWY
 NeoMarz1
12-09-2002, 8:39 PM
#155
Originally posted by t3rr0r
they sound really good... any chance you could lower the pitch of his voice just a bit?

I agree, It would make it sound less human, Plus short taunts are just a good idea anyhow. They take up less space. You may want to play around with a second track overlap. Use a low base sound (similar to the gasp sound you have). If that played (overlapped) with the dialogue, you might get a more alien sound. (keep the volume way down on the gasp) Kinda like a creature with dual vocal cords. Just a thought. Mars out!
 nomad
12-10-2002, 7:13 PM
#156
You may want to play around with a second track overlap. Use a low base sound (similar to the gasp sound you have). If that played (overlapped) with the dialogue, you might get a more alien sound. (keep the volume way down on the gasp) Kinda like a creature with dual vocal cords. Just a thought. Mars out!

We think alike. I have tried to do that. In fact that's one thing that I did do with Fisto and I thought it may work here, but the only way to do it right is to filter the second sound through an envelope that matches the spoken words. When I've tried it as is, it just sounds pretty much like backround noise. Before I sent any of these out, I had tried using an exhaling along with the voice, to make it seem like he expells air through a second tube, while he speaks... but this sounded too much like Vader actually.
If I could write a filter to act out the frequencies of the voice and put the low humming through that... then we'd be cooking. However, I don't know how to do that with these programs.
I honestly went for a simple voice for Yarael, just because that's what I imagined. I'm still messing with them now, (sorry that I gave a false finish line) but I want to get these done, because I'm not sure if I'm delaying things here... hope not.
The main reason I'm not finished yet is because the pain sounds that I had recorded DO NOT work with the new way that the voice sounds. It doesn't work well when I've lowered their pitch, so I want to record new pain sounds. That's not a big deal, it's just that I couldn't get to do it until tonight.
PsykoSith, please email me if you need me to get these to you sooner.
I've just been quite busy, but I want to do a good job on these.

-nomad

MTFBWY
 Psyk0Sith
12-10-2002, 9:04 PM
#157
I'm still doing a bit of experimentation with the weighting, this will give you more time, so don't worry about the delay.

thanks for taking the time to do these!, i'll aslo experiment with the sounds just for fun.

I can upload some samples if anyone is interested.

Yo inbred! i'm interested :), just let me know when you have something ready for download.
 boinga1
12-10-2002, 9:37 PM
#158
Ooooh...nice skin/model... I used to think this guy was just a fool but that yoda vs. yareal picture ot me really excited :) :) :)
 Psyk0Sith
12-13-2002, 4:05 PM
#159
Good news, nomad just sent me the almost final soundpack, im very happy with the results.

He lowered the pitch, chopped some of the longer taunts and cleaned the noise.

On monday the model should be ready for release.
 Padawan_7
12-13-2002, 6:08 PM
#160
Originally posted by Psyk0Sith
On monday the model should be ready for release.

Wow, this is great news!
 Taigan
12-15-2002, 8:17 PM
#161
Nice....
Can't wait :D
 nomad
12-17-2002, 1:39 AM
#162
Hey, I just got back into town.
I'm glad you like the sounds PsykoSith.
I think this model kicks :D
Sorry I didn't send a different jump... I must have forgotten it when I packed them up for you (I was in a bit of a rush)
I did make some alternate jump sounds... though none were much better than what you had (maybe shorter). If you want to mess with that yourself, feel free.

I need some major sleep right now, but I'll try and help you out however I can afterwards... if you haven't released it by then. Honestly everything's cool as is, but if we can make any improvements... by all means, we shall :D

-nomad

flim flammer and the flam flams
 Psyk0Sith
12-17-2002, 2:42 PM
#163
What should the recommended size be with jedimod (or any scaling mod)? i thought 1.4 or 1.3 would be good, cuz his head's pretty high compared to kyle.

Remember that when he's scaled too tall he wont fit in some doorways, the player will most likely have to crouch to pass through.

Not a big deal when dueling, but in FFA you have to think about that.
 NeoMarz1
12-18-2002, 3:27 PM
#164
I tried it in shuttle bay. He seems to fit through those doors. Mars out!
 nomad
12-19-2002, 5:39 PM
#165
I've been playing around in FFA with 1.4 for a while now.
Definitely seems good. You have to crouch through some doorways, although so does Shaquille Oneal.
I keep thinking I should try 1.35, but I haven't yet.

Have you ever noticed that you can't always pick up items when you are a very large scale? So, I end up using Force Pull to pick up the items.
Anyone else have this issue? (I don't mind it myself)

Sorry I haven't been more in touch. I've just been so busy with other stuff.
I did spend a bunch of time working on a new jump sound today. I'm sending you some files (I think I left falling, land and jump out of the misc I sent you)

I also have some Sith taunts that I started a while ago. You could give the Sith Skin his own sounds if you don't mind the added file size. I'll throw those taunts in there so you can hear them. They need more work, but I figured you might like to hear the possibilities.

-nomad

MTFBWY
 MasterKoon237
12-19-2002, 7:02 PM
#166
This model hasn't been realeased to the general public yet has it?
 Psyk0Sith
12-20-2002, 2:32 AM
#167
Thanx nomad, i've converted the sounds to 64kbps so the file is just under 2mb, also lowered the pitch of the pain sound for the sith. The sith sounds could have used a couple variation but it's better than nothing.

I think 1.4 is good, people can always resize if they have some problems.

This model hasn't been realeased to the general public yet has it?

Nope but i think i will release it today, unless we need to have more sith sounds? or if there's something that need to be fixed...

sorry for the wait...hang in there it's almost released!
 skywalker19
12-20-2002, 5:08 AM
#168
sounds great :)

should be interesting fighting that big dude in a duel ;),of course i'll win lol
 Hellfire Jedi
12-20-2002, 7:13 AM
#169
Yeah Release it today my final decision is release it when u want. Its all good!

Hellfire
 SpYzEr
12-20-2002, 9:38 AM
#170
Before releasing it, you might want to shorten up the jump/roll sound a tad bit, its a lil too long. Other than that, this model is fantastic, Great work!:D
 MasterKoon237
12-20-2002, 3:09 PM
#171
orginally posted by Psyk0Sith
sorry for the wait...hang in there it's almost released!

It's okay, take your time! I was just wondering!
 t3rr0r
12-20-2002, 3:32 PM
#172
Originally posted by SpYzEr
Before releasing it, you might want to shorten up the jump/roll sound a tad bit, its a lil too long.
nomad already said he had made a new one.
 MasterKoon237
12-20-2002, 4:06 PM
#173
So this model is going to be realeased today? If so, that's awesome!! If not, that's okay i can wait.
 Hekx
12-20-2002, 4:13 PM
#174
http://www.jk2files.com/file.info?ID=8813)

It must be released.
jk2files.com have the Yarael Poof model :)
I'm downloading it now ;)
 frendon
12-20-2002, 4:34 PM
#175
IT LOOKS GREAT THANKS A LOT YARAEL POOF TEAM!!! :D
 Toonces
12-20-2002, 4:39 PM
#176
http://www.jediknightii.net/files/index.php?link=file&id=1088)

I'll do a write up in the news as soon as I settle in here :)
 Psyk0Sith
12-20-2002, 4:44 PM
#177
Yep it's officialy released, i didnt know how long it would take for them to put it online.

Thanx Toonces :)

Hope you guys enjoy the final product. again thanx to the whole team for making this possible.
 nomad
12-20-2002, 5:07 PM
#178
LOL
I just sent a full sith variant sound misc to you Psyko.
Heh, I checked my email a couple of hours ago, then I started finishing up all the sounds I had. Then when I checked my email again, you'd already sent the thing.
Well, if there is any need to re-release, we know we have new options I guess.

The sounds I just finished were definitely better than the sith ones already included.

Well anyway, I'm going to go check out the finished product! :)

-nomad

MTFBWY
 Psyk0Sith
12-20-2002, 5:12 PM
#179
Doh!

well i guess we'll have to release some kind of sith soundpack if people are interested.
 Kit Fisto
12-20-2002, 9:14 PM
#180
Very cool model guys, he looks exactly like he does in the movie. Keep up the good work
 WhiteShdw
12-20-2002, 9:21 PM
#181
Nice work Psyk0Sith. Very well done. I was surprised how well the robe works on this model.

I made some pics of the model to compare it's true size to the other Jedi. I did it in SP because it's easier to scale models there.

the usual suspects (http://homepage.bysky.nl/~ka1e1/shot0013.jpg)
sabers out! (http://homepage.bysky.nl/~ka1e1/shot0014.jpg)

I used the actual sizes, that i found on the Star Wars Databank and size all the models relative to Obi-Wan. So in these pics Obi-wan is the same size as the player character. Ki Adi Mundi and Yarael Poof were a little harder to do, because of the strange shape of their heads/necks.

Again, nice work.

Ps. Does Ki Adi Mundi support facial animation? If not, are you planning another version that does support it?
 -s/<itzo-
12-20-2002, 11:35 PM
#182
nice pics WhiteShdw.

can you give me the character player sizes?

i'm also having a hard time setting up the height of each characters and yours look very accurate.


appreciate it.
 Psyk0Sith
12-21-2002, 12:35 AM
#183
Ps. Does Ki Adi Mundi support facial animation? If not, are you planning another version that does support it?

Yep i've added facial anims, but he wasnt meant for that from the beginning so it doesnt look that good. He's got no teeth yet, i was kind of busy working on poof.

very nice pics btw, how did you render that scene?
 Luuke
12-21-2002, 4:35 AM
#184
another awesome model!!! GREAT!!!
 WhiteShdw
12-21-2002, 5:04 AM
#185
Originally posted by -s/&lt;itzo-
nice pics WhiteShdw.

can you give me the character player sizes?

i'm also having a hard time setting up the height of each characters and yours look very accurate.


Looking at my NPC file:

Yoda: 37

Aayla Secura: 96 This was just guesswork really. They didn't post her height on the Star Wars database.

Obi-Wan: 100 This is my reference model every other size is relative to this one

Mace Windu: 105

Qui-Gon Jinn: Scale Z 108 ScaleX 105 ScaleY 105. I scaled his height a little more than the rest of his body. If you scale the complete model his body looks too big.

Kit Fisto: ScaleZ 109 ScaleX 107 ScaleY 107

Ki Adi Mundi: 103 This one's a little more tricky. He listed as being taller than Kit Fisto, but that's mostly because of his weird head. The shoulder height is actually lower than Kit Fisto's

Yarael Poof: 140 Psyk0's estimate was pretty good. I tried 135 at first, but it didn't seem tall enough.

You can find the heights of a lot of characters at Star Wars.com (http://www.starwars.com) . I just put their height in an Excel sheet and let it calculate the relative height to Obi-wan to get these numbers. I you use another player character, like for example Qui-gon Jinn, you'll have to recalculate the heights again.

Originally posted by Psyk0Sith
very nice pics btw, how did you render that scene? I just lined up some NPC_spawner entities with no default AI(cinematic), to keep them from moving. I built a little square box around it and used some of my DoTF shaders on it. Added some lights and there you go.
 -s/<itzo-
12-21-2002, 3:52 PM
#186
thanx for the help WhiteShdw. :D
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