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Psyk0Sith

Latest Posts

Page: 14 of 19
Posted in: Clonetrooper Model bug
 Psyk0Sith
02-10-2003, 10:16 PM
#2
Wrong forum...use general editing forum for questions. Something might be wrong with the bot files....  [Read More]
Posted in: Whatever happened to................
 Psyk0Sith
02-10-2003, 2:19 PM
#2
I think this belongs in the editing requests forum... The modelers most likely gave up their project or put it on hold....  [Read More]
Posted in: Animations Of All Kinds
 Psyk0Sith
02-04-2003, 4:44 PM
#8
Yeah, too bad i cant animate...:(...  [Read More]
Posted in: Animations Of All Kinds
 Psyk0Sith
02-03-2003, 2:55 PM
#6
Like i said they are working on it: http://www.lucasforums.com/showthread.php?s=&threadid=89345 and this thread will most likely be moved...it does not belong in the showcase/modelling forum If you have questions, please post to the general edi...  [Read More]
Posted in: Animations Of All Kinds
 Psyk0Sith
02-03-2003, 2:46 PM
#4
You cant...not until we figure out how to mess around with the .gla file. In the general editing forums, there's a sticky at the top for the animation possibilities...they are working on it....  [Read More]
Posted in: Animations Of All Kinds
 Psyk0Sith
02-03-2003, 2:38 PM
#2
You dont have to animate your character with the JK2 system. The animations are already contained in the _humanoid.gla (motion capture file), all you have to do is setup the skeleton on the character and it'll animate on the fly. ...please move to...  [Read More]
Posted in: Photorealistic Yoda
 Psyk0Sith
01-29-2003, 3:24 PM
#5
Woah that looks cool! good job....  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
02-05-2003, 8:22 PM
#93
I have no idea why, but it seems that's what George wanted in the movie......  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
02-05-2003, 2:21 PM
#91
Remember that this is a WIP...so it will most likely evolve over time, and the chest proportions are roughly based on Kyle's torso. isent what he has in the movie is it? i dont realy think it looked like a dress before That's what he's wearing, accor...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
02-04-2003, 5:05 PM
#86
Any thoughts on the tabbards? as suggested, i opened it so it looks less of a dress ;). Also toned down the folds. I posed it very straight so it would open up and show the lower body but only in extreme movement i guess. http://www3.sympatico.ca...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
02-03-2003, 1:45 AM
#84
I thought you did a good job with Yareal's robes (within the limitations). What are the main differences between building and weighting Yareal's robe as opposed to Saesse's robes? I want to add folds so it looks a bit more realistic, Yarael's robe...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
02-01-2003, 2:51 AM
#80
I'm not a huge fan of models that have the clothing constantly in a "movement position." That's exactly why i was concerned with it. I'm gonna try to make it work the best i can. The hood looks pretty good too, but will you be making one...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
02-01-2003, 12:03 AM
#77
and there is a slit going all the way up to his waist on the right side that kind of overlaps a little in the front. Perhaps this will better illustrate... I think i see what you mean. I guess i'll have to open it up on HIS left side? Any suggesti...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
01-31-2003, 7:10 PM
#71
I started to model the non-robed version because i wasnt too satistified with the results of the robe...it's kinda difficult to make good looking folds. anyways here's the non-robed version in-progress and improved head. http://www3.sympatico.ca/ps...  [Read More]
Posted in: WIP: Saesee Tiin
 Psyk0Sith
01-26-2003, 2:56 PM
#65
I've been quite busy this week, so i had no time to update the model... Yesterday i started modelling the robe, I've only done the hood it's nothing much but i think it's coming along nicely. I'll work on the robe itself this week. I will try to a...  [Read More]
Posted in: Zam Wesell Project being started
 Psyk0Sith
02-08-2003, 2:41 PM
#230
:eek: ooooooh me like! :D, that's gonna be model of the week for shure when it's released! I few pointers if i may...she seems to be a bit flat chested, the face is a bit squary and are you planning on modelling the hood or leave it textured? That'...  [Read More]
Posted in: Zam Wesell Project being started
 Psyk0Sith
01-27-2003, 1:40 PM
#190
That's amazing!, but what else would you expect from marz? Awesome work as always!...  [Read More]
Posted in: Zam Wesell Project being started
 Psyk0Sith
01-26-2003, 3:52 PM
#185
No problem, and u da man! ;P...  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
02-04-2003, 4:02 PM
#87
I've just sent the updated GLM to u Scout. I didnt do much for the cheeks, i dont have any pics to see how smooth they need to be. Can the beta testers check any problems with the caps? What is the command to activate dismemberment?, it never wo...  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
02-03-2003, 3:28 PM
#84
Originally posted by Scouttrooper I hope PsykoSith could work on the top of the head its to flat, also the cheeks are not smooth. That should have been done before weighting and segmentation (for export reasons i had to detach the face, too many v...  [Read More]
Posted in: WIP: Ponda Baba
 Psyk0Sith
01-29-2003, 3:26 PM
#74
I never made any shaders in my life...i can take a look, it never hurts to learn something new....  [Read More]
Posted in: Model Ideas 4 others.
 Psyk0Sith
02-04-2003, 2:30 PM
#42
The JK2 skeleton has a normal human being structure...a custom skeleton wouldnt even work...the extra legs wouldnt have any animations. The only way it could work would be to weight the extra legs to the same bones or opposite bones so they dont mov...  [Read More]
Posted in: Model Ideas 4 others.
 Psyk0Sith
02-01-2003, 12:08 AM
#36
I've been messing around in max and made something that looks like a Kaminoan, but that would require a new skeleton for JK2. I've found reference pics but not enough to have all the details i need, especially the backside....  [Read More]
Posted in: Model Ideas 4 others.
 Psyk0Sith
01-31-2003, 4:46 PM
#32
The Guyver is awesome, i'm gonna try to model it for fun, just dont expect it to be a player model...yet....  [Read More]
Posted in: WIP - Bothan Jedi Master
 Psyk0Sith
02-06-2003, 5:52 PM
#94
That's great news, Bothans are excellent characters for JK2. Thanks for resuming work on the model. I'm sure lots of people will be happy. P.S.:Shouldnt this thread be moved to the showcase forum??? /me waits for moderator......  [Read More]
Page: 14 of 19